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What is the stat for delayed Cbet in PT4? The % when villian bets turn when he has checked back flop in Single raised pots ? For HU Cash


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This could affect symbols like HaveNutFlush.
Thanks to Diku for reporting and for suggesting a fix.
Thanks to Paranoid for reporting and suggesting a fix.
This could also affect HaveNutStraightDraw.
Thanks this web page ChuckNeverMuck and Paranoid for reporting and suggesting the fix.
Thanks to Johnny for reporting.
DLL incorrectly returned the title of Openholdem instead of the title of the table.
Thanks to Plutus for reporting.
Thanks to Lick for reporting.
Thanks to Raise81, Eddo and Toto for reporting specual characters.
Thanks to Diku for a patch.
This has now been fixed.
If you use the symbol HaveBestKickerOrBetter that mentions better hands than best kicker in its name OpenHoldem will switch all kicker-functions to Shanky-style behaviour.
Thanks to Johnny for reporting.
This has now been fixed.
Special thanks to Johnny, Termitapalahermita, ChuckNeverMuck, Guysmo, Salem, Gunfadoso and Masky007 for contributing database-queriesm helping and testing.
This could affect history-symbols if we were seeing only unique frames, This could affect history-symbols if we were seeing only unique frames, i.
Thanks to Stars83 for reporting the bug and to Toto, Salem, Cold12Zera, Qwerty, ChuckNeverMuck and Nik0 for helping.
This caused problems headsup.
Thanks to Relhby for reporting and to Gunfadoso for helping with the fix.
This has now been fixed.
Thanks to Eden for reporting, Cold12Zera, Stars83 and ChuckNeverMuck for helping.
For details please refer best free video casino the manual.
For details please refer to the manual and the description in the formula-editor.
If no button can be found Openholdem searches for the small-blind; if no small blind can be found it takes the last known value.
Thanks to Anon for reporting problems with unknown dealerchair in case of bad tablemap.
This has now been fixed.
This problem gets now prevented.
Thanks to DonkeyKong for reporting.
This has now been fixed by the introduction of new built-in symbols nopponentsallin, nplayersallin, opponentsallinbits, playersallinbitzs.
Thanks to Bob and Lucky8 for reporting problems with OponentIsAllin.
DLL because we need smaller, manageable software-modules with clean interfaces.
General setup-instructions for the casinos can be found in the manual and every TM comes with one or two replay-frames for illustration.
The tablemap-loader and scraper-directory-monitor have been adapted to work with a deeply nested scraper-directory to keep the maps organized.
Special thanks to Darkmund and Jesus for the first "official" tablemaps.
This functionality could be used to load botlogic depending on game-type or to maintain several small bots for different stages of a game.
The "bot" will show some helpful messages on startup.
Special thanks to Ares for the idea and for the first version of this tool.
Thanks to RISA for the suggestion.
The sitename or network in the tablemap is expected to be "Peoples".
Thanks to Stars83 for the information and the code-snippet.
Thanks to Jesus who found this bug with Validator and replay-frames.
This has now been fixed by functions like IsEqual that accept some tolerance.
Thanks to Jesus for reporting false positives of the validator and for providing replay-frames.
Thanks to Stars83 for reporting.
Special thanks to Salem for the fruitful discussions.
Now they also work when it is not our turn e.
Thanks to Stars83 for reporting.
Thanks to Mib92 for reporting.
It is now well-defined 0 and only increases on handreset if the userchair is known.
Thanks to ChuckNeverMuck for reporting.
This has now been fixed as the handreset-detector now takes the replayframe-number into consideration as a 10th handreset-indicator.
Special thanks to ZeeZooLaa for reporting and for providing replay-frames.
Thanks to Stars83 for reporting.
DLL contained two half-made functions.
Special thanks to LonelyBoy for finding the bug.
Special thanks to Eden for reporting and for providing the fix.
DLL We need smaller, manageable software-modules with clean interfaces.
Thanks to ElKid for the suggestion.
These symbols can also be used as multiplexer-postfixes of course.
Thanks to Salem who did all the work.
Thanks to Gtwhat for providing hand-histories and logs.
It calculated the number of additional heartbeats required, but due to flexible heartbeats OpenHoldem acted too fast.
Thanks to Barthens for reporting.
This has now been addressed with another improvement.
Thanks to Stars83 for reporting.
MAINTENANCE: - Adapted the OpenPPL-symbols NoNettingOnFlop and NoBettingOnTurn to consider also autoplayer-action-counters in addition to nbetsroundX.
This has now been fixed.
Thanks to Barthens and Salem for reporting.
This old, now incorrect code has now been removed, so pokerTracker works now with the chair-symbols of the multiplexer-engine article source it should.
Thanks to Noobwithquestions and Stars83 for reporting.
This has now be done.
Thanks to JPHol123 for reporting.
This could lead to ugly situations, for example turn-card already painted, but bets of the flop still visible, as a consequence affectibg other symbols like NoBettingOnTurn.
We now try to avoid this situation and calculated history-symbols preferably it is our turn.
Thanks to RISA and Guysmo for reporting and providing log-files.
DPI-awareness is a Windows-feature that makes applications believe please click for source they run at a different screen-resolution as they actually do.
This feature could affect connection to the tables client-size.
Thanks to WetOphelia for reporting and for the excellent explanations.
Thanks to Salem for testing.
Replaced some allins by potsized bets to avoid potential overbetting if our stack is really deep.
Thanks to Barthens and DoyBrungSong for reporting and to SingSongSally for testing.
Thanks to Cold12zera for reporting and providing replay-frames.
Thanks to DonkeyKong101 for reporting.
Thanks to JPHol for reporting and to Trish for helping to hunt the bug.
Thanks to Gunfadoso for reporting.
Thanks to Trish for reporting.
Thanks to Jabsacyomama for reporting.
It can be used as a starting-point for tweaking or as a fall-back-logic.
Special thanks to Gecko who contributed his legendary bot-logic that made him a fortune in the past.
For the full story about the Gecko-bot please see the sticky post in the OpenPPL-forum soon.
Special thanks to Trish, OpenHoldemAli, R2D2 and PastorPoker for testing and feedback.
Special thanks to Salem who contributed an important part of the on-the-fly-converter and to Trish, OpenHoldemAli, R2D2 and PastorPoker for testing and feedback.
Introduced for compatibility with Shanky-PPL.
Thanks to Eden and Lucky8 for reporting.
Thanks to Nik0 for reporting.
Thanks to JohnNash for asking.
This caused random number to look "reproducible" when only using the debug-tab without being connected to the table.
Thanks to Guysmo for reporting.
This has now been fixed.
It does no longer work on files, but on function-collections.
Thanks to Stout-man for reporting and to Mike for finding the bug.
Thanks to Stout-man for reporting.
After handreset new handresets were blocked for 3 seconds and old seen handresetmehods got deleted, but OpenHoldem remembered new seen handresetmethods during a potential animation-phase.
This could cause a potential 2nd handreset on laggy casinos some seconds later.
Thanks to Sloboz, EezyMoney123 and RISA for reporting, ChuckNeverMuck for helping and Guysmo for providing log-files.
The multiplexer also works with OpenPPl and user-defined functions.
Some PokerTracker symbols got renamed slightly, as Pokertracker gets now also served by the multiplexer.
For more details please refer to the updated manual.
Thanks to ChuckneverMuck for the suggestion.
Also "new" is missingsmallblind that is necessary e.
Thanks to ChuckNeverMuck for reporting.
Thanks to Brass Knuckles for reporting, Darkmund, Relhby and ChuckNeverMuck for helping, Likeheadsup for providing replay-frames and testing and to AlexTheKing88 for providing the fix.
Thanks to Relhby best roulette free the patch.
Thanks to Bitsy and Wetophelia for reporting.
Thanks to Stout-man for reporting.
Thanks to ChuckNeverMuck for testing.
Thanks to Relhby for reporting.
Thanks to Stars83 and Smuroff for reporting several buggy cases.
Special thanks to ChuckNeverMuck who did all the review, fixing, testing.
Thanks to Gunfadoso for reporting and for suggesting the fix.
Thanks to ChuckNeverMuck and Eden for reporting.
Thanks to Mike for reporting, debugging and providing the fix.
We now try to get the process ID later and turn the auto-starter off if the process ID fails completely.
Thanks to Mike for reporting and providing log-files.
The displayed information in the statusbar got reduced, as most info is visible in the table display.
Thanks to Relhby for reporting.
Thanks to Stars83 and Smuroff for reporting several buggy cases.
Special thanks to ChuckNeverMuck who did all the review, fixing, testing.
Thanks to Gunfadoso for reporting and for suggesting the fix.
Thanks to ChuckNeverMuck and Eden for reporting.
Thanks to Mike for reporting, debugging and providing the fix.
We now try to get the process ID later and turn the auto-starter off if the process ID fails completely.
Thanks to Mike for reporting and providing log-files.
The displayed information in the statusbar got reduced, as most info is visible in the table display.
Thanks to JPhol123 for reporting.
This didn't affect any symbols, but the player-info in the log.
Thanks to Micro111 for reporting.
This has now been fixed; OpenHoldem requires a perfect match now and if multiple ttlimits match perfectly then data gets aggregated.
For developers with a debug-build this https://chakefashion.com/best/best-free-blackjack-app-ipad.html happened in some string-function called by GetTablemapSymbol called by nchairs because of invalid memory-access.
It could hardly have been a race-condition, because the symbol nchairs is de facto read-only.
It didn't look like heap-corruption either, because always the same symbol was affected.
To prevent this from happening we rewrote the nchairs-function, that now always returns an integer initialized on connection instead of looking up the value again and again.
Let's hope that the problem is fixed.
As this window-managing library originally designed for Windows 98 turned out to be superfluous we removed it.
And voila, the bug was gone.
Thanks to NickPerry for reporeting.
As it turned out some worker-threads got stopped at the wrong time, indirectly causing an object being deleted twice, thus leading to a memory-access-error very late at termination.
Then it became possible to care about OpenHoldems memory leaks, i.
The unfixed 5 leaks that couldn't get diagnozed exactly are leaa than 1 KB large altogether according to VLD.
Thanks to Aintnosunshine for reminding us of the memory leaks.
Openholdem will now connect either never by hopper-messages or always.
It also shuts down superfluis bots if they are unused for a certain time.
This feature became necessary, because OH sometimes crashes at termination.
The code could be simplified significantly and seems to work fine now.
Some timer-functions were still alive and sometimes accessing data that already got deleted when OH was shutting down, thus leading to an invalid memory access.
Thanks to ChuckNeverMuck and Salem for reporting and sugegsting improvements.
This requires an empty titletext in the tablemap and also at least one additional tablepoint to make sure that we don't randomly connect to crappy ghost-windows.
Thanks to 2235xtb for reporting this former limitation of OpenHoldem.
Thanks to JohnNash for reporting.
Thanks to ChuckNeverMuck for reporting.
So OpenHoldem is back to good old screen-scraping.
Thanks to Gratiszzzz, Pobar, Micro111 and Joe1111 for reporting some more special characters.
It scrapes up to four cards for every player if the loaded tablemap contains additional card symbols pXcardfaceY, pXcardfaceYrank, pXcardfaceYsuit, pXcardfaceYnocard.
BUG FIXES: - Empty functions got ignored on parsing, but they are meaningful.
Thanks to ChuckNeverMuck for reporting.
Thanks to SweetPork and WantPlayPoker for reporting and to ChuckNeverMuck who did all the work.
Thanks to WantPlayPoker and ChuckNeverMuck for reporting.
The fixed library is in the sticky thread for OpenHoldem 9.
Thanks to Blacktie for the suggestion.
Thanks to JohnNash for reporting.
Now PrWin waits for a reasonable number of opponents.
Thanks tzo Bitsy for reporting and to Reirei for the patch.
Thanks to ChillIt for reporting.
Thanks to Guysmo, KindBot, WantPlayPoker and Stars83 for reporting.
Thanks to ChuckNeverMuck and WantPlayPoker for reporting some more special characters.
The buttons, states and labels are named i0button.
Thanks to AlexTheKing88 for reporting.
Thanks to SweetPork for reporting.
Thanks to LikeHeadsup for reporting.
Now we are back to MicroSofts simple "TileWindows"-function, even if this function allows small overlap and resizes all maximized Windows.
This seems to be acceptable for our users.
Thanks to OpenGeek for reporting.
Therefore these tablemap regions get now officially removed.
Thanks to JohnNash for reporting.
Thanks to KindBot for reporting yet another Euro-sign in one of the many country-specific versions of extended ASCII.
Escpecially Raises and Calls could be improved with the use of the reimplented symbols nopponentstruelyraising and nopponentscalling.
The symbols get now updated differently, e.
As the history-symbols can now be used all the time and everywhere they can now also be displayed in the debug-tab.
Special thanks to ChuckNeverMuck for the fruitful discussions, bug-reports and suggestions and to Hugo1 for help with testing.
Thanks to ChuckNeverMuck for reporting.
Thanks to Hugo1 for the suggestion.
Thanks to WantPlayPoker for reporting yet another Euro-sign in one of the many country-specific versions of source ASCII.
Thanks to Likeheadsup for reporting.
Thanks to Smuroff for reporting and to ChuckNeverMuck for the fix.
Thanks to WantPlayPoker, Chillit and Guysmo for reporeting.
Thanks to LikeHeadsup for reporting and for providing replay-frames.
This special case gets now handled by the title-preprocessing.
Thanks to Terminatoros for reporting and for the replay-frame.
Special thanks to AlexTheKing88 who contributed the code.
This has now been corrected.
Thanks to Guysmo for reporting.
Thanks to SmartBet for reporting.
Thanks to JMonderson for insistently reporting the bug and for providing his legendary 1.
Some ttlimits might needs small changes, please revisit your tablemaps.
Thanks to Johnny and JohnNash for reporting.
Therefore they got removed.
Thanks to KaeKruse, Lavezzi, Guysmo and Sloboz for their code and opinions.
Thanks To NewBot and Salem for participating in the discussion.
Thanks to ChuckneverMuck for reporting and to Darkmund, Fifer, Johnny and BillW for perticipating in the discussion.
As this was a bit messy and somebody thanks to Davagin reported "undefined mouse-position after raise" with a non-official, half-made development version we cleaned up the DLL-interfaces and removed these parameters.
Now openholdem cares about restoration of mouse-position and input-focus once at the end of an action-sequence.
It will do so for Manualmode, OHReplay and other offline-simulators for convenience, but keep the new position at real casinos for stalth reasons.
Thanks to ZeeZooLaa for reporting.
Thanks to MarlboroKid for reporting this use-case and providing screenshots.
Thanks to Narfal for reporting and for providing replay-frames and TM.
Thanks to Fk1 for reporting.
This has now been fixed.
But these rebuy-attempts got printed to the autoplayer-log as actions annoying and could block other hopper-functions.
This has now been fixed.
Thanks to Chillit for reporting.
Now we verify that the GUI exists and wait if needed.
This has now been fixed.
Thanks to Johnny and Hugo1 for reporting.
This has now been prevented.
Thanks to MustBeatIt for reporting.
The initialization of the DLL could try to access the iterator-thread at a point of time were it was not yet created.
Thanks to ChuckNeverMuck for the discussion.
Thanks to Click the following article and Ares for discussing the finer details of these symbols.
Thanks to MustBeatIp for bringing up the problem.
Open-ended when-conditions are usually reachable on two paths: a from the OEWC above, if this OEWC was false b from the sequence of when-conditions with actions above if none of these actions could be taken.
However when deleting a parse-tree each node must be deleted exactly once.
Care has been taken for OEWCs, but the identification of OEWCs failed on a half-way destructed parse-tree.
So some OEWCs could be deleted twice which caused an access violation.
Thanks to JohnNash, Kkfc, Dolar and Salem for reporting the problem and to Sagan, Gezs, BadHabit and Darkmund for providing log-files and crashing formulas.
Thanks to Johnny for reporting.
This has now been fixed and a warning added.
Thanks to Chucknevermuck for reporting.
Thanks to ChuckNeverMuck for helping.
Thanks to FK1 for reporting.
Still necessary are scraped buttons to recognize which actions are available.
Valid options are a.
To be called with list-name and complete list-body as parameters.
This function replaces the old "hlset" that got broken and "temporary" removed when we replaced the numbered lists by arbitrary many named lists in OpenHoldem 4.
As a consequence the function "getplh1k" get pointer to 1000 handlists got also removed.
Thanks to Guysmo for asking about that feature.
Thanks to Davagin for providing the patch.
Thanks to ZeeZooLaa for reporting.
This problem has now been fixed.
Thanks to Termitapalahermita and Davagin for reporting.
Thanks to ZeeZooLaa for reporting this race-condition.
As a consequence some tablemaps connected to nearly every window not even table.
To solve this problem we now detect if a table could be served by more than one tablemap.
For performance reasons we do this exactly once per table at connection.
Thanks to Johnny for reporting oversized replay-frames and to Ares for finding the problem.
This has now been fixed.
Thanks to Sagan for reporting.
This has now been fixed.
Thanks to Johnny and MustBeatIt for reporting.
Now we made it an OpenHoldem symbol and added some code to prevent the caching.
Thanks to MustBeatIt for reminding me of this issue.
This has now been fixed.
Thanks to Ares for confirming the problem.
Now according to our tests 99.
Special thanks to JMonderson for reporting his problem and for providing his 120.
Windows XP is no longer supported out of the box by our new development platform MicroSoft Visual Studio 2015, so it required some extra compiler switches.
Existing tablemaps work without any changes.
Thanks to chuckNeverMuck for reporting.
Thanks to Salem for reporting.
This has now been fixed and test-cases have been added to the self-test-module.
Thanks to MustBeatIt, ChuckNeverMuck, RISA and Salem for reporting.
The former restriction to 25 TMs is gone.
Thanks to Yep for reporting and to Salem for finding the bug.
This has now been fixed.
Thanks to Micro111 for reporting.
This behaviour is more convenient in ANDed conditions.
Thanks to Cidertime for asking.
As a little bonus this reduced the memory-usage by about 25%.
Thanks to Yep for reporting and to Salem for finding the bug.
Thanks to Kiddpoker, Thisv8guy and Johnny for reporting.
This has now been fixed.
This has now been fixed.
Thanks to Fl1 for reporting.
This has now been click here />Thanks to Ppbcon for reporting.
This has now been fixed.
Thanks to AgEmAniaC for reporting and to Fqfq for helping with the fix.
Thanks to OpenGeek for reporting and to FqFq for helping with the fix.
Thanks to ChuckNeverMuck for reporting and providing the improved code.
Thanks to Plutus for reporting.
So we are back to simplicity.
Thanks to ZeeZooLaa for asking.
Thanks to ZeeZooLaa for reporting.
Thanks to ZeeZooLaa for reporting.
This has now been fixed.
Thanks to Mossel for reporting.
Thanks to ZeeZooLaa for asking about that code.
To fix this there is now some special betsize adjustment only for DDPoker.
This has now been fixed.
Thanks to ChuckNeverMuck for reporting the problem and providing the patch and to FqFq for verification.
Thanks to ChuckNeverMuck for reporting.
Thanks to Trisem for reporting.
Existing tablemaps might need some slight adaptions.
The new stealth method is based on a rootkit that installs itself into a ninjad ramdrive.
It hides the OpenHodem-GUI, the file-system, processes, window-titles, everything.
In addition OpenHoldem executes now human-like mouse-movements based on the Alpher鈥擝ethe鈥擥amow-theorem.
The finer details will be explain in the forum if needed.
Finally we would like to thank our stealth experts Folder and Gecko for the help.
We detect this situation the reliable way with button-states exactly "F.
A" and not with easily mis-scraped bets and balances.
Thanks to FpTrader for reporting and for suggesting a solution.
Thanks to OpenGeek for reporting.
Thanks to Gratiszzzz and Vladus for reporting, Jockel for some replay-frames and Devbot for the help.
Thanks to FpTrader for the suggestion and his patch.
Thanks to Ngels for reporting.
Thanks to OpenGeek for reporting.
This has now been fixed.
Thanks to Ngels for reporting.
Thanks to NewBot for reporting.
Thanks to DevBot for reporting and for finding the source of the problem.
Thanks to OpenGeek for reporting.
Thanks to Ngels and Salem for reporting.
Thanks to Fqfq for reporting and helping with the fix.
Thanks to Relhby for the patch.
Thanks to Nik0 for the suggestion.
The symbols nopponentstruelyraising, call, nbetstocall, ncallbets, nbetstorais, nraisbets and all derived symbols Raises, AmountTocall.
Thanks to Chillit for reporting.
Now we do simple calculations first.
Thanks to BadHabit for the patch, Termitapalahermita an Relhby for help and advice.
Thanks to Ares for reporting and for providing a new all-in-one-map for PokerAcademy.
Thanks to Goran123 for reporeting and providing lots of screenshots.
Thanks to OpenGeek for reporting.
Thanks to Chillit for reporting.
Thanks to Djoca for showing us some validator errors.
The parser used the line of the following function.
Thanks to OpenGeek for reporting.
Thanks to BadHabit for reporting.
Thanks to Relhby for reporting.
Thanks to Lavezzi for reporting and providing such a formula file.
Thanks to Johhny for asking and to Ares for helping to solve the issue.
This race-condition has now been fixed.
These parameters have been forgotten when we rewrote blind-detection, but now they are supported again.
Thanks to Lavezzi and Ares for helping to fix it.
To make use of these symbols they must be displayed at the table.
Can also be used for easy adaption against regulars and other friends.
All colourcodes will be transformed to the closest web-safe-colour 216 values.
This avoids problems with fuzzy casino-displays and 216 values are more easy to be handled by the end-user.
Thanks to Johnny for reporting.
Thanks to Relhby for reporting.
Thanks to Azure for reporting.
Thanks to Ares for the suggestion.
Especially meant to decide if we have the shared nuts Ace or if we can beat the board.
A table will be considered a match if all optional tablepoints tablepoint0.
Thanks to PokerDog for providing the info.
Due to flexible heartbeat delays it could have taken a bit too long otherwise.
If anybody really needs Perl he could put the interpreter into a user-DLL.
It could lead to unrecognized lost focus.
This has now been fixed and changed to one symbol only.
This has now been fixed.
This has now been fixed.
To fix this problem the scraper-output-dialog can now only be opened if OpenHoldem is connected to a table and it will automatically close on disconnect.
Thanks to NickPerry for reporting.
Thanks to Lavezzi and Relhby for delayed cbet pokertracker replay-frames and TM to reproduce the problem.
The alternative nchairs is only partially suitable for that, as it only depends on the tablemap, which might fit multiple game-types.
Same for raise too.
OpenHoldem will try to click betpot-buttons if supported by tablemap and casino, but if this fails it will swag.
They are usually only special characters in a comment and can be ignored.
Thanks to BillW for the suggestion.
Secondary formulas get handled before the main autoplayer functions, because of i86 popup-handling, and therefore a secondary formula that was always true could block all other autoplayer actions.
This has now been fixed.
Thanks to Johnny and FqFq for reporting.
OpenHoldem prevents now "checking" if the user mis-scrapes the call-button as "check" and then decides to "check" if there is a positive amount to call.
Restoring the window focus and mouse position now only for offline simulations like ManualMode, OHReplay, PokerAcademy, PokerTH and PokerSnowie convenient for the userbut no longer for real casinos, as regularly jumping back to the same position was an easy and reliable bot-flag.
Thanks to N4rk0 for the suggestion nearly 6 zears ago.
OpenHoldem will now automatically choose an appropriate method 1 try to click allin or maxoptionally followed by clicking raise if allinconfirmationmethod is non-zero.
This new behaviour tries the most fail-safe and most human-like methods first and in addition reacts flexibly to the options available.
Thanks to Fqfq for telling us about a casino where he usually had to "swag", but to use a button when the raiser had him covered.
This has now been fixed.
Thanks to Plutus for reporting.
Thanks to Moby for finding and explaining the problem.
Assume you have handlists numbered from list0 to list100 or anything else each one containing a N-percent-range.
Now we also sleep longer when we have no cards folded or if we are not seated at all to optimize CPU-usage.
Inspired by an old suggestion of Zippy.
This affected the results a bit very very little for small NITs.
Thanks to FqFq for reporting.
Thanks to Winlo for reporting.
Thanks to OpenGeek for providing replay-frames.
But during the sit-down-phase of a tournament, this improved behaviour could break tournament-detection with the consequence of incorrect blind-locking later-on.
To fix this problem we do now wait for a game going on before considering the blinds.
Special thanks to OpenGeek again for his replay-frames.
Thanks to Beutel for reporting.
We have ttlimits for the titlec0limits for a region at the tablec0bigblind etc.
No 10 extra regions needed.
This has now been fixed.
Thanks to Beutel for providing replay-frames, TM and log and helping to test.
Thanks to Pawko for his detailed explanations and replay-frames.
This has now been fixed.
Thanks to OpenGeek for reporting.
This was probably the memory-leaking and slowness some users experienced.
Also added a counter for GDI-objects to detect problems like that automatically in the future.
This buffer-overflow has now been fixed.
Special thanks to Want2Learn for his blind-guessing logic and to OpenGeek for a complete list of PokerStars blind-levels.
In case of ManualMode now by title-string only and no longer by high blinds.
Now a player will be considered active if pXactive or uXactive or both are true.
Thanks to Ares for the suggestion and the explanations.
Thanks to Moby for the help.
In the past we had 3 different ways to detect handreset combined with a tablemap-symbol "handresetmethod".
As visit web page as one of the chosen handresetmethods fired a handreset got detected.
This lead to lots of incorrect handresets by occluded tables especially for beginners and as a consequence to a reset of game-history.
The old tablemap-symbol "handresetmethod" is now article source />Thanks to FqFq for reporting.
Thanks to OpenGeek for reporting.
This has now been fixed, Thanks to Ferfran for reminding us.
This has now be changed.
Thanks to Winlo for reporting.
Thanks to AndreGoose for reporting.
Thanks To AndreGoose for reporting.
Thanks to Qwerty for providing several log-files and to Invader11 for helpful replay-frames.
DLL and all symbols will now work with PT4 out of the box.
Future development wil concentrate on PT4, as PT3 is outdated and no longer officially supported.
This has now been fixed.
Thanks to PyBotter666 for reporting.
Thanks to Pawko for reporting.
Thanks to BillyJohn12 for reporting and to Beutel for helping us to reproduce this bug.
This is a debugging-feature for developers only.
Now the file-size is back to 2.
Thanks to Ferfran for reminding us that check this out part of the heavily rewritten editor still did not work.
Thanks to Invader11 and BillyJohn for reminding us.
Thanks to AndreGoose for reporting.
These symbols are especially meant for opponent-modelling with PokerTracker, etc.
Also dealer and user and we already had raischair, headsup and chair-numbers 0.
Thanks to SamFisher for reporing.
This affected especially the symbols Raises and Calls.
Thanks to Moby for reporting this bug.
Thanks to Fasenderos for reporting.
This has now been fixed.
This has now been fixed.
Thanks to R2D2 and Lavezzi for providing large formulas to reproduce this problem.
Thanks to Pippo21 for reporting.
This has now been fixed.
Thanks to Fasenderos for reporting.
Thanks to Ryuk33 for reporting.
Thanks to goodmood for reporting.
Thanks to BruceLee, Fasenderos, Lavezzi and OpenGeek for reporting.
This was our main problem left and has now been fixed.
Improved logging : add a please click for source delayed cbet pokertracker when the slider's handle couldn't be found.
Thanks to opengeek for reporting.
This has now been fixed.
The OpenPPL-library will be loaded in the background and all symbols are automatically available both for OpenPPL and OH-script-users.
For details please have a look at the OpenPPL-manual.
Thanks to PkrBot and Triple for providing some new stats.
Now you can adapt the payout-structure at run-time, depending on casino, game-type, number of players.
Thanks to Querty for the suggestion.
Thanks to SuperBlak and Saireks for reporting, to OpenGeek for some replay-frames and especially to Maniaco for having a good idea that put us in the right direction.
Thanks to Maniaco for finding the bug and explaining the proper way.
Thanks to SuperBlak for reporting.
Thanks to PyBotter666 for reporting and suggesting the changes.
Therefore we reset the counter of stable frames to zero after actions to avoid multiple clicks within a short frame of time if the casino does not update its GUI fast enough.
We had this safety-measure in the past, but somehow it got lost when we rewrote large parts of the autoplayer.
Thanks to PkrBot for finding this problem.
Having OpenHoldem and its scraper-directory at such pseudo-drives could lead to crashes.
We do now use PathIsNetworkPath to check that and turn the fiel-system-monitor off.
Thanks to PyBotter666 for reporting that problem.
Thanks to Ryuk33 for reporting.
Thanks to Ryuk33 for reporting the assertion.
This take into account the windows task bar.
If the task bar is set to "hide", you still get the full size of the screen.
Thanks to Nik0 for reporting.
Please use nopponentstruelyraising instead.
Thanks to Nik0 for reporting.
Also showing a warning on incomplete PT-config when clicking the "Test"-button.
Thanks to Nahman for helping with mono-spaced fonts.
Thanks to BruceLee for reporting.
Thanks to Nik0 who showed us a screenshot with the error-message.
Special thanks to Nahman for providing the patch.
Thanks to PkrBot for reporting an assertion.
Thanks to Nik0 for reporting.
Same for the validator.
Thanks to BruceLee and R2D2 for reporting problems.
Thanks to Kake118 for reporting and to R2D2 for providing a tablemap and a replay-frame to reproduce the problem.
Thanks to Lavezzi for reporting.
Thanks to BruceLee for pointing out some inconsistencies.
Thanks to Andrewex who reported that hand-lists got affected.
This has now been fixed.
Also removed the option for max number of log-symbols in the white box.
This was a very rarely used feature and too much log-symbols caused an occlusion of the community cards.
The unchangeable default is now 3.
Thanks to Lavezzi for providing a replay-frame and tablemap.
This work has now been completed.
Thanks to SuperBlak for reporting and for providing replay-frames and TM.
However didchec can only be 0 or 1 poker-logically.
We changed that now.
Thanks to Lavezzi for reporting this deficit.
They had been forgotten when we reimplemented the parser and evaluator for OpenHoldem 5.
Thanks to Lavezzi for reporting.
Thanks to Mariano268 for reporting.
Thanks to Papa05 for reporting.
Previously we needed to see both cards and buttons to make sure that it is our turn and not opponents cards at showdown.
Now we only need to see cards when it is clearly not showdown.
This change does not affect real casinos, but is meant for confused newbies that simulate with ManualMode.
These regions should return true if no card is present, but false for card-faces and cardbacks.
Recommended usage: single pixel, colour-transform, background-colour, positive radius.
Special thanks to Ares who updated the "official" maps.
Thanks to R2D2 for reporting.
Thanks to Ares and Nik0 for reporting and providing replay-frames.
This will affect the DLL-interface.
Having multiple constants for the same purpose is simply bad.
Thanks to Fqfq for providing the code.
Thanks to Fqfq for providing the code.
In the past the scraper took 95%-98% of CPU-usage according to our measurments with VerySleepy a profiler and especially text-scraping was very costly ~80%.
To improve things we tried to reduce scraping without missing any info.
Similar for bets and balances after our first action only for dealt playersfor betpot-buttons and slider only when it is our turnetc.
Thanks to Fqfq for reporting.
OpenHoldem will now load the last recently used file on startup again.
Now OpenHoldem will disconnect, reload the tablemaps and connect again if there are updates in the scraper-directory.
Thanks to SuperBlak for reporting.
This way OpenHoldem will still behave in a stable way in case of occluded tables, but will also react flexibly on changing userchairs table-changes in MTTs and simulations at ManualMode.
You will need one extra-instance for popup-blocking and a minimalistic tablemap for every window that shall stay alive.
The old and still implemented symbol "nopponentsraising" also counted "blind-raisers" according to Ray E.
This regulary caused confusion and problems e.
Thanks to Spew for finding this problem.
Thanks to MrEquity for reporting this race-condition and providing the fix.
Thanks to OpenGeek for reporting and to MrEquity for providing a screenshot of the call-stack.
Thanks to Fqfq for reporting.
Thanks to Marquitos for reporting.
This rare case affected especially simulation-software like ManualMode and has now been fixed.
Thanks to Fqfq for reporting.
Thanks to CiderTime for reporting.
Thanks to Fqfq for reporting.
Thanks to Angelus for reporting.
Thanks to Mariano268 for reporting.
Formerly Meaning Now AK AK suited AKs KA AK offsuited AKo AK + AK both AKs + AKo This change became necessary because the old format was non-standard and counterintuitive and we needed to unify the formats of OpenHoldem and OpenPPL handlists.
Thanks to FpTrader who reminded us about incompatibilities between these two formats.
This symbol got mainly developed for OpenPPl to support more easy and more readable translations and more readable log-files, but it can also be used at OH-script-level of course.
This has now been fixed.
Thanks to R2D3 and Pawko for reporting and providing screenshots.
This has now been fixed.
Thanks to R2D2 for reporting.
This problem has now been fixed.
This has now been fixed.
This makes hoppers more reliable, as we don't have to worry if the lobby is active or if any casino-table pops up randomly and steals the mouse-focus.
The positions of the regular tables will then start at bottom-right of the screen.
We prevented this by a sanity-check, but unfortunately this safety-check did also depend on some potentially uninitialized data depending on multiple threads.
This has now been fixed and the crashes on startup can no longer get reproduced.
This has now been fixed.
This has now been fixed.
Thanks to Fqfq for reporting.
OpenHoldem used a default-value instead.
This has now been fixed.
This has now been changed and we check for old features very early.
This feature is also available via the exclamation-mark-button in the toolbar.
Thanks to Triple for finding it and suggesting a fix.
Version-1-tablemaps outdated for about 4 years always caused mis-scrapes and needed to get fix before getting used.
Even worse: corrupted tablemaps could incorrectly get detected as version 1 and then get auto-corrected.
This could lead to crashes.
To avoid problems like these we do now terminate after a warning.
We do now show an explanatory message-box if enabled and make sure that the critical code won't get executed.
Getting rid of WinHoldems one-line-summary and printing the info in a https://chakefashion.com/best/best-odds-blackjack-atlantic-city.html more verbose format.
Special thanks to Marchigno who did a large portion of the coding.
This has now been fixed.
Thanks to Papa05 for reporting.
Thanks to WaveLen for finding this bug.
This did affect PT-stats-updates and has now been fixed.
Thanks to WaveLen for finding this bug and providing a patch.
If enabled the position will be checked and if necessary corrected once per heartbeat.
Thank you to Ares who provided us exact steps to reproduce the problem.
OpenHoldem could also incorrectly go allin in some cases.
Thanks to Postenjak for finding both problems.
This has now been fixed.
Thanks to Triple for reporting.
Depending on thread-scheduling it could happen, that this reset was out of order and got executed after "minor" resets handreset maybe.
This issue has now been fixed.
Thanks to Papa04 for reporting.
Others used to decide to "call" if it was free to call check.
This caused problems with the action history-symbols didchec, didcall, prevaction.
Therefore we do now consider the amount to call when modifying these symbols.
Thanks to Mesta for bringing this problem to our attention again.
This affected the PokerTracker-thread.
Thanks to WaveLen for providing us a strange log-file that pointed us to the error.
This has now been fixed.
Thanks to AlCapowned for providing a replay-frame and to Daniel for also reporting this problem.
Thanks to Karamba1 for reporting.
Therefore we wrote some table-positioning functions that arrange the tables without overlap and work for different-sized "tables" lobby too.
A big thank you to Ares who found a very ugly bug that got temporary introduced.
This avoids superfluous validator-warnings.
Thanks to FpTrader for reporting.
Thanks to Marchigno for reporting.
This lead to a popup on start-up "Unable to load DLL.
This has now been fixed.
Thanks to Lavezzi and Daniel for reporting.
The very few use-cases for it can better be handled by OpenHoldem directly.
To be done in one of the next versions.
This has now been fixed.
Thanks to Tobag for reporting and for suggesting a fix.
Thanks to Tobag for reporting.
This has now been fixed.
Therefore PT-symbols did not work.
Thanks to JokeDoke for reporting, Hapil for helping us to find the bug.
This has now been fixed.
Thanks to Daniel for reporting.
Therefore rankhi, ranklo, etc.
This has now been fixed.
Thanks to Daniel for reporting.
This has now been fixed.
Protect I86 region clicking with the mutex.
This way the users can now extend the queries pretty easily without depending on the update-cycle of OpenHoldem or having to rebuild everything.
This has now been fixed.
Thanks to AlCapown3d for reporting.
We do no longer calculate it directly but combine the values of rankbitsplayer and rankbitscommon.
However we confused bitwise AND and OR.
This bug did also affect the values of srankbits, s rankhi and s ranklo.
Thanks to FpTrader for reporting.
This has now been improved.
Thanks to Rehlby for reporting.
This optimization was no big-deal for production mode, but it confused lots of beginners in development mode.
Therefore we do now always query stats if we are connected to a table.
Removed these useless options rather than adding even more code for consistency.
The complete list of text-selection-methods: 'Sgl Click', 'Dbl Click', 'Triple Click', 'Click Drag' and 'Nothing'.
Thanks to Mesta for providing the patch.
Thanks to Danutzz for finding this bug and suggesting the fix.
This has now been fixed.
Thanks to FpTrader for reporting.
Now it always starts when OpenHoldem connects to a table.
Thanks to AleX-YaR for reporting and to SteveMoore and Querty for helping to locate the problem.
This has now been fixed.
Thanks to Daniel for reporting and to Pingvvino for helping to locate the problem.
This became necessary to support fast-fold-games like "Rush".
Thanks to Relhby for reporting and to Querty and Pingvvino for helping to fix it.
It analyzes a sequence of game-states and then saves handhistories in IPoker-format to the "handhistory"-subdirectory.
Unfortunatelly the developer who was responsible for that feature declared it "finished" about three years ago and then mysteriously disappeared from the project.
As it turned out there were some problems left and the code was a complete mess.
We finally managed to fix a good portion of obvious problems, but our main aim was to clean-up the code a bit, so that everybody who is interested in this feature can help to improve it.
This has now been fixed.
Thanks to Querty for reporting.
This has now been fixed.
Thanks to PyBotter666 for reporting.
Thanks to ZooBoy for finding these bugs.
As a consequence it worked only for one decision but did no restart.
This problem has now been fixed.
Thanks to Nik0 for reporting.
This has now been fixed.
This has now been fixed, so that OpenHoldem created at least empty default functions.
Thanks to Ess5 for reporting.
However when it found more then one it could even create yet another one.
This has now been fixed.
Thanks to Ess5 for reporting.
This dependency has been removed for people with other development tools.
Thanks to Ess5 for suggesting this change.
Thanks to AlCapown3d for finding the problem.
However this was duplicate data, so we could simply fix the problem by cleaning up the data-structure.
Thanks to R2D2 for reporting the problem and providing us some helpful screenshots.
This change affects the interface to custom scraper-preprocessor-DLLs.
Thanks to SuperBlak for reporting.
Thanks to Nik0 for reporting.
This https://chakefashion.com/best/best-slot-machine-for-payout.html was not desired and has now been fixed.
Thanks to Krishot for finding that problem.
This improves especially automatic blind-locking, be it for the current hand tournament or for the entire session cash-game.
A nice side-effect: most if not all tablemaps should now work for both cash-games and tournaments without any special measures.
A big thank you to Rominus, Qwerty, Nik0, R2D2 and GUI, who provided lots of helpful title-strings of real casinos.
Only the autoplayer has to be turned off, as that is critical.
This should now have been fixed.
Thanks to Topic7 and Brass Knuckles for reporting.
Note: This solution might lose some game-history resetbut that is perfectly acceptable for development and hot-plugging of TMs won't happen in production.
Thanks to R2D2 for reporting that problem.
It detects common PEBKACs, like not being connected, an unknown user-chair or no opponents.
Furthermore we removed the option to load tablemaps manually, because there no longer is any need to do so.
Just put them into the scraper-folder and OH will load them automagically.
There will be a warning on old formulae and the user will need to make some small changes to his formula set.
Is is now possible to set the flags of the flags-toolbar by sending window-messages to OpenHoldem.
This works like connecting to a poker-table see USB-Freaks tutorialbut with 0x8005 as message-ID for setting a flag and 0x8006 for resetting a flag and with the flags number as parameter.
The autoplayer won't act if one mandatory board-card is missing e.
The ini-file has to be placed remarkable, best gambling books of all time congratulate the OpenHoldem-directory.
The filename does not matter, but there must be only one such file.
Therefore they won't get updated during a session.
Basic stats get loaded at the beginning.
They won't get updated for people with lots of hands, because we don't expect any real changes.
However basic stats will update during a session once every 15 minutes for players with few hands, so that we become reasonable basic stats for unknown opponents as soon as possible.
This behavious does also lead to a significantly improved performance of the PokerTracker-thread.
A big thank you to KaeKruse, Bo858585, termitapalahermita and Rumburak for providing some lots!
All the other work done by.
Thanks to CakeWalk, BotForSale and Postenjak for reporting the inaccuracies.
This could lead to ugly misscrapes and bogus data.
Therefore we do now check if the user is still playing before updating nbetsround and nbetsroundX.
Thanks to Relhby for reporting.
This could lead to funny mouse-jumps if another application moved the mouse inbetween.
Thanks to Pingvvino for finding the problem and providing a fix.
This has now been fixed.
Stopping the thread won't happen that often in production mode and this optimization is not needed for development-mode, but only confused beginners in the past.
We don't want that shit, not even for backward-compatibility to WinHoldem.
Thanks to JumpingFences for pointing this out.
There is no need to disable it, as all functions are paramater-less, so the result will always be the same Disabled symbol-caching just caused slow evaluations and confusingly large log-files we have seen 5 MB for a single action.
Who uses WinScrape nowadays?
PokerPro didn't get used at all, but did complicate the code autoplayer, scraper, symbols.
Besides of that the server is closed source owned by Ray E.
Bornert, the protocol is undocumented, and PokerPro did no longer work for SNGs due to changes in the protocol.
So we got rid of it.
People who need them can create a UDF for them, but they clearly are not necessary for the majority of users and don't deserve an extra settings dialog.
There is no need to disable them.
We do now lookup the Windows directory for that.
Thanks to Ukawtf for providing the patch.
It is unusable for SNGs and for cash-games OH already provides the ability to auto-lock-blinds for the current hand, and after N hands for the entire session.
A good bot should do this automatically, there is no need for an option like that.
If all necessary options are specified the DB will be speaking, best slot machine in borderlands 2 consider automatically.
This did only work on some casinos where you can select your chair and is superfluous, as OH knows the chair as soon as cards and buttons are seen.
The only reason for this functionality: without user-chair OH didn't click the auto-post-button.
But as we change the autoplayer anyway it is IMO better to improve the autoplayer and get rid of "Force Click at this page />There simply is no need for that.
The options to control it simply are superfluos.
But we keep them for internal use only.
Always loading formula and interpreter, if a formula is specified.
Removed the superfluous extra check-boxes.
Always load it, if name is specified.
As a consequence the symbol nopponentsmax became superfluous too and we removed it.
This is a reasonable default, so the option is not needed.
These features make Visit web page more reliable, so there is no need to turn them off.
It has to be included in your OH-script-code if you want to use it and OpenPPL will automatically append that file.
Previously it could happen that people used these functions very early before the pointers got initialized e.
This simplified the code and looks more clean.
Better use a function to estimate future pot-sizes.
But there is a better way to achieve the same behaviour: we do no longer reset dealposition, so that symbol became superfluous.
Just start OH and a casino and OH will connect.
However OpenHoldem still supports the ability to connect by Window-messages as described in the manual for the people whos hopper cares about connections.
This led to a dead-lock.
But during the sleeping-time it is possible that another table pops up and the foxus gets lost.
We reversed now the execution and do first sleep, then check the focus and then immediatelly enter the betsize.
Thanks to Postenjak for reporting.
This has now been fixes.
This way the evaluation doesn't terminate and we can continue with a "reasonable" value.
This is especially important for the first use of a symbol or for debugging of complex formulas, where the initialization can not be guaranteed.
This way is more robust for OpenPPL-users, especially for OpenPPL-symbols in memory-expressions.
Full implementation OpenScrape + TM in OH 2.
Thanks to Nik0 and Humanista for finding the problems.
Thanks to Rominus for reporting.
There is now an extra tab in preferences that enables the user to specify what exactly to log.
This way we can play all cards face-up at PokerAcademy.
Thanks to NoDBerrHyPn0 for suggesting this change.
We added now a warning for missing sitenames.
Thanks to Folder for reporting the issue and to Strikles for finding the bug.
Thanky to VitaliKK2005 for providing the patch.
This work gets now done in a new class CHandResetDetector.
Thanks to Nik0 for identifying some critical ones.
This took some time to get detected, as they get rarely used.
Thanks to Vasyatko for reporting the bug and for providing replay-frames to reproduce the problem.
Thanks to Qwerty for submitting the patch.
This has now been fixed.
Additionally a symbol "randomheartbeat" got introduced.
Thanks to StangelNator for reporting.
This has now been fixed.
There also is a new auto-player-option "click-delay" to configure the timing.
Thanks to Querty who submitted the patch.
We fixed it by completely disallowing empty expressions inside other expressions.
Only standard formulas, that don't get used are allowed to stay empty.
Thanks to BrassKnuckles for reporting the problem.
This has now been changed.
Thanks to Ljmj for submitting the patch.
We do now prevent this, throw an error and stop the autoplayer.
Thanks to Stangelnator for reporting the bug and providing useful info.
This got now fixed.
Thanks to Gonhilda and CrumbleSunday for reporting.
Thanks to Vasyatko and Want2Learn for reporting.
Thanks to Qwerty for reporting.
This has now been fixed.
This caused a buffer oberflow in case of large functions.
Thanks to KaeKruse for reporting the bug and providing a formula to reproduce it.
This caused false positives.
Thanks to MasterNet for reporting.
This caused a warning in debug-mode and got now fixed.
Without it clicking max, then raise didn't work at some casinos.
This is a bug, current bets should not be splitted, but only the common pot.
The bets of folded players should be given back.
Setting the string to "user.
Thanks to JumpingFences for fixing the bug and to BillW for testing and confirming the fix.
This has now been fixed.
This caused problems with the code to detect blinds and with the ICM symbols.
Thanks to JumpingFences for reporting the problem and fixing the bug.
Thanks to kTrader for reporting.
Thanks to BadHabit for reporting.
This has now been corrected.
Special care has been taken for situations that are headsup or become headsup.
Thanks to Mjoe2 for reporting this old problem again and providing a good screenshot that motivated us to do the fix.
This has now been fixed.
Thanks to Mad4IT for reporting.
This was pretty harmless, but threw an assertion in debug-mode.
Thanks to Gecko for motivating me to fix it.
Thanks to Ljmj for reporting the problem and for providing the fix.
Trying to fix this issue stupid user with improved warning messages.
Nothing more we can do.
However some other symbols like nbetsroundX get now adapted for heros action, assuming that his action gets executed correctly.
Thanks to Best casino to gamble on fremont street for "motivating" me to fix this "bug".
This has now been changed.
Thanks to Trom for reporting.
This has now been fixed.
Thanks to CrumbleSunday for reporting.
Thanks to Bibi34 for reporting.
Thanks to Vlad2048 for reporting.
Thanks to Mad4it for reporting and helping to find the bug.
Thanks to Sturmzealot for reporting.
Thanks to BillW for pointing out the problem and for doing some research on Rays original design.
Thanks to Gabber2k for providing the fix.
Thanks to Nomade, Skyzzo and Winngy for their help with testing and replay-frames.
This was mistakenly removed in the 2.
That has now been fixed.
This has now been fixed.
Calling the rebuy-function has now been moved from auto-player to the heartbeat-cycle.
To avoid this we do now reset the counter for stable frames after autoplayer-actions, as we expect some changes to appear.
Thanks to Nomade for finding the bug and providing the fix.
There could be cases, where somebody raises and SB folds and the blinds do best cheap poker set double-up.
Still needs further work, as the input from the scraper-engine seems to be quite dissatisfactory, at least when testing at PokerAcademy, but that may be related to missing stable frames.
Thanks to Nomade for providing replay-frames to reproduce the problem.
As a default the checks are enabled for newbies, but the not so critical ones can be disabled by experienced users.
Replaced it with Playbot by Matrix.
Please refer to the docu for more information.
Please refer to the docu for more information.
This is primarily useful for automation in hoppers.
Sample code in the docu.
The scraper engine will scrape all of c0pot0-c0pot9 and set the "pot" symbol to the highest scraped value.
Kind thanks to spud from Lab 1.
Some casinos have started displaying delayed cbet pokertracker information in various regions that do not have an obvious way to be handled with the current OH design, other than scraper override.
One casino, for example, displays pots like this "150 + 300 ".
Scraper override is intended to be used with DLL injection or chat box parsing techniques, and what is needed here is a way to massage the transform engine's output before it gets converted internally into consumable numbers.
It is different from scraper override, in that the string types that come out of the transform engine are passed to the DLL, rather than the final resultant types doubles.
This makes the interface very straightforward.
The scraper engine will pass transformed strings to a user-coded DLL, the DLL read more do whatever massaging is necessary, and then the engine will continue with what the DLL passes back for further processing.
In the above example, the scraperpre DLL could be used to simply strip everything off of the scraped pot string after + or.
The engine would then get "150" back, which would then be processed into the correct double type.
Thanks to Skyzzo and Ganadai for reporting.
That code has now been moved from CGamestate to CSymbols and the info gets calculated as part of the "playersraising"-info, which is known to be working and pretty robust.
Got fixed, but the code is a bit messy.
We hope, that improves the swag-problems.
This usually crashed the evaluator-engine, which had to operate on invalid data.
So it could be smaller than "elapsedhand" and"elapsedauto", which both got only initialized once, when OH connected to a table, which caused validator-errors.
We removed that second reset of "elapsed" to avoid that issue.
This modification doesn't really change the nature of "elapsed", which measures the session-length, as in practise the userchair gets detected very soon after the connection to a table.
This feature did also detect some typos in rules for the validator, which have been fixed now.
This was the source of an ugly race-condition; for low NITs the iteratorthread could already be finished when it got marked as running.
This killed the iterator in future heartbeat-cycles.
We swapped now the two instructions.
Thanks to SuperTramp for finding the problem and suggesting the fix.
DLL: Callback-pointer for custom chat-messages was missing.
We do now consider players as dealt, if they are active e.
Strictly speaking this is not really correct e.
Thanks to SamFisher for reporting it.
The old behaviour was not really a bug, but caused some confusions for PokerTracker-users.
This has now been fixed.
Thanks to Serax for reporting the new sites and providing the code.
Thanks to epo for finding and fixing the bug.
We do now start at the first player with non-zero balance after the last known aggressor, take him as the "oldest" bettor and then do a circular search for callers.
Thanks to Brdhse1 for providing the fix.
Thanks to Brdhse1 and Tompalainen for reporting it.
just click for source mystrious 44-byte-blocks remain.
Thanks to PoundSand for reporting it.
Thanks to PoundSand for reporting it.
Tournament-players will need to use the old Poker-Pro-server 2007.
Messagebox will give a hint.
Thanks to Epo for reporting.
OH does now search for the highest bet starting from the last known raiser instead of the SB.
DLL- and Perl-programmers have to take care about that rounding-problem themselves.
Thanks to epo for reporting it.
Bounds checking added to prevent this occurrence.
Previously, the right and bottom edges of the rectangle were ignored, both when being drawn in OpenScrape, and when being used in transforms in OpenHoldem.
The implications of this is that v1 regions require updating, and will be handled automatically in OpenScrape.
The file version for.
Thanks to Skyzzo for finding it.
This will allow the code to recover quickly if it happens to mis-scrape a name when originally connecting to a table.
Thanks to Booster for the patch.
Thanks, flounderhead, for the find AND the fix!
Thanks to papa05 for finding the problem.
Thanks to Nick Coldhand for identifying the issue.
Thanks Maverick, for the fix.
Thanks to Pete for the find and the fix.
We now take the OpenHoldem-installation-directory to search for versus.
Thanks to Want2Learn for reporting it.
Thanks to pokerweeny and gman for reporting.
Thanks to Oskar for reporting the bug.
The settings that might be saved in the registry from previous OpenHoldem versions are deprecated and are now ignored for these methods.
SWAG timings are still set in OpenHoldem preferences, as usual.
Opening a version 1.
If these methods are not specified in the.
visit web page is a bitmapped integer; only one of the selected scrape changes needs to occur in order for the scrape to be considered a "hand reset".
The values below https://chakefashion.com/best/best-free-penny-slots-in-vegas.html in hexadecimal format, but the value assigned to the "handresetmethod" symbol must be specified in decimal base-10 format.
As an example, if you want to instruct OpenHoldem to treat a change in dealer button OR a change in player cards as a "hand reset", then "handresetmethod" should be set to 5.
If you want to instruct OpenHoldem to treat only a change in dealer button as a "hand reset", then "handresetmethod" should be set to 1.
If, for example, pXdealer does not match, then the scraper engine will check uXdealer for a match.
Thanks to ZeuZDK for the patch.
Reference implementations of these files are provided in the source code and with the binary distribution.
Anyone can now modify these DLLs to add extra functionality queueing of requests?
Included in these implementations is Arkayn's suggestion to use the windows API function "AttachThreadInput" to ensure the correct target window receives the input.
This external DLL can be used to override the results of the internal scraper engine.
This DLL is called immediately after the internal scraper engine finishes its pass every heartbeat, and the current state of the internal scraper is passed to the DLL for inspection and modification.
A reference scraper DLL is provided in the source code as a starting point.
An obvious use of this would be to hook or inject the target casino client to retrieve better state information than that which could be collected using the built-in pixel scraper.
The DLL to load is specified by the 'scraperdll' symbol in the.
Setting this string to "True" or "Yes" will enable balance cleansing, any other value or the absence of this string will result in no balance cleansing.
Thanks to Nick Coldhand for the patch.
More can be added as it becomes clear that it is needed.
The default behavior is to stop checking a given stack when there is no match, and to stop checking all stacks when the base chip for that stack delayed cbet pokertracker not match.
This is only valid when a region specifies the 00, 01, and 10 locations only.
This will bypass OH's automatic detection of the user's chair, and set it to whatever you specify.
Spew - Corrected error in ICM::GetChairFromDealPos method introduced in 1.
Champ OpenHoldem - Eliminated artificial limitations on the number of font or hash records that can be present in any given tablemap.
Previously this was set to 512 for each.
Identification by ZooBoy, patch by Elvis.
The rename and new operations did not check for uniqueness Spew - Added range check in CTransform::DoPlainFontScan to correct out-of-range error with large fields more than 169 pixels wide.
This bounds violation can and will cause sporadic access violation crashes.
Thanks to Nick for finding the problem and providing the.
Identification of problem and submission of patch by elvis.
Matrix - Fixed problem of seeding of RNG.
Spawned threads were not read more the RNG pseudo-randomly.
This has been replaced by minidumps.
Unique session IDs are in the range 0.
N, as small as possible.
TheHighFish - Some preferences setting got not saved correctly.
MAINTENANCE: - Complete reworking of thread model to make use of critical sections more intuitive, and to improve reliability of code.
Current thinking is that thread concurrency issues are a source of the current spate of crashes, this reworking addresses those concurrency issues.
Specifically, the following classes are now fully encapsulated with access to member variables being provided via accessor and mutator functions.
Access to class members is strictly limited to the published interface, and is enforced at here time via private class sections and const-ness checks.
Critical section handling is also now within the class and is used to serve the relevant mutator functions.
Classes that are not included in the list below will be fully encapsulated at a later date.
This feature requires visit web page />This file should be placed in the same directory where OpenHoldem.
Update of main window best action, especially is much more timely.
Locks and unlocks all now use this single mutex instance.
Thanks, pokerbandit Matrix - Don't clobber the hand number for the first frame of a new hand - Make the i86 button work.
Thanks Eesahe Matrix - Corrected opening of formula to not require exclusive file access Thanks Spud OpenHoldem - Associated the OpenHoldemDoc class with both ohf and whf file types.
TheHighFish - Perl: Loading interpreter now without restart, when enabled in the preferences dialog.
TheHighFish - The infamous "random crash bug" fixed.
This is due to the fix being based on a substring search of the state, rather than on the first X characters.
Thank you to many people for identifying the effects of this bug, and to quiqsilver for identifying the root cause OpenHoldem v1.
Symbols that are not valid, but syntactically correct, will now be flagged appropriately.
垄ckm", but must 1.
If a decimal point is present, then there must be exactly 2 numbers following it.
ZooBoy - Fix assertion failures in ICMCalculator.
ZooBoy - Added recalc of symbols upon press of a flag button OpenHoldem - Changed button states to not require a perfect match on returned values, but rather a substring match.
Thus a button state returning "true1", "true2", etc will work properly now OpenHoldem - Checking headers of OH formulas for missing trailing string " ", which caused incorrect array indices and crashes.
Trying to continue gracefully.
TheHighFish - Possible buffer overflow with reading of window title text has been corrected in scraper.
Thanks, Winngy quiqsilver - Erratic problems with attempting to retrieve Poker Tracker data when using Manual Mode are now fixed.
Thanks, eesahe quiqsilver - Correcting possible issue that can cause a crash.
The WinHoldem format is still recognized, but gets converted automatically when saved.
Slightly modified default bot to reflect this change.
TheHighFish - Added parameter validity checking on all functions in scraper.
When enabled you will see the results of all functions and all the symbols here their values that were accessed by those functions in oh?.
If log symbol are enabled in OH preferences, the information box will be enlarge to allow for 4 log symbols to be displayed while OH is running Spew - Added image transform capability with perceptual difference algorithm OpenHoldem - Added support for jamming the slider handle, but only when both an i3handle and an i3slider are defined in the TM.
TheHighFish - prw1326, Facility for a dll to activate and control individual chair handlists which are then used in the OH prwin calculation.
Unless explicitly activated from the dll normal prwin logic is applied.
Matrix BUG FIXES: - Perl menu: "Reload" command was active, even when no formula was loaded Thank you, JumpingFences.
Same for "Edit" and "Check syntax".
TheHighFish - Formula gets saved under wrong file name jumpingfences - OH opens not on top and not in focus jumpingfences - uXactive fix in 1.
OpenHoldem - New variable originaldealposition added which remembers dealposition even when the user has folded a hand.
Thanks ZooBoy OpenHoldem - A simplification to the pseudo-RNG was made several releases ago, which consolidated the seeding of the RNG into the COpenHoldemApp class.
This has not had the desired effect, and in fact, the pRNG was not being seeded for things such as random button clicking location, and prwin shuffling.
A great deal of code was touched more than I anticipatedso please test carefully.
OpenHoldem - When pressing the green button, a 15 file limit in the scraper directory existed OH would only search the first 15 table maps.
This limitation has been removed.
When executed, they add your specified text to the log.
You can use this to track which part of your formula is to blame for the action taken by OH.
Strom - Removed "scrapes to name change" and "scrapes to zero balance" from scraper preferences.
For names, if a good name is scraped, the name is set.
For balances, if a good number is scraped, the balance is set, or if "allin" or its variants are scraped, balance is set to zero.
OpenHoldem - Userchair identification now requires 2 action buttons to be present previously, only one needed to be present.
OpenHoldem - Added sanity checks around the SWAG action stream - if focus is stolen from the target window during the four SWAG steps, then the final step confirmation will not be executed.
Thanks, AndreL OpenHoldem MAINTENANCE: - Removed code-clones in registry.
TheHighFish - Https://chakefashion.com/best/funny-sloth-pictures.html exception handling code clones by macros.
Looking for an easier solution.
This is used to determine how OH treats information from the pXactive and uXactive regions.
There is no valid Texas Holdem game state where only one button is visible.
OpenHoldem - For scraper preferences, the number of "Scrapes to change name" and the number of "Scrapes to zero balance" defaults to "1", if not already stored in the registry.
Thanks, Nick Coldhand OpenHoldem BUG FIXES: - Incorrect initialization of new hand and new betting round jumpingfences - The correct blind size will now be inferred in a heads up situation.
Thanks, PhunkNugget quiqsilver - ntraightfill family calculation corrected to give correct result when straight present Matrix - Formula Editor dialog changed to prevent higher than list999 being referenced Matrix - Autoplayer will not act if user not playing no cards in hand Matrix - Fixed inconsistent Window Title after disconnecting from table Spew - All "MessageBox NULL.
Was casting resultant component expressions to an unsigned long prior to doing logical evaluation.
Now comparing resultant component expressions to zero prior to doing logical evaluation.
This is used to determine the appropriate site interpretation for the contents of c0pot0.
Note that the X's and x's are not case sensitive.
The purpose of the hand multiplexor is to transfer control to a specific named formula based on your actual 2 card hand.
The X's in the three symbols will be substituted with your actual hand values at time of evaluation.
The first "X" will contain the the rank of your highest hole card, the second "X" will contain the rank of your lowest hole card, and the third "x" will contain either a "s" or "o" depending if your hole cards have the same suit or not.
OpenHoldem will then evaluate the corresponding user defined function and return that value for the hand multiplexor symbol.
If there is not a corresponding UDF defined for a given set of hole cards, then the return result is zero, not an error.
OpenHoldem, thanks to Spud for fix.
The filter shows now correctly Perl scripts and modules.
TheHighFish - Passing pointer to the callback function now everytime to Perl, when a new file gets loaded, instead of only once when the interface is initilaized.
TheHighFish - Assertion failure in CFontDialog jumpingfences - Autopost will now work if the autopost button is not present while sitting out.
OpenHoldem - Fixed code that ensures OH window is brought to top on start.
It now waits for any formula loading and parsing to complete before doing so, which was the behavior prior to the 1.
OpenHoldem - Hand resets are now triggered not only by a change in dealer button, but by a change in handnumber or by a change in the userchair's cards from the previous hand.
OpenHoldem - TheHighFish Fixed bug with floating point division introduced by this change in 1.
TheHighFish - Automatic poker chat for formula and DLL level.
TheHighFish - Warnings have been added when you click the Connect button for common configuration issues.
Font Smoothing, 24+ Bit color, and a check for Title size to catch XP Themes and Font Size settings Spew - Added a check for a card string of "10" instead of "T", to be converted to a "T", in both common and player card rank fuzzy scrapes e.
Toolbar button sometimes stays pressed after Formula Dialog gets closed.
Uncoupled symbols from PokerPro.
This does not include hands of a different rank, such as royal flushes and straight flushes.
Thanks, PokerBandit1 and Winngy quiqsilver - Side pots c0pot1-4 not added to 'pot' and 'potcommon' - fixed Spew - Source code: CTransform class transform.
OpenHoldem - OpenHoldem's main window will now appear on top at launch.
Look at the formula tree, select the "Symbols" tab, and hover your mouse pointer over the symbol that you are looking for help on.
This may help in dealing with those sites that have buttons that are "hard" to push.

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Delayed cbet and Fold to Delayed cbet. Post by KillDurrrr 禄 Fri Mar 02, 2018 11:39 am. Im looking to add these 2 stats onto my HUD, how could I do this?


Enjoy!
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Fold to Cbet when defending the Big Blind Out of Position
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delayed cbet pokertracker

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But this is now delayed cbet. So, I have to check: is "the person who missed the F cbet" and "the river bettor" the same player? Is this possible?


Enjoy!
Pokertracker study - Publications | Facebook
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One of the most common and difficult situations for people in micro stakes cash games is playing in 3Bet pots.
A 3Bet in poker is when somebody raises preflop 2bet and then somebody re-raises 3bet.
So a 3Bet pot is when you go to the flop after there was a raise and a re-raise preflop.
If you want to be a big winner at the poker tables, then you need to be become an expert at playing in 3Bet pots.
But people often get confused in these situations.
They are unsure which hands they should be making a 3Bet with.
And then of course what to do when they miss the flop and their opponent calls their CBet?
Even more confusing for a lot of people is what to do https://chakefashion.com/best/best-mobile-casino-software-providers.html somebody 3Bets them.
What if they miss the flop?
Effective 3Betting strategy is a complex issue though because it so often depends on the type of opponent, the action in the hand and the board texture among other things.
So in this article I am going to break it down for you step by step how to start dominating in 3Bet pots especially at the lower stakes.
There are certain players that you still see at all levels of the this web page who are just obvious 3Bet targets.
So much so that the strength of your hand almost doesn't even matter.
You may know that I am a huge proponent of using HUD stats or whatever information that we have on our opponent to exploit their weaknesses.
Nearly all people at the micros have significant leaks.
Some of them are so glaring that it should almost force you to take certain actions.
Regarding 3Bet pots these are the people who: f old way too much to 3Bets and only 4Bet if they have the absolute nuts.
You still see them everywhere especially at the lower end of the micros.
Guys like this best slots in laughlin nv names are blacked out for privacy : Full Ring 6Max Both of these players who otherwise appear to be fairly decent and aggressive regulars have significant leaks in their preflop game.
They fold to 3Bets way too much 88% and 82%.
And they literally only 4Bet if they have AA, KK, QQ or AK 4Bet ratio of 0 and 1 over significant sample sizes.
Versus players who are this unbalanced one could make the case that we should literally 3Bet them with any two cards.
I understand the logic but I don't think that this is an effective strategy because they will eventually catch on and adjust.
I want to exploit their significant weakness here just enough to get the max value but not enough to alert them that something funny is going on.
If you get out of line too much they will adjust and play better.
We obviously don't want that.
You can even download this custom HUD for free and use it at the tables yourself.
It is difficult to put an exact number on it.
However, I am probably going to 3Bet players like this with at least twice as wide of a range as everybody else.
So if my normal 3Bet% is 8 for instance then it will be at least 16 against these players.
However, this is still very dependent on the action in the hand.
What do I mean by the "action in the hand?
It is important to remember that most players at the micros have a very tight opening range from EP early position.
Therefore, it is not a good idea to mess around when they raise from these seats.
This is because stealing the blinds becomes much easier and even if called you will delayed cbet pokertracker have position.
So versus the easy targets that we discussed above I am going to be 3Betting them in these LP late position situations with a range perhaps as wide as this: I am sure that I missed some hands but I think that you probably get the idea.
I am going to be 3Betting the crap out of these guys when the action is around the button.
If I have anything that is remotely decent, then it is very likely that they will be seeing a re-raise from me.
These hands are so powerful that I will actually be inclined to just call fairly often versus somebody who is folding to a 3Bet a ridiculously high amount of the time.
see more is just more profitable to go to the flop with them and hope to extract some value rather than end the hand preflop and only collect their 3bb open.
This is not something that I do 100% of the time though.
When I am OOP out of position I will still 3Bet them on occasion with these hands just because of the difficulties that OOP play presents.
Also, if a fish has already called then I will almost certainly be bumping it up because those types of players don't fold to 3Bets.
However, under normal circumstances, maximizing your value with your monster premium hands needs to be carefully considered when 3Betting somebody who folds 80%+ of the time.
By the way, if you are curious how I am able to keep track of all the different player types even while multi-tabling online poker, yes I do use plenty of software aids and tools.
I am still going to be making a CBet most of the time.
Remember that in a 3Bet pot a CBet of as little as 50% of the pot is very commonplace.
When betting such a small percentage of the pot you don't need to get folds all that often in order to turn a profit.
As do basically all players.
However, these stats need to be taken with a grain of salt.
It is extremely important that you learn how to interpret HUD data based delayed cbet pokertracker the situation.
We know that both of these players fold basically everything but the nuts when you 3Bet them preflop.
Therefore we should give them a lot of respect when they finally decide to call our 3Bet.
And we should also expect them to be extra sticky after the flop.
So even though I will still CBet most flops against these players it is not the slam dunk profit that it is against many other passive bad regs.
And it should go without saying that if I am called or raised on the flop that I am basically always giving up unless I happen to have a big hand myself.
My decision is also extremely simple on the rare occasion that a player like video poker play best games to 4Bets me preflop.
I will be folding every time unless I happen to have a huge upper end premium.
And against somebody with a 4Bet ratio over a significant sample that is not even 1, my continuance range is probably AA and KK only.
These are the guys who have stats that look something like this: 6Max Full Ring The players that we see above are the types of regs that you will encounter in increasing numbers especially once you get past NL10.
Both of the players above present significant challenges for us preflop.
Indeed, the overall strategy to beat these kinds of players is a lot more complex and in depth than beating the bad regs and fish we have discussed so far.
You need to understand the basics of game theory, solver analysis and range merging.
However, there are plenty of good these days which can teach you this.
Here is the bottom line though.
Neither of these players fold to 3Bets all that often 62% and 40%.
Also, both of these players have a reasonably wide 4Betting range that includes much more than just the nuts especially the first guy, ratio of 4.
There is no magic formula that exists to crush well balanced regs like this.
This is why I constantly preach table selection because it is simply much more +EV to avoid players like this and chase the low hanging fruit around bad regs and rec players.
However, as I have also mentioned many times, everybody has leaks at the micros.
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Once again I am not going to be messing around with their EP opens very much.
I will often just flat even with my premiums IP in position in fact.
So when I list my 3Betting range below I am again talking about situations around the button where our options are much less restricted.
If you have read then you will know that I advocate a polarized 3Betting range against the vast numbers of bad regs who populate the NL2 and NL5 games.
This means that when I make a 3Bet I will typically have a top notch premium hand like: AA, KK, QQ, JJ, TT or AK Or I will have something speculative like: 98s, 44 or A5s The reason why I prefer this approach versus the overly tight non-thinking regs that you will find in big numbers at these stakes is because it allows us to 3Bet them strictly for value or as a bluff.
There is no middle ground or grey area.
I think that this simple approach is good especially for newer inexperienced players since it keeps them out of trouble.
However, versus the tougher thinking regs who you will encounter more often at higher stakes I prefer a much more balanced, depolarized 3Betting approach.
The point here is that my goal when playing against good thinking opponents is always to make myself as unreadable as possible.
I will regularly both 3Bet and flat them with all of these hands, and in all situations, because it makes guessing what I have nearly impossible.
So an aggressive reg like this is going to fight back frequently of course.
This can happen in one of two ways.
When a good, balanced reg flats my 3Bet we can put them on a much wider range than the guys who fold everything but the nuts who we discussed before.
When somebody with a 40%-60% fold to 3Bet flats me I expect them to have quite a few of those just below premium and speculative hands.
I also expect them to be getting tricky with a premium hand from time to time as well.
I know that they will not connect with the flop anywhere near as often as the nits who fold to 3Bets 80%+.
I expect at least as much resistance though because a big part of their plan when flatting me preflop was to try and outplay me postflop.
So we need to devise a much more sophisticated strategy against these types of players than "make a CBet most of the time and give up if they call or raise.
And as you might have guessed, the line that I choose to take will very often depend heavily on the specific postflop weaknesses that I notice in their HUD stats.
Once again, they all have leaks at the micros.
You just need to dig a little bit deeper with the better regs like this.
So let's take a look at those two tougher regs that we identified above once again.
However, this time we will focus on the postflop click to see more />So this was delayed cbet pokertracker 6max reg who folds to a 3Bet 62% of the https://chakefashion.com/best/online-poker-clock.html and 4Bets very wide with a ratio of 4.
When somebody flats me preflop single raised pot or 3Bet pot the first thing that I want to know is if I can barrel them off.
Well, this particular player doesn't fold to a flop CBet very often 38%.
However he does fold a reasonable amount of the time on the turn 50%.
As I mentioned before, when CBetting as little as 50% of the pot in a 3Bet pot we don't need folds all that often in order to show a profit.
We know that this player is weak quite a bit postflop and a double barrel will put tremendous pressure on him.
Phil Ivey talks about "sizing down" like this a lot in his new Basically by making out CBets smaller, it allows us more room to keep betting later on in the hand.
However, as I also mentioned before, I constantly want to be mixing things up against players like this so that they can never get a read on what hand that I am likely to show up with.
So as we can also see from the HUD data above, this player folds to a flop raise 60% of the time.
When you are capable of taking lines like this against the better regs from time to time with a wide variety online poker on hands it will mess with their heads in a big way.
They will be much more reluctant to play back at you again in the future.
So with this guy we can see that he will flat our 3Bet with a very wide range preflop since he only folds 40% of the time.
The double best online casinos play option isn't really there with this reg.
You can see that he is a huge calling station.
He only folds on the flop and turn 38% and 33% of the time respectively.
Well, we require a massive sample in order to have useful information on this stat.
As you can see above "FRCB" fold to river CBet is greyed out and provides no data.
This is because even though we have 1700 hands on this player, he has never faced a triple barrel over this sample.
So this is why in my I discuss how important the WTSD% went to showdown % stat is in situations like this.
As you can see above, I do not include this stat on my HUD.
However, I do refer to it regularly in the popup display.
If the board runs out well lots of scare cards and I find that this player is in fact a little bit nitty in showdown % low 20's or less then I might choose to apply the ultimate pressure and shove the river.
However, making a play like this requires an extremely precise read.
And given the fact that this particular player doesn't fold very often to a CBet on the flop or the turn I will rarely be taking a bet, bet or a bet, bet shove line without a big hand.
So let's consider some other options.
We can see that this player does fold to a raise on the flop 57% of the time and fairly frequently on the turn as well 50%.
So this opens up the option of several other lines depending on our position in the hand.
We know that he isn't going to fold very often so this line provides some pot control and perhaps allows us to get some thin value with a mediocre hand as well.
If we are OOP though, in order to find the right line will need some specific information on how our opponent reacts when the preflop raiser fails to make a CBet.
The "Float" stat in the flop tab of the popup display is the one that you want.
This is another stat that I do not include on my HUD but I refer to regularly.
Sometimes you don't even need to bother with it though.
You may have noticed above on the HUD that this player has a maniacal total AF of 6 over a large sample.
Since this player is so overly aggressive postflop he will probably fire again with weak hands if we call and show weakness again on the turn.
It would of course be highly preferable to have some sort of equity when taking a line like this.
Because you will of course get called once in awhile.
There is nothing worse in the world than getting hero called here and finding out that you are drawing dead.
You need to have a very precise read in order to attempt a play like this.
Let's talk about the final scenario now where a decent regular 4Bets us preflop.
As we noted before, with good regulars who have a 4Bet ratio of 2, 3 or 4 we can expect them to show up with a source more than aces and kings.
It is important to note however that a big part of their range is still for value.
We don't want to start shipping in stacks every time with pocket 9's.
So most of the time you should in fact still just be folding.
However, once somebody's 4Bet ratio reaches 3, 4 or higher you would definitely be making a mistake by only shoving with premium hands.
They have enough bluffs in their range that we should also be 5Bet shipping "light" on occasion as well.
Ax hands are good to shove with because you will literally always have some kind of equity unless they have AA.
Since we have an ace the chances of them having one as well are low.
And it is even more unlikely that they will have an ace that is worth calling off their stack with.
read article even in this scenario we still aren't drawing dead by any means.
Mid pairs are also a decent hand to choose because often when they call we will be flipping versus two overs.
It is pretty hard for them to have a higher pair.
Kx hands, broadways and suited connectors are definitely the types of hands that you will want to avoid shoving with because you will often have very poor equity if the stacks go in.
I would not put any reliance on 4Bet stats unless you have at least 1k hands on your opponent.
Therefore, 5Bet shipping light should only ever be done against regs who you have a lot of history playing against.
Also, as mentioned, I am only ever doing this versus the extremely aggressive regs who have a wide 4Bet bluffing range.
You probably won't see too many players like this until NL25 and even there they are still rare.
If you play at NL10 or below I would suggest that you not even think about shoving light versus anybody right now.
What Should You Do If Somebody 3Bets You?
You may have noticed that so far throughout this article I have only focused on situations where we are the ones doing the 3Betting.
What about all of the times when somebody 3Bets us though?
This of course will happen very often especially as you move up the micros.
The 3Bet Comes When We Open in EP Well for starters, we need to be aware https://chakefashion.com/best/best-casino-buffets-near-me.html the action in the hand once again.
As I discussed above, we should be careful with messing around with regs when they open in EP.
Even if only on an instinctive level, most of the bad regs will understand that people tend to have a tighter range when they open from EP.
The good regs of course will certainly be aware of this.
So generally speaking, when you open in EP and a reg 3Bets you from where ever the alarm bells should be going off.
They probably have something decent to great a lot of the time.
No, that 18 tabling nit didn't decide to mess with your UTG open out of the blue!
He is in fact turning his hand face up and politely letting you know that he has a monster.
So most of the time I will just be folding my small and mid pairs as well as my weaker broadways and weaker aces.
Position certainly does play a role here.
I will be more inclined to call if they 3Bet me from the blinds.
However, on the whole, I will give most regs quite a bit of respect in a spot like this.
This is especially the case at a full ring table.
When the action in the hand is around the button though it is a whole different story.
It will also very much depend on how 3Bet happy they are.
Situation specific 3Bet stats delayed cbet pokertracker the popup display are useful slot best ffxiv heavensward in but as a general rule when you see somebody with an overall 3Bet% of: Then it is probably safe to say that they have a decent number of "light" holdings in their range alongside their value hands.
This ratio obviously changes considerably the higher that their 3Bet% is.
For instance, once someone's 3Bet% starts approaching double digits it is definitely safe to say that there are quite a few more bluffs and speculative holdings than value hands in their range.
You should of course be choosing option 3 a lot of the time.
However, there isn't much to talk about when we fold so let's move on to flatting the 3Bet.
Flatting a 3Bet when you do not have the nuts and playing back at them in the right spots is made infinitely easier when you get to act last after the flop, turn and river.
You get to see what they do first on every single street.
You can then choose to float, raise or bet given the board texture and what the HUD data is telling you about their specific weaknesses.
So I will be quite a bit more inclined to flat a 3Bet preflop if I am in position.
If I am out of position, then I will be more inclined to take the 4Bet line which I will discuss shortly.
So as you might have guessed the line that I choose to take postflop will once again heavily depend on any specific weaknesses that I see in my opponent's game.
They all have them at these limits as we have seen multiple times already.
Let's look at another decent reg and break down the best line article source attack as the preflop caller.
Full Ring So you can see here that we have a typical aggressive reg that you will encounter plenty at the upper end of the micros.
He has delayed cbet pokertracker 6% 3Bet which is pretty solid for full ring.
When you flat a 3Bet the first thing that you should always look at are the CBet by street stats.
You can see with this particular opponent that he is 80, 54 and 100 respectively.
Now it is important to keep in mind that these numbers are for single raised pots only.
You can pull up the popup display and find the numbers for 3Bet pots if you want.
However, I find that most people tend to play similarly in both situations especially if they have a reasonably wide 3Betting range, which this player does.
If you guessed the big drop between the flop CBet% and the turn CBet% you would be right.
You can also notice that he folds 67% of the time so far to a float bet on the turn.
So the line that immediately makes the most sense against this particular player is to float the flop and then bet when he checks to us on the turn.
I want to make it clear that I am best live cash game poker players no means doing this every single time.
It really is important that you fold a good chunk of the time as well especially when you have nothing at all.
But calling 3Bets preflop and then only continuing when you hit top pair or a good draw is a good way to burn through money really fast.
So I will be frequently looking to take the pot away if I have any equity at all i.
So let's look at the very final scenario now.
We get 3Bet by an aggressive reg yet again.
We are OOP so the flatting option does not seem very appealing.
We know that this guy is out of line so we decide to put in the 4Bet.
It is important that once you get to about NL25 that you add a 4Bet bluffing element to your game.
Please don't get me wrong.
Bluffs should still represent a very small portion of your overall 4Betting range.
So you should be happy calling off your stack the large majority of the time when your opponent decides to make the 5Bet.
However, with the amount of 3Betting that goes on with some regs these days at the upper end of the micros you simply can't just lay down and die every time.
The beauty of 4Betting is that it draws a line in the sand and basically forces them to have a real hand in order to continue.
So what hands do we want to be 4Bet bluffing with?
Well, usually something that I don't mind throwing away to a shove and which blocks a bunch of high cards.
So a hand like a small suited ace once again or even some broadway hands like KQ, KJ or QJ.
I am never calling a shove with any of these, I just want them to fold.
And it is a little bit less likely that they will have the big ace or pair to shove with since I have blockers to those in my own hand.
If you want a much more detailed explanation on my 4Betting strategy including what hands to do it with and which player types to target, I have a big section on this in my latest poker book 3Bet Pots Versus Recreational Players I have talked about regs, and especially good regs, throughout this entire article.
However, I would be remiss not to mention at least something about the players who are the entire reason why you should be playing poker.
If you have read my blog before, delayed cbet pokertracker my videos or read either of my books then you will know that I am constantly preaching the importance of table selection in today's games.
The best way to "crush" a good reg is to not play against them in the first place!
Go chase the fish and the bad regs around and watch your win rate skyrocket.
So let's talk about recreational players in particular.
How should we approach playing 3Bet pots against them?
Well, as usual it is a little bit all over the place because there is no rhyme or reason behind their play a lot of the time.
The action in the hand will not matter for instance.
If they 3Bet your EP open it is not nearly the same thing as if a reg does this.
This is because fish have no concept of stuff like position and ranges at the poker table.
They don't know what these terms even mean and they don't care either.
They just play the game for fun.
Now the first thing that will jump out here is that this player like most rec players has a very low 3Bet% of just 2.
However, the thing with fish is that the hands they choose to make a 3Bet with will sometimes be completely random.
For instance, sometimes out of nowhere they will decide that it is a good idea to make a 3Bet with a hand like A2, QT, 66 or T8.
Don't get me wrong.
They will also have the big value hands like AA, KK, QQ and AK a lot as well.
But they also like to slowplay these hands quite a bit too.
So a decent chunk of their 3Betting range will just be some random nonsense.
The other thing about recreational players is that they are so incredibly profitable to play against postflop.
Furthermore, often their preflop 3Bet is undersized.
This delayed cbet pokertracker only gives us a much better price to get involved but it keeps the stacks deeper after the flop which gives us a lot more maneuverability.
So I will be much more inclined to call a 3Bet even OOP versus a recreational player with all sorts of speculative hands.
I know that they will frequently make colossal mistakes after the flop and therefore my slightly "loose" calls preflop will get paid off in a big way.
I could really only scratch the surface in this article and it is already the longest post in the history of this website 5k+ words.
So I want to thank you for reading if you got to this point!
The key to dominating in 3Bet pots is understanding who your opponent is and finding their specific weaknesses both before the flop and after it.
This is why I am such a big proponent of effective HUD use because it provides us with the information that we need to do just that.
However, if you play without a HUD or you play livethen this just boils down to improving your observational skills at the poker table.
Poker is a game based around information and so even when you are not involved in hand you should be paying attention and taking mental notes for future hands.
Are there best casino to gamble on fremont street specific situations that are giving you problems?
I was wondering why it took you such a long time to write this one, the guide on how to play 3bet pots we've all been waiting for.
Gonna try some of the things you point out to see how it goes.
I have never written about 3Betting before on this website and people have been asking about it for a long time.
So I wanted to write the best article I could on it.
This one definitely took more time than most haha.
Hope it helps though!
The great thing about 5Bets is that it is pretty much impossible to get info on how often somebody is shoving.
So I prefer to always keep them thinking that I have it every time.
Sometimes I will even tell them good laydown etc.
I read it all, but I did have to take a break in the middle to get a quick fix of Candy Crush.
I like easy games.
Just found your blog a couple days ago.
Would like to ask you some questions.
Can I reach you through emails?
Hello Nathan, thank you so much for this superb article.
I have a question about 3betting the easy targets which is: aren't we turning "All Just Below Premiums: AQ, AJ, KQ, 99, 88, 77" into bluffs when we 3bet them against these kind of opponents?
You probably could flat with these hands sometimes if you want as well especially when IP in order to get some additional value.
I don't really think that we are turning them into bluffs.
The two "easy targets" in this article for instance have an attempt to steal the blinds of 31 and 38 respectively.
Therefore, all of these just below premium hands would clearly be ahead of much of their range which makes the 3Bet for value.
I can definitely use the tips on playing against 3bets.
I have a question; I hope it is not too late.
I observed that it is very common that players nowadays 3bet the CO from the BTN, especially at the NL10 and NL25.
It is the latest fashion, just like calling EP with AA, KK and then reraising was in the past.
I tried to write this in a forum, and they say this is absurd, because 3betting against the CO is not very common.
What is your opinion on this?
Do you think this is not a trend, and actually 4betting them is dangerous or is it ok?
Again thanks for the great post.
I think you are right and they are wrong in the forum.
BTN 3Betting the CO is indeed very common at these stakes these days.
I think you have three options.
Leave the table 2.
Unless you have direct position on a fish there is no point to have a good TAG or LAG on your left 3Betting the heck out of you.
If you do stay they you should be a bit more selective in your opening range but also 4Bet a little bit wider.
My Other doubt is if MP in 6 max It would be more appropriate to consider it LP or EP according to the classification that you showed?
I'm having doubts about 3 bet vs EP against good regs: Do you think in IP with the top premium cards AA, KK, QQ, AK is not worth to 3 bet?
Or even with these premiums cards still worth more call?
I'm a little lateno?
Or do you have a certain range of flatting?
After thinking about itI would just have a range a little tigher than my "RIF" 's range because of the size of the pot but keep some light hand like 8T's for exemple.
It depends on the villain more than anything but I am not going to flat with total crap.
It has to be something that is somewhat playable.
I allways used the stats Fold to PF 3bet instead of "fold to PF 3bet after raising".
The former stat is more concise and provides much more useful information in my opinion.
Great article and easy to read, the only thing missing is how do you play postflop if you've 3betted which seems to be like a loose aggro preflop but only have like 20 hands on him and almost no stats postflop.
Last time I 3betted AQo in the bb with the vilain on btn, I cbet the flop he call, I check turn and he bet, I fold and try not to hit my keyboard.
This is the longest post in the history of my website and took a very long time to write.
So I couldn't go into postflop without literally writing another book.
Good idea for a sequel post in the future though!
Good post man, for some reason just now I read it.
I would say that the overall concepts carry on even at midstakes, good material here!
Such a great article, Nathan!
What I have learned from this, is to pay more attention to their post flop frequencies, where as before I would mainly use range advantage and board texture.
I can't believe it, it was right in front of my face and never knew it HUD stats.
Thank You so much, I cannot wait to try it out, as I am still in a rabbit hole of your articles, this was one of my favorites so far.
Thank You again for everything you do.
Thanks for your posts and now https://chakefashion.com/best/best-slot-machine-new-vegas.html />From what I can tell, you are one of the few people who has vast experience at the microstakes together with the ability to write informed, articulateinteresting and useful material.
Poker is extremely complex and I'm slowly taking in 3-betting ideas.
Mark just your book, great and thanks, lots of study 4 me now.
TKS AL Hey al, Awesome, I hope my book helps!
I have not covered short-handed or heads up play very much before.
I do have plans to write more about this in the future though.

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Delayed cbet and Fold to Delayed cbet. Post by KillDurrrr 禄 Fri Mar 02, 2018 11:39 am. Im looking to add these 2 stats onto my HUD, how could I do this?


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Some minor PokerTracker code is included in preflop, but since the main idea of. We did all our tests without PokerTracker.. Delayed cbet


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Why you Need to KEEP THE BETTING LEAD in Poker - YouTube
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Also the turn card he can never have the nuts AK because he will 3bet it pre given stats and I also https://chakefashion.com/best/best-places-to-play-poker-online.html 89 so given his capped range i decide to overbet - sizing??
I guess it is a nice hand and your reasoning is fine.
Just ran into a hand which he could not fold this time.
The only thing I don't like is that he does have a decent amount of 2 pair on this board in his flatting range I would assume, also the flush gets there on the river but he shouldm't have that many of those if he calls the overbet on turn.
You ran into a hand that delayed cbet pokertracker able https://chakefashion.com/best/chili-poker-machine.html call you down but overall I think it's a pretty good line to take NH.
If we decide to overbet turn should make it at least 15bb, I don't think 120% sizing accomplishes that much as an overbet, preferably delayed cbet pokertracker around 150-200% is gonna be a lot better I have two hotkeys for overbets, one with 154% and the other with 208% pot.
As played I do like river delayed cbet pokertracker since board changes so it's a bit payout in philadelphia online casino best for us to overbet again with a value hand that went for value on turn, so yeah what hands he is gonna fold after calling turn overbet kinda depends what level he is thinking on.
Hope that makes sense, remember that we rep thinner for each street here.
On a rainbow runout villain can't have the nuts but when the flush delayed cbet pokertracker in there are several combos of the nuts he can have.
You still have an advantage though so go ahead and bet big.
Taking delayed cbet pokertracker line you can't expect folds 100% of the time and I think QJ is a pretty standard calldown by villain since more info near the top of his range.
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The Step by Step Guide to Dominating in 3Bet Pots [2020] | BlackRain79 - Micro Stakes Poker Strategy
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Hello, Can someone explain me few stats.
English is not my first language so sometimes its hard to understand everything when watching videos.
On please click for source flop this stat is how often the player folds to a check raise, on the turn delayed cbet pokertracker how often they fold to a turn bet delayed cbet pokertracker they call a check raise.
This delayed cbet pokertracker how often the player bets the turn after checking the flop and getting checked to on the turn.
How often the player folds on the flop versus a flop or turn or river lead after flatting a 3b preflop for turn and river delayed cbet pokertracker it's after flatting a 3b then flop cbet and turn cbet.
How often the player raises the flop versus a cbet see above for what a cbet is delayed cbet pokertracker defined as in a 3b preflop.
A probe bet is when out of position player leads a street after the other player checked instead of cbetting.
So the turn version of this stat is how often the IP player folds to a turn bet after checking back the flop instead of cbetting.
The river stat money making games at a casino how often the fold to a river lead after cbetting flop but then checking turn instead of cbetting.
So this is how often they fold to a river delayed cbet pokertracker after flatting a delayed cbet pokertracker probe bet.
Flop stat is how often they fold to an oop lead on the flop in a limped pot.
Turn and river stat is how often they fold to the barrels on turn or river after flatting a flop lead.
Flop stat is is how often they lead oop on the flop in a limped pot, turn and river stats are how often they bet turn or river after leading flop or leading flop then betting turn in a limped pot.
Flop stat is is how often they bet the flop after delayed cbet pokertracker a limp preflop and getting flatted.
Turn and river are how often they continue barreling after getting called on flop or flop and turn for river stat.
Hope that is clear and helps!

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Fold to Cbet when defending the Big Blind Out of Position
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What is the stat for delayed Cbet in PT4? The % when villian bets turn when he has checked back flop in Single raised pots ? For HU Cash


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Pokertracker study - Publications | Facebook
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Fold to Cbet when defending the Big Blind Out of Position
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Continuation bets are very effective because most poker hands miss the flop most of the time.
When your opponent just.
The continuation bet is one of the frequently used plays in no limit Texas.
We show you how and when to c-bet like a pro.
Facing a cbet on the flop.
Texas Holdem 路 Cash Poker 路 Poker Tournaments.
This article is a continuation bet guide on the flop c-bet-- how to beat down your opponent when in position, and reduce your own disadvantage.
I definitely always have used and heard used cbet for just betting any flop.
The continuation bet or "c-bet" in no-limit hold'em is a frequently chosen action made by players who have taken the preflop initiative by raising.
A bet from a poker player on the flop who raised pre-flop is known as a continuation bet or simply a c-bet.
Why and when should you make continuation bets?
A guide to using and understanding continuation bets in online poker statistics.
Before you bet whether is be a cbet or any other type of bet you should STOP.
A continuation bet also known as a c-betis strategy used mainly in Texas Hold'em that refers to a bet that's made on the flop when you have.
These are stats like Fold to 3bet, Cbet and Fold delayed cbet pokertracker Cbet.
If they cbet at 70%, more than half of their cbetting hands are TP+ and good draws.
Personally, I like to cbet every single flop but only if i was the aggressor preflop that means i raised before the flop - no one re-raised me and there are one or.
If you have been wondering what a Cbet is in online poker, then you keep.
The continuation bet is one of the frequently used plays in no limit Texas Hold.
Texas holdem poker is one of the most popular online games in the.
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You can vary your cbet sizing to create the situation you want.
In Texas Hold'em Poker, can changing tables break a losing streak?
Improve your poker skills: Texas Holdem When To Cbet.
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There are many more useful preflop and postflop stats to have such as 4Bet% and flop, turn and river CBet.
However these are the 5 best poker HUD stats to.
Texas Hold'em No Limit Advanced.
Against these calling players you should reduce your CBetting frequency.
Does the hero cbet as often as he should?
To run my analysis I uploaded the entire delayed cbet pokertracker into Holdem Manager 2.
Small pocket pairs, suited aces, big pairs, these are just some of the groups of hands in Texas Holdem.
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What is a continuation bet, how to continuation bet, poker continuation bet, texas holdem continuation bet, continuation bet poker, cbet poker, how to cbet i.
In this exact spot, villain calls our cbet.
For giggles, let's say we are considering a bluff raise up to.
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Do not cbet if you have not hit a flop with 4 or more ppl in the pot.
Texas Holdem Strategy for Beginners.
The delayed cbet pokertracker bet cbet is a bet put into the pot by the pre-flop raiser.
It has a few purposes.
First of all, it allows you to keep up the delayed cbet pokertracker and initiative.
Delayed CBet Strategy - The Definitive Guide.
Here are the exact situations when you should be making a delayed continuation bet in poker.
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I d prefer cbet here with nothing and value check my ace for value in later streets.
I currently Cbet at an approximate rate of 50% when in position, I.
A CBet can only be made when there are players to act before the pre-flop.
Texas Holdem The best way ultimately to win at poker is to play to your strengths.
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MGM Macau Chinese: ; formerly known poker cbet definition MGM Grand Macau is a poker cbet definition, poket casino.
Back in the day you used to be able to raise preflop cbet flop and expect.
If you're trying to determine if your cbet is profitable, you need to calculate.
Cbet 陆 total pot on dry flops no draws.
From the big blind PokerSnowie would Cbet with 80% of his range.
We can see how reality is much more complex than delayed cbet pokertracker />Of course at that.
Regularly, Aeropolitical Defijition reports on airport slot poker cbet definition.
A small introduction to PioSolver and to CBetting strategy in Ahigh boards!
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CBET frequency, how often player 3bets, double barrel, triple barrel, fold to turn.
Folding in Texas Holdem poker - some strategies and tips for knowing when to.
Am I better at Texas Holdem, Black Jack or Omaha?
In many of my videos I.
These are stats like Fold to 3bet, Cbet and Fold to Cbet.
I myself don' t rely much.
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PioSOLVER is a very fast GTO solver for Holdem.
Salut, je regarde les.
Preflop Texas Holdem Strategy.
Pio click cbet T5 So I guess it's pretty close.
The Poker Hand Range Calculator calculates Texas Hold'em hand ranges from.
Pio suggests similar to the PioSOLVER is a very fast GTO solver for Holdem.
How to Play Texas Hold'em Poker: learn the most popular of all poker.
Two-player limit Texas hold'em poker has finally been solved.
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An introduction to PioSOLVER-preflop - Holdem.
Pio doesn't cbet T5 So I guess it's pretty close.
Texas holdem cbet CITY - The shuttered Revel casino texas holdem cbet no closer to opening this texaa than it was a month ago.
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It depends largely on your opponent.
What follows is an excerpt from Jeff's books, Advanced Pot-Limit Omaha Volume II: Casinos the dominican republic Play and The.
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The "continuation bet" or cbet is becoming an increasingly popular move at the no limit Holdem.
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Fold to Cbet when defending the Big Blind Out of Position
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This could affect symbols like HaveNutFlush.
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This has now been fixed.
If you use the symbol HaveBestKickerOrBetter that mentions better hands than best kicker in its name OpenHoldem will switch all kicker-functions to Shanky-style behaviour.
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This has now been fixed.
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This could affect history-symbols if we were seeing only unique frames, This could affect history-symbols if we were seeing only unique frames, i.
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This caused problems headsup.
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This has now been fixed.
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For details please refer to the manual.
For details please refer to the manual and the description in the formula-editor.
If no button can be found Openholdem searches for the small-blind; if no small blind can be found it takes the last known value.
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This has now been fixed.
This problem gets now prevented.
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This has now been fixed by the introduction of new built-in symbols nopponentsallin, nplayersallin, opponentsallinbits, playersallinbitzs.
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DLL because we need smaller, manageable software-modules with clean interfaces.
General setup-instructions for the casinos can be found in the manual and every TM comes with one or two replay-frames for illustration.
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Special thanks to Ares for the idea and for the first version of this tool.
Thanks to RISA for the suggestion.
The sitename or network in the tablemap is expected to be "Peoples".
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It is now well-defined 0 and only increases on handreset if the userchair is known.
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These symbols can also be used as multiplexer-postfixes of course.
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It calculated the number of additional heartbeats required, but due to flexible heartbeats OpenHoldem acted too fast.
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MAINTENANCE: - Adapted the OpenPPL-symbols NoNettingOnFlop and NoBettingOnTurn to consider also autoplayer-action-counters in addition to nbetsroundX.
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This has now be done.
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This could lead pokerstars tournament ugly situations, for example turn-card already painted, but bets of the flop still visible, as a consequence affectibg other symbols like NoBettingOnTurn.
We now try to avoid this situation and calculated history-symbols preferably it is our turn.
Thanks to RISA and Guysmo for reporting and providing log-files.
DPI-awareness is a Windows-feature that makes applications believe that they run at a different screen-resolution as they actually do.
This feature could affect connection to the tables client-size.
Thanks to WetOphelia for reporting and for the excellent explanations.
Thanks to Salem for testing.
Replaced some allins by potsized bets to avoid potential overbetting if our stack is really deep.
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It can be used as a starting-point for tweaking or as a fall-back-logic.
Special thanks to Gecko who contributed his legendary bot-logic that made him a fortune in the past.
For the full story about the Gecko-bot please see the sticky post in the OpenPPL-forum soon.
Special thanks to Trish, OpenHoldemAli, R2D2 and PastorPoker for testing and feedback.
Special thanks to Salem who contributed an important part of the on-the-fly-converter and to Trish, OpenHoldemAli, R2D2 and PastorPoker for testing and feedback.
Introduced for compatibility with Shanky-PPL.
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This has now been fixed.
It does no longer work on files, but on function-collections.
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After handreset new handresets were blocked for 3 seconds and old seen handresetmehods got deleted, but OpenHoldem remembered new seen handresetmethods during a potential animation-phase.
This could cause a potential 2nd handreset on laggy casinos some seconds later.
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The multiplexer also works with OpenPPl and user-defined functions.
Some PokerTracker symbols got renamed slightly, as Pokertracker gets now also served by the multiplexer.
For more details please refer to the updated manual.
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We now try to get the process ID later and turn the auto-starter off if the process ID fails completely.
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The displayed information in the statusbar got reduced, as most info is visible in the table display.
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This didn't affect any symbols, but the player-info in the log.
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This has now been fixed; OpenHoldem requires a perfect match now and if multiple ttlimits match perfectly then article source gets aggregated.
For developers with a debug-build this sometimes happened in some string-function called by GetTablemapSymbol called by nchairs because of invalid memory-access.
It could hardly have been a race-condition, because the symbol nchairs is de facto read-only.
It didn't look like heap-corruption either, because always the same symbol was affected.
To prevent this from happening we rewrote the nchairs-function, that now always returns an integer initialized on connection instead of looking up the value again and again.
Let's hope that the problem is fixed.
As this window-managing library originally designed for Windows 98 turned out to be superfluous we removed it.
And voila, the bug was gone.
Thanks to NickPerry for reporeting.
As it turned out some worker-threads got stopped at the wrong time, indirectly causing an object being deleted twice, thus leading to a memory-access-error very late at termination.
Then it became possible to care about OpenHoldems memory leaks, i.
The unfixed 5 leaks that couldn't get diagnozed exactly are leaa than 1 KB large altogether according to VLD.
Thanks to Aintnosunshine for reminding us of the memory leaks.
Openholdem will now connect either never by hopper-messages or always.
It also shuts down superfluis bots if they are unused for a certain time.
This feature became necessary, because OH sometimes crashes at termination.
The code could be simplified significantly and seems to work fine now.
Some timer-functions were still alive and sometimes accessing data that already got deleted when OH was shutting down, thus leading to an invalid memory access.
Thanks to ChuckNeverMuck and Salem for reporting and sugegsting improvements.
This requires an empty delayed cbet pokertracker in the tablemap and also at least one additional tablepoint to make sure that we don't randomly connect to crappy ghost-windows.
Thanks to 2235xtb for reporting this former limitation of OpenHoldem.
Thanks to JohnNash for reporting.
Thanks to ChuckNeverMuck for reporting.
So OpenHoldem is back to good old screen-scraping.
Thanks to Gratiszzzz, Pobar, Micro111 and Joe1111 for reporting some more special characters.
It scrapes up to four cards for every player if the loaded tablemap contains additional card symbols pXcardfaceY, pXcardfaceYrank, pXcardfaceYsuit, pXcardfaceYnocard.
BUG FIXES: - Empty functions got ignored on parsing, but they are meaningful.
Thanks to ChuckNeverMuck for reporting.
Thanks to SweetPork and WantPlayPoker for reporting and to ChuckNeverMuck who did all the work.
Thanks to WantPlayPoker and ChuckNeverMuck for reporting.
The fixed library is in the sticky thread for OpenHoldem 9.
Thanks to Blacktie for the suggestion.
Thanks to JohnNash for reporting.
Now PrWin waits for a reasonable number of opponents.
Thanks tzo Bitsy for reporting and to Reirei for the patch.
Thanks to ChillIt for reporting.
Thanks to Guysmo, KindBot, WantPlayPoker and Stars83 for reporting.
Thanks to ChuckNeverMuck and WantPlayPoker for reporting some more special characters.
The buttons, states and labels are named i0button.
Thanks to AlexTheKing88 for reporting.
Thanks to SweetPork for reporting.
Thanks to LikeHeadsup for reporting.
Now we are back to MicroSofts simple "TileWindows"-function, even if this function allows small overlap and resizes all maximized Windows.
This seems to be acceptable for our users.
Thanks to OpenGeek for reporting.
Therefore these tablemap regions get now officially removed.
Thanks to JohnNash for reporting.
Thanks to KindBot for reporting yet another Euro-sign in one of the many country-specific versions of extended ASCII.
Escpecially Raises and Calls could be improved with the use of the reimplented symbols nopponentstruelyraising and nopponentscalling.
The symbols get now updated differently, e.
As the history-symbols can now be used all the time and everywhere they can now also be displayed in the debug-tab.
Special thanks to ChuckNeverMuck for the fruitful discussions, bug-reports and suggestions and to Hugo1 for help with testing.
Thanks to ChuckNeverMuck for reporting.
Thanks to Hugo1 for the suggestion.
Thanks to WantPlayPoker for reporting yet another Euro-sign in one of the many country-specific versions of extended ASCII.
Thanks to Https://chakefashion.com/best/video-slots-with-best-payouts.html for reporting.
Thanks to Smuroff for reporting and to ChuckNeverMuck for the fix.
Thanks to WantPlayPoker, Chillit and Guysmo for reporeting.
Thanks to LikeHeadsup for reporting and for providing replay-frames.
This special case gets now handled by the title-preprocessing.
Thanks to Terminatoros for reporting and for the replay-frame.
Special thanks to AlexTheKing88 who contributed the code.
This has now been corrected.
Thanks to Guysmo for reporting.
Thanks to SmartBet for reporting.
Thanks to JMonderson for insistently reporting the bug and for providing his legendary 1.
Some ttlimits might needs small changes, please revisit your tablemaps.
Thanks to Johnny and JohnNash for reporting.
Therefore they got removed.
Thanks to KaeKruse, Lavezzi, Guysmo and Sloboz for their code and opinions.
Thanks To NewBot and Salem for participating in the discussion.
Thanks to ChuckneverMuck for reporting and to Darkmund, Fifer, Johnny and BillW for perticipating in the discussion.
As this was a bit messy and somebody thanks to Davagin reported "undefined mouse-position after raise" with a non-official, half-made development version we cleaned up the DLL-interfaces and removed these parameters.
Now openholdem cares about restoration of mouse-position and input-focus once at the end of an action-sequence.
It will do so for Manualmode, OHReplay and other offline-simulators for convenience, but keep the new position at real casinos for stalth reasons.
Thanks to ZeeZooLaa for reporting.
Thanks to MarlboroKid for reporting this use-case and providing screenshots.
Thanks to Narfal for reporting and for providing replay-frames and TM.
Thanks to Fk1 for reporting.
This has now been fixed.
But these rebuy-attempts got printed to the autoplayer-log as actions annoying and could block other hopper-functions.
This has now been fixed.
Thanks to Chillit for reporting.
Now we verify that the GUI exists and wait if needed.
This has now been fixed.
Thanks to Johnny and Hugo1 for reporting.
This has now been prevented.
Thanks to MustBeatIt for reporting.
The initialization of the DLL could try to access the iterator-thread at a point of time were it was not yet created.
Thanks to ChuckNeverMuck for the discussion.
Thanks to FK1 and Ares for discussing the finer details of these symbols.
Thanks to MustBeatIp for bringing up the problem.
Open-ended when-conditions delayed cbet pokertracker usually reachable on two paths: a from the OEWC above, if this OEWC was false b from the sequence of when-conditions with actions above if none of these actions could be taken.
However when deleting a parse-tree each node must be deleted exactly once.
Care has been taken for OEWCs, but the identification of OEWCs failed on a half-way destructed parse-tree.
So some OEWCs could be deleted twice which caused an access violation.
Thanks to JohnNash, Kkfc, Dolar and Salem for reporting the problem and to Sagan, Gezs, BadHabit and Darkmund for providing log-files and crashing formulas.
Thanks to Johnny for reporting.
This has now online poker dead fixed and a warning added.
Thanks to Chucknevermuck for reporting.
Thanks to ChuckNeverMuck for helping.
Thanks to FK1 for reporting.
Still necessary are scraped buttons to recognize which actions are available.
Valid options are a.
To be called with list-name and complete list-body as parameters.
This function replaces the old "hlset" that got broken and "temporary" removed when we replaced the numbered lists by arbitrary many named lists in OpenHoldem 4.
As a consequence the function "getplh1k" get pointer to 1000 handlists got also removed.
Thanks to Guysmo for asking about that feature.
Thanks to Davagin for providing the patch.
Thanks to ZeeZooLaa for reporting.
This problem has now been fixed.
Thanks to Termitapalahermita and Davagin for reporting.
Thanks to ZeeZooLaa for reporting this race-condition.
As a consequence some tablemaps connected to nearly every window not even table.
To solve this problem we now detect if a table could be served by more than one tablemap.
For performance reasons we do this exactly once per table at connection.
Thanks to Johnny for reporting oversized replay-frames and to Ares for finding the problem.
This has now been fixed.
Thanks to Sagan for reporting.
This has now been fixed.
Thanks to Johnny and MustBeatIt for reporting.
Now we made it an OpenHoldem symbol and added some code to prevent the caching.
Thanks to MustBeatIt for reminding me of this issue.
This has now been fixed.
Thanks to Ares for confirming the problem.
Now according to our tests 99.
Special thanks to JMonderson for reporting his problem and for providing his 120.
Windows XP is no longer supported out of the box by our new development platform MicroSoft Visual Studio 2015, so it required some extra compiler switches.
Existing tablemaps work without any changes.
Thanks to chuckNeverMuck for reporting.
Thanks to Salem for reporting.
This has now been fixed and test-cases have been added to the self-test-module.
Thanks to MustBeatIt, ChuckNeverMuck, RISA and Salem for reporting.
The former restriction to 25 TMs is gone.
Thanks to Yep for reporting and to Salem for finding the bug.
This has now been fixed.
Thanks to Micro111 for reporting.
This behaviour is more convenient in ANDed conditions.
Thanks to Cidertime for asking.
As a little bonus this reduced the memory-usage by about 25%.
Thanks to Yep for reporting and to Salem for finding the bug.
Thanks to Kiddpoker, Thisv8guy and Johnny for reporting.
This has now been fixed.
This has now been fixed.
Thanks to Fl1 for reporting.
This has now been fixed.
Thanks to Ppbcon for reporting.
This has now been fixed.
Thanks to AgEmAniaC for reporting and to Fqfq for helping with the fix.
Thanks to Delayed cbet pokertracker for reporting and to FqFq for helping with the fix.
Thanks to ChuckNeverMuck for reporting and providing the improved code.
Thanks to Plutus for reporting.
So we are back to simplicity.
Thanks to ZeeZooLaa for asking.
Thanks to ZeeZooLaa for reporting.
Thanks to ZeeZooLaa for reporting.
This has now been fixed.
Thanks to Mossel for reporting.
Thanks to ZeeZooLaa for asking about that code.
To fix this there is now some special betsize adjustment only for DDPoker.
This has now been fixed.
Thanks to ChuckNeverMuck for reporting the problem and providing the patch and to FqFq for verification.
Thanks to ChuckNeverMuck for reporting.
Thanks to Trisem for reporting.
Existing tablemaps might need some slight adaptions.
The new stealth method is based on a rootkit that installs itself into a ninjad ramdrive.
It hides the OpenHodem-GUI, the file-system, processes, window-titles, everything.
In addition OpenHoldem executes now human-like mouse-movements based on the Alpher鈥擝ethe鈥擥amow-theorem.
The finer details will be explain in the forum if needed.
Finally we would like to thank our stealth experts Folder and Gecko for the help.
We detect this situation the reliable way with button-states exactly "F.
A" and not with easily mis-scraped bets and balances.
Thanks to FpTrader for reporting and for suggesting a solution.
Thanks to OpenGeek for reporting.
Thanks to Gratiszzzz and Vladus for reporting, Jockel for some replay-frames and Devbot for the help.
Thanks to FpTrader for the suggestion and his patch.
Thanks to Ngels for reporting.
Thanks to OpenGeek for reporting.
This has now been fixed.
Thanks to Ngels for reporting.
Thanks to NewBot for reporting.
Thanks to DevBot for reporting and for finding the source of the problem.
Thanks to OpenGeek for reporting.
Thanks to Ngels and Salem for reporting.
Thanks to Fqfq for reporting and helping with the fix.
Thanks to Relhby for the patch.
Thanks to Nik0 for the suggestion.
The symbols nopponentstruelyraising, call, nbetstocall, ncallbets, nbetstorais, nraisbets and all derived symbols Raises, AmountTocall.
Thanks to Chillit for reporting.
Now we do simple calculations first.
Thanks to BadHabit for the patch, Termitapalahermita an Relhby for help and advice.
Thanks to Ares for reporting and for providing a new all-in-one-map for PokerAcademy.
Thanks to Goran123 for reporeting and providing lots of screenshots.
Thanks to OpenGeek for reporting.
Thanks to Chillit for reporting.
Thanks to Djoca for showing us some validator errors.
The parser used the line of the following function.
Thanks to OpenGeek for reporting.
Thanks to BadHabit for reporting.
Thanks to Relhby for reporting.
Thanks to Lavezzi for reporting and providing such a formula file.
Thanks to Johhny for asking and to Ares for helping to solve the issue.
This race-condition has now been fixed.
These parameters have been forgotten when we rewrote blind-detection, but now they are supported again.
Thanks to Lavezzi and Ares for helping to fix it.
To make use of these symbols they must be displayed at the table.
Can also be used for easy adaption against regulars and other friends.
All colourcodes will be transformed to the closest web-safe-colour 216 values.
This avoids problems with fuzzy casino-displays and 216 values are more easy to be handled by the end-user.
Thanks to Johnny for reporting.
Thanks to Relhby for reporting.
Thanks to Azure for reporting.
Thanks to Ares for the suggestion.
Especially meant to decide if we have the shared nuts Ace or if we can beat the board.
A table will be considered a match if all optional tablepoints tablepoint0.
Thanks to PokerDog for providing the info.
Due to flexible heartbeat delays it could have taken a bit too long otherwise.
If anybody really needs Perl he could put the interpreter into a user-DLL.
It could lead to unrecognized lost focus.
This has now been fixed and changed to one symbol only.
This has now been fixed.
This has now been fixed.
To fix this problem the scraper-output-dialog can now only be opened if OpenHoldem is connected to a table and it will automatically close on disconnect.
Thanks to NickPerry for reporting.
Thanks to Lavezzi and Relhby for providing replay-frames and TM to reproduce the problem.
The alternative nchairs is only partially suitable for that, as it only depends on the tablemap, which might fit multiple game-types.
apologise, best paying microgaming slots happens for raise too.
OpenHoldem will try to click betpot-buttons if supported by tablemap and casino, but if this fails it will swag.
They are usually only special characters in a comment and can be ignored.
Thanks to BillW for the suggestion.
Secondary formulas get handled before the main autoplayer functions, because of i86 popup-handling, and therefore a secondary formula that was always true could block all other autoplayer actions.
This has now been fixed.
Thanks to Johnny and FqFq for reporting.
OpenHoldem prevents now "checking" if the user mis-scrapes the call-button as "check" and then decides to "check" if there is a positive amount to call.
Restoring the window focus and mouse position now only for offline simulations like ManualMode, OHReplay, PokerAcademy, PokerTH and PokerSnowie convenient for the userbut no longer for real casinos, as regularly jumping back to the same position was an easy and reliable bot-flag.
Thanks to N4rk0 for the suggestion nearly 6 zears ago.
OpenHoldem will now automatically choose an appropriate method 1 try to click allin or maxoptionally followed by clicking raise if allinconfirmationmethod is non-zero.
This new behaviour tries the most fail-safe and most human-like methods first and in addition reacts flexibly to the options available.
Thanks to Fqfq for telling us about a casino where he usually had to "swag", but to use a button when the raiser had him covered.
This has now been fixed.
Thanks to Plutus for reporting.
Thanks to Moby for finding and explaining the problem.
Assume you have handlists numbered from list0 to list100 or anything else each one delayed cbet pokertracker a N-percent-range.
Now we also sleep longer when we have no cards folded or if we are not seated at all to optimize CPU-usage.
Inspired by an old suggestion of Zippy.
This affected the results a bit very very little for small NITs.
Thanks to FqFq for reporting.
Thanks to Winlo for reporting.
Thanks to OpenGeek for providing replay-frames.
But during the sit-down-phase of a tournament, this improved behaviour could break tournament-detection with the consequence of incorrect blind-locking later-on.
To fix this problem we do now wait for a game going on before considering the blinds.
Special thanks to OpenGeek again click here his replay-frames.
Thanks to Beutel for reporting.
We have ttlimits for the titlec0limits for a region at the tablec0bigblind etc.
No 10 extra regions needed.
This has now been fixed.
Thanks to Beutel for providing replay-frames, TM and log and helping to test.
Thanks to Pawko for his detailed explanations and replay-frames.
This has now been fixed.
Thanks to OpenGeek for reporting.
This was probably the memory-leaking and slowness some users experienced.
Also added a counter for GDI-objects to detect problems like that automatically in the future.
This buffer-overflow has now been fixed.
Special thanks to Want2Learn for his blind-guessing logic and to OpenGeek for a complete list of PokerStars blind-levels.
In case of ManualMode now by title-string only and no longer by high blinds.
Now a player will be considered active if pXactive or uXactive or both are true.
Thanks to Ares for the suggestion and the explanations.
Thanks to Moby for the help.
In the past we had 3 different ways to detect handreset combined with a tablemap-symbol "handresetmethod".
As soon as one of the chosen handresetmethods fired a handreset got detected.
This lead to lots of incorrect handresets by occluded tables especially for beginners and as a consequence to a reset of game-history.
The old tablemap-symbol "handresetmethod" is now depricated.
Thanks to FqFq for reporting.
Thanks to OpenGeek for reporting.
This has now been fixed, Thanks to Ferfran for delayed cbet pokertracker us.
This has now be changed.
Thanks to Winlo for reporting.
Thanks to AndreGoose for reporting.
Thanks To AndreGoose for reporting.
Thanks to Qwerty for providing several log-files and to Invader11 for helpful replay-frames.
DLL and all symbols will now work with PT4 out of the box.
Future development wil concentrate on PT4, as PT3 is outdated and no longer officially supported.
This has now been fixed.
Thanks to PyBotter666 for reporting.
Thanks to Pawko for reporting.
Thanks to BillyJohn12 for reporting and to Beutel for helping us to reproduce this bug.
This is a debugging-feature for developers only.
Now the file-size is back to 2.
Thanks to Ferfran for reminding us that this part of the heavily rewritten editor still did not work.
Thanks to Invader11 and BillyJohn for reminding us.
Thanks to AndreGoose for reporting.
These symbols are especially meant for opponent-modelling with PokerTracker, etc.
Also dealer and user and we already had raischair, headsup and chair-numbers 0.
Thanks to SamFisher for reporing.
This affected especially the symbols Raises and Calls.
Thanks to Moby for reporting this bug.
Thanks to Fasenderos for reporting.
This has now been fixed.
This has now been fixed.
Thanks to R2D2 and Lavezzi for providing large formulas to reproduce this problem.
Thanks to Pippo21 for reporting.
This has now been fixed.
Thanks to Fasenderos for reporting.
Thanks to Ryuk33 for reporting.
Thanks to goodmood for reporting.
Thanks to BruceLee, Fasenderos, Lavezzi and OpenGeek for reporting.
This was our main problem left and has now delayed cbet pokertracker fixed.
Improved logging : add a log warning when the slider's handle couldn't be found.
Thanks to opengeek for reporting.
This has now been fixed.
The OpenPPL-library will be loaded in the background and all symbols are automatically available both for OpenPPL and OH-script-users.
For details please have a look at the OpenPPL-manual.
Thanks to PkrBot and Triple for providing some new stats.
Now you can adapt the payout-structure at run-time, depending on casino, game-type, number of players.
Thanks to Querty for the suggestion.
Thanks to SuperBlak and Saireks for reporting, to OpenGeek for some replay-frames and especially to Maniaco for having a good idea that put us in the right direction.
Thanks to Maniaco for finding the bug and explaining the proper way.
Thanks to SuperBlak for reporting.
Thanks to PyBotter666 for reporting and suggesting the changes.
Therefore we reset the counter of stable frames to zero after actions to avoid multiple clicks within a short frame of time if the casino does not update its GUI fast enough.
We had this safety-measure in the past, but somehow it got lost when we rewrote large parts of the autoplayer.
Thanks to PkrBot for finding this problem.
Having OpenHoldem and its scraper-directory at such pseudo-drives could lead to crashes.
We do now use PathIsNetworkPath to check that and turn the fiel-system-monitor off.
Thanks to PyBotter666 for reporting that problem.
Thanks to Ryuk33 for reporting.
Thanks to Ryuk33 for reporting the assertion.
This take into account the windows task bar.
If the task bar is set to "hide", you still get the full size of the screen.
Thanks to Nik0 for reporting.
Please use nopponentstruelyraising instead.
Thanks to Nik0 for reporting.
Also showing a warning on incomplete PT-config when clicking the "Test"-button.
Thanks to Nahman for helping with mono-spaced fonts.
Thanks to BruceLee for reporting.
Thanks to Nik0 who showed us a screenshot with the error-message.
Special thanks to Nahman for providing the patch.
Thanks to PkrBot for reporting an assertion.
Thanks to Nik0 for reporting.
Same for the validator.
Thanks to BruceLee and R2D2 for reporting problems.
Thanks to Kake118 for reporting and to R2D2 for providing a tablemap and a replay-frame to reproduce the problem.
Thanks to Lavezzi for reporting.
Thanks to BruceLee for pointing out some inconsistencies.
Thanks to Andrewex who reported that hand-lists got affected.
This has now been fixed.
Also removed the option for max number of log-symbols in the white box.
This was a very rarely used feature and too much log-symbols caused an occlusion of the community cards.
The unchangeable default is now 3.
Thanks to Lavezzi for providing a replay-frame and tablemap.
This work has now been completed.
Thanks to SuperBlak for reporting and for providing replay-frames and TM.
However didchec can only be 0 or 1 poker-logically.
We changed that now.
Thanks to Lavezzi for reporting this deficit.
They had been forgotten when we reimplemented the parser and evaluator for OpenHoldem 5.
Thanks to Lavezzi for reporting.
Thanks to Mariano268 for reporting.
Thanks to Papa05 for reporting.
Previously we needed to see both cards and buttons to make sure that it is our turn and not opponents cards at showdown.
Now we only need to see cards when it is clearly not showdown.
This change does not affect real casinos, but is meant for confused newbies that simulate with ManualMode.
These regions should return true if no card is present, but false for card-faces and cardbacks.
Recommended usage: single pixel, colour-transform, background-colour, positive radius.
Special thanks to Ares who updated the "official" maps.
Thanks to R2D2 for reporting.
Thanks to Ares and Nik0 for reporting and providing replay-frames.
This will affect the DLL-interface.
Having multiple constants for the same purpose is simply bad.
Thanks to Fqfq for providing the code.
Thanks to Fqfq for providing the code.
In the past the scraper took 95%-98% of CPU-usage according to our measurments with VerySleepy a profiler and especially text-scraping was very costly ~80%.
To improve things we tried to reduce scraping without missing any info.
Similar for bets and balances after our first action only for dealt playersfor betpot-buttons and slider only when it is our turnetc.
Thanks to Fqfq for reporting.
OpenHoldem will now load the last recently used file on startup again.
Now OpenHoldem will disconnect, reload the tablemaps and connect again if there are updates in the scraper-directory.
Thanks to SuperBlak for reporting.
This way OpenHoldem will still behave in a stable way in case of occluded tables, but will also react flexibly on changing userchairs table-changes in MTTs and simulations at ManualMode.
You will need one extra-instance for popup-blocking and a minimalistic tablemap for every window that shall stay alive.
The old and still implemented symbol "nopponentsraising" also counted "blind-raisers" according to Ray E.
This regulary caused confusion and problems e.
Thanks to Spew for finding this problem.
Thanks to MrEquity for reporting this race-condition and providing the fix.
Thanks to OpenGeek for reporting and to MrEquity for providing a screenshot of the call-stack.
Thanks to Fqfq for reporting.
Thanks to Marquitos for reporting.
This rare case affected especially simulation-software like ManualMode and has now been fixed.
Thanks to Fqfq for reporting.
Thanks to CiderTime for reporting.
Thanks to Fqfq for reporting.
Thanks to Angelus for reporting.
Thanks to Mariano268 for reporting.
Formerly Meaning Now AK AK suited AKs KA AK offsuited AKo AK + AK both AKs + AKo This change became necessary because the old format was non-standard and counterintuitive and we needed to unify the formats of OpenHoldem and OpenPPL handlists.
Thanks to FpTrader who reminded us about incompatibilities between these two formats.
This symbol got mainly developed for OpenPPl to support more easy and more readable translations and more readable log-files, but it can also be used at OH-script-level of course.
This has now been fixed.
Thanks to R2D3 and Pawko for reporting and providing screenshots.
This has now been fixed.
Thanks to R2D2 for reporting.
This problem has now been fixed.
This has now been fixed.
This makes hoppers more reliable, as here don't have to worry if the lobby is active or if any casino-table pops up randomly and steals the mouse-focus.
The positions of the regular tables will then start at bottom-right of the screen.
We prevented this by a sanity-check, but unfortunately this safety-check did also depend on some potentially uninitialized data depending on multiple threads.
This has now been fixed and the crashes on startup can no longer get reproduced.
This has now been fixed.
This has now been fixed.
Thanks to Fqfq for reporting.
OpenHoldem used a default-value instead.
This has now been fixed.
This has now been changed and we check for old features very early.
This feature is also available via the exclamation-mark-button in the toolbar.
Thanks to Triple for finding it and suggesting a fix.
Version-1-tablemaps outdated for about 4 years always caused mis-scrapes and needed to get fix before getting used.
Even worse: corrupted tablemaps could incorrectly get detected as version 1 and then get auto-corrected.
This could lead to crashes.
To avoid problems like these we do now terminate after a warning.
We do now show an explanatory message-box if enabled and make sure that the critical code won't get executed.
Getting rid of WinHoldems one-line-summary and printing the info in a far more verbose format.
Special thanks to Marchigno who did a large portion of the coding.
This has now been fixed.
Thanks to Papa05 for reporting.
Thanks to WaveLen for finding this bug.
This did affect PT-stats-updates and has now been fixed.
Thanks to WaveLen for finding this bug and providing a patch.
If enabled the position will be checked and if necessary corrected once per heartbeat.
Thank you to Ares who provided us exact steps to reproduce the problem.
OpenHoldem click to see more also incorrectly go allin in some cases.
Thanks to Postenjak for finding both problems.
This has now been fixed.
Thanks to Triple for reporting.
Depending on thread-scheduling it could happen, that this reset was out of order and got executed after "minor" resets handreset maybe.
This issue has now been fixed.
Thanks to Papa04 for reporting.
Others used to decide to "call" if it was free to call check.
This caused problems with the action history-symbols didchec, didcall, prevaction.
Therefore we do now consider the amount to call when modifying these symbols.
Thanks to Mesta for bringing this problem to our attention again.
This affected the PokerTracker-thread.
Thanks to WaveLen for providing us a strange log-file that pointed us to the error.
This has now been fixed.
Thanks to AlCapowned for providing a replay-frame and to Daniel for also reporting this problem.
Thanks to Karamba1 for reporting.
Therefore we wrote some table-positioning functions that arrange the tables without overlap and work for different-sized "tables" lobby too.
A big thank you to Ares who found a very ugly bug that got temporary introduced.
This avoids superfluous validator-warnings.
Thanks to FpTrader for reporting.
Thanks to Marchigno for reporting.
This lead to a popup on start-up "Unable to load DLL.
This has now been fixed.
Thanks to Lavezzi and Daniel for reporting.
The very few use-cases for it can better be handled by OpenHoldem directly.
To be done in one of the next versions.
This has now been fixed.
Thanks to Tobag for reporting and for suggesting a fix.
Thanks to Tobag for reporting.
This has now been fixed.
Therefore PT-symbols did not work.
Thanks to JokeDoke for reporting, Hapil for helping us to find the bug.
This has now been fixed.
Thanks to Daniel for reporting.
Therefore rankhi, ranklo, etc.
This has now been fixed.
Thanks source Daniel for reporting.
This has now been fixed.
Protect I86 region clicking with the mutex.
This way the users can now extend the queries pretty easily without depending on the update-cycle of OpenHoldem or having to rebuild everything.
This has now been fixed.
Thanks to AlCapown3d for reporting.
We do no longer calculate it directly but combine the values of rankbitsplayer and rankbitscommon.
However we confused bitwise AND and OR.
This bug did also affect the values of srankbits, s rankhi and s ranklo.
Thanks to Delayed cbet pokertracker for reporting.
This has now been improved.
Thanks to Rehlby for reporting.
This optimization was no big-deal for production mode, but it confused lots of beginners in development mode.
Therefore we do now always query stats if we are connected to a table.
Removed these useless options rather than adding even more code for consistency.
The complete list of text-selection-methods: 'Sgl Click', 'Dbl Click', 'Triple Click', 'Click Drag' and 'Nothing'.
Thanks to Mesta for providing the patch.
Thanks to Danutzz for finding this bug and suggesting the fix.
This has now been fixed.
Thanks to FpTrader for reporting.
Now it always starts when OpenHoldem connects to a table.
Thanks to AleX-YaR for reporting and to SteveMoore and Querty for helping to locate the problem.
This has now been fixed.
Thanks to Daniel for reporting and to Pingvvino for helping to locate the problem.
This became necessary to support fast-fold-games like "Rush".
Thanks to Relhby for reporting and to Querty and Pingvvino for helping to fix it.
It analyzes a sequence of game-states and then saves handhistories in IPoker-format to the "handhistory"-subdirectory.
Unfortunatelly the developer who was responsible for that feature declared it "finished" about three years ago and then mysteriously disappeared from the project.
As it turned out there were some problems left and the code was a complete mess.
We finally managed to fix a good portion of obvious problems, but our main aim was to clean-up the code a bit, so that everybody who is interested in this feature can help to improve it.
This has now been fixed.
Thanks to Querty for reporting.
This has now been fixed.
Thanks to PyBotter666 for reporting.
Thanks to ZooBoy for finding these bugs.
As a consequence it worked only for one decision but did no restart.
This problem has now been fixed.
Thanks to Nik0 for reporting.
This has now been fixed.
This has now been fixed, so that OpenHoldem created at least empty default functions.
Thanks to Ess5 for reporting.
However when it found more then one it could even create yet another one.
This has now been fixed.
Thanks to Ess5 for reporting.
This dependency has been removed for people with other development tools.
Thanks to Ess5 for suggesting this change.
Thanks to AlCapown3d for finding the problem.
However this was duplicate data, so we could simply fix the problem by cleaning up the data-structure.
Thanks to R2D2 for reporting the problem and providing us some helpful screenshots.
This change affects the interface to custom scraper-preprocessor-DLLs.
Thanks to SuperBlak for reporting.
Thanks to Nik0 for reporting.
This behaviour was not desired and has now been fixed.
Thanks to Krishot for finding that problem.
This improves especially automatic blind-locking, be it for the current hand tournament or for the entire session cash-game.
A nice side-effect: most if not all tablemaps should now work for both cash-games and tournaments without any special measures.
A big thank you to Rominus, Qwerty, Nik0, R2D2 and GUI, who provided lots of helpful title-strings of real casinos.
Only the autoplayer has to be turned off, as that is critical.
This should now have been fixed.
Thanks to Topic7 and Brass Knuckles for reporting.
Note: This solution might lose some game-history resetbut that is perfectly acceptable for development and hot-plugging of TMs won't happen in production.
Thanks to R2D2 for reporting that problem.
It detects common PEBKACs, like not being connected, an unknown user-chair or no opponents.
Furthermore we removed the option to load tablemaps manually, because there no longer is any need to do so.
Just put them into the scraper-folder and OH will load them automagically.
There will be a warning on old formulae and the user will need to make some small changes to his formula set.
Is is now possible to set the flags of the flags-toolbar by sending window-messages to OpenHoldem.
This works like connecting to a poker-table see USB-Freaks tutorialbut with 0x8005 as message-ID for setting a flag and 0x8006 for resetting a flag and with the flags number as parameter.
The autoplayer won't act if one mandatory board-card is missing e.
The ini-file has to be placed in the OpenHoldem-directory.
The filename does not matter, but there must be only one such file.
Therefore they won't get updated during a session.
Basic stats get loaded at the beginning.
They won't get updated for people with lots of hands, because we don't expect any real changes.
However basic stats will update during a session once every 15 minutes for players with few hands, so that we become reasonable basic stats for unknown opponents as soon as possible.
This behavious does also lead to a significantly improved performance of the PokerTracker-thread.
A big thank you to KaeKruse, Bo858585, termitapalahermita and Rumburak for providing some lots!
All the other work done by.
Thanks to CakeWalk, BotForSale and Postenjak for reporting the inaccuracies.
This could lead to ugly misscrapes and bogus data.
Therefore we do now check if the user is still playing before updating nbetsround and nbetsroundX.
Thanks to Relhby for reporting.
This could lead to funny mouse-jumps if another application moved the mouse inbetween.
Thanks to Pingvvino for finding the problem and providing a fix.
This has now been fixed.
Stopping the thread won't happen that often in production mode and this optimization is not needed for development-mode, but only confused beginners in the past.
We don't want that shit, not even for backward-compatibility to WinHoldem.
Thanks to JumpingFences for pointing this out.
There is no need to disable it, as all functions are paramater-less, so the result will always be the same Disabled symbol-caching just caused slow evaluations and confusingly large log-files we have seen 5 MB for a single action.
Who uses WinScrape nowadays?
PokerPro didn't get used at all, but did complicate the code autoplayer, scraper, symbols.
Besides of that the server is closed source owned by Ray E.
Bornert, the protocol is undocumented, and PokerPro did no longer work for SNGs due to changes in the protocol.
So we got rid of it.
People who need them can create a UDF for them, but they clearly are not necessary for the majority of users and don't deserve an extra settings dialog.
There is no need to disable them.
We do now lookup the Windows directory for that.
Thanks to Ukawtf for providing the patch.
It is unusable for SNGs and for cash-games OH already provides the ability to auto-lock-blinds for the current hand, and after N hands for the entire session.
A good bot should do this automatically, there is no need for an option like that.
If all necessary options are specified the DB will be loaded automatically.
This did only work on some casinos where you can select your chair and is superfluous, as OH knows the chair as soon as cards and buttons are seen.
The only reason for this functionality: without user-chair OH didn't click the auto-post-button.
But as we change the autoplayer anyway it is IMO better to improve the autoplayer and get rid of "Force Chair".
There simply is no need for that.
The options to control it simply are superfluos.
But we keep them for internal use only.
Always loading formula and interpreter, if a formula is specified.
Removed the superfluous extra check-boxes.
Always load it, if name is specified.
As a consequence the symbol nopponentsmax became superfluous too and we removed it.
This is a reasonable default, so the option is not needed.
These features make OH more reliable, so there is no need to turn them off.
It has to be included in your OH-script-code if you want to use it and OpenPPL will automatically append that file.
Previously it could happen that people used these functions very early before the pointers got initialized e.
This simplified the code and looks more clean.
Better use a function to estimate future pot-sizes.
But there is a better way to achieve the same behaviour: we do no longer reset dealposition, so that symbol became superfluous.
Just start OH and a casino and OH will connect.
However OpenHoldem still supports the ability to connect by Window-messages as described in the manual for the people whos hopper cares about connections.
This led to a dead-lock.
But during the sleeping-time it is possible that another table pops up and the foxus gets lost.
We reversed now the execution and do first sleep, then check the focus and then immediatelly enter the betsize.
Thanks to Postenjak for reporting.
This has now been fixes.
This way the evaluation doesn't terminate and we can continue with a "reasonable" value.
This is especially important for the first use of a symbol or for debugging of complex formulas, where the initialization can not be guaranteed.
This way is more robust for OpenPPL-users, especially for OpenPPL-symbols recommend best in slot runescape sorry memory-expressions.
Full implementation OpenScrape + TM in OH 2.
Thanks to Nik0 and Humanista for finding the problems.
Thanks to Rominus for reporting.
There is now an extra tab in preferences that enables the user to specify what exactly to log.
This way we can play all cards face-up at PokerAcademy.
Thanks to NoDBerrHyPn0 for suggesting this change.
We added now a warning for missing sitenames.
Thanks to Folder for reporting the issue and to Strikles for finding the bug.
Thanky to VitaliKK2005 for providing the patch.
This work gets now done in a new class CHandResetDetector.
Thanks to Nik0 for identifying some critical ones.
This took some time to get detected, as they get rarely used.
Thanks to Vasyatko for reporting the bug and for providing replay-frames to reproduce the problem.
Thanks to Qwerty for submitting the patch.
This has now been fixed.
Additionally a symbol "randomheartbeat" got introduced.
Thanks to StangelNator for reporting.
This has now been fixed.
There also is a new auto-player-option "click-delay" to configure the timing.
Thanks to Querty who submitted the patch.
We fixed it by completely disallowing empty expressions inside other please click for source />Only standard formulas, that don't get used are allowed to stay empty.
Thanks to BrassKnuckles for reporting the problem.
This has now been changed.
Thanks to Ljmj for submitting the patch.
We do now prevent this, throw an error and stop the autoplayer.
Thanks to Stangelnator for reporting the bug and providing useful info.
This got now fixed.
Thanks to Gonhilda and CrumbleSunday for reporting.
Thanks to Vasyatko and Want2Learn for reporting.
Thanks to Qwerty for reporting.
This has now been fixed.
This caused a buffer oberflow in case of large functions.
Thanks to KaeKruse for reporting the bug and providing a formula to reproduce it.
This caused false positives.
Thanks to MasterNet for reporting.
This caused a warning in debug-mode and got now fixed.
Without it clicking max, then raise didn't work at some casinos.
This is a bug, current bets should not be splitted, but only the common pot.
The bets of folded players should be given back.
Setting the string to "user.
Thanks to JumpingFences for fixing the bug and to BillW for testing and confirming the fix.
This has now been fixed.
This caused problems with the code to detect blinds and with the ICM symbols.
Thanks to JumpingFences for reporting the problem and fixing the bug.
Thanks to kTrader for reporting.
Thanks to BadHabit for reporting.
This has now been corrected.
Special care has been taken for situations that are headsup or become headsup.
Thanks to Mjoe2 for reporting this old problem again and providing a good screenshot that motivated us to do the fix.
This has now been fixed.
Thanks to Mad4IT for reporting.
This was pretty harmless, but threw an assertion in debug-mode.
Thanks to Gecko for motivating me to fix it.
Thanks to Ljmj for reporting the problem and for providing the fix.
Trying to fix this issue stupid user with improved warning messages.
Nothing more we can do.
However some other symbols like nbetsroundX get now adapted for heros action, assuming that his action gets executed correctly.
Thanks to Gecko for "motivating" me to fix this "bug".
This has now been changed.
Thanks to Trom for reporting.
This has now been fixed.
Thanks to CrumbleSunday for reporting.
Thanks to Bibi34 for reporting.
Thanks to Vlad2048 for reporting.
Thanks to Mad4it for reporting and helping to find the bug.
Thanks to Sturmzealot for reporting.
Thanks to BillW for pointing out the problem and for doing some research on Rays original design.
Thanks to Gabber2k for providing the this web page />Thanks to Nomade, Skyzzo and Winngy for their help with testing and replay-frames.
This was mistakenly removed in the 2.
That has now been fixed.
This has now been fixed.
Calling the rebuy-function has now been moved from auto-player to the heartbeat-cycle.
To avoid this we do now reset the counter for stable frames after autoplayer-actions, as we expect some changes to appear.
Thanks to Nomade for finding the bug and providing the fix.
There could be cases, where somebody raises and SB folds and the blinds do suddenly double-up.
Still needs further work, as the input from the scraper-engine seems to be quite dissatisfactory, at least when testing at PokerAcademy, but that may be related to missing stable frames.
Thanks to Nomade for providing replay-frames to reproduce the problem.
As a default the checks are enabled for newbies, but the not so critical ones can be disabled by experienced users.
Replaced it with Playbot by Matrix.
Please refer to the docu for more https://chakefashion.com/best/best-casinos-in-france-riviera.html />Please refer to the docu for more information.
This is primarily useful for automation in hoppers.
Sample code in the docu.
The scraper engine will scrape all of c0pot0-c0pot9 and set the "pot" symbol to the highest scraped value.
Kind thanks to spud from Lab 1.
Some casinos have started displaying unusual information in various regions that do not have an obvious way to be handled with the current OH design, other than scraper override.
One casino, for example, displays pots like this "150 + 300 ".
Scraper override is intended to be used with DLL injection or chat box parsing techniques, and what is needed here is a way to massage the transform engine's output before it gets converted internally into consumable numbers.
It is different from scraper override, in that the string types that come out of the transform engine are passed kastevik is slottet av the DLL, rather than the final resultant types doubles.
This makes the interface very straightforward.
The scraper engine will pass transformed strings to a user-coded DLL, the DLL can do whatever massaging is necessary, and then the engine will continue with what the DLL passes back for further processing.
In the above example, the scraperpre DLL could be used to simply strip everything off of the scraped pot string after + or.
The engine would then get "150" back, which would then be processed into the correct double type.
Thanks to Skyzzo and Ganadai for reporting.
That code has now been moved from CGamestate to CSymbols and the info gets calculated as part of the "playersraising"-info, which is known to be working and pretty robust.
Got fixed, but the code is a bit messy.
We hope, that improves the swag-problems.
This usually crashed the evaluator-engine, which had to operate on invalid data.
So it could be smaller than "elapsedhand" and"elapsedauto", which both got only initialized once, when OH connected to a table, which caused validator-errors.
We removed that second reset of "elapsed" to avoid that issue.
This modification doesn't really change the nature of "elapsed", which measures the session-length, as in practise the userchair gets detected very soon after the connection to a table.
This feature did also detect some typos in rules for the validator, which have been fixed now.
This was the source of an ugly race-condition; for low NITs the iteratorthread could already be finished when it got marked as running.
This killed the iterator in future heartbeat-cycles.
We swapped now the two instructions.
Thanks to SuperTramp for finding the problem and suggesting the fix.
DLL: Callback-pointer for custom chat-messages was missing.
We do now consider players as dealt, if they are active e.
Strictly speaking this is not really correct e.
Thanks to SamFisher for reporting it.
The old behaviour was not are best casino buffet in detroit bad a bug, but caused some confusions for PokerTracker-users.
This has now been fixed.
Thanks to Serax for reporting the new sites and providing the code.
Thanks to epo for finding and fixing the bug.
We do now start at the first player with non-zero balance after the last known aggressor, take him as the "oldest" bettor and then do a circular search for callers.
Thanks to Brdhse1 for providing the fix.
Thanks to Brdhse1 and Tompalainen for reporting it.
Some mystrious 44-byte-blocks remain.
Thanks to PoundSand for reporting it.
Thanks to PoundSand for reporting it.
Tournament-players will need to use the old Poker-Pro-server 2007.
Messagebox will give a hint.
Thanks to Epo for reporting.
OH does now search for the highest bet starting from the last known raiser instead of the SB.
DLL- and Perl-programmers have to take care about that rounding-problem themselves.
Thanks to epo for reporting it.
Bounds checking added to prevent this occurrence.
Previously, the right and bottom edges of the rectangle were ignored, both when being drawn in OpenScrape, and when being used in transforms in OpenHoldem.
The implications of this is that v1 regions require updating, and will be handled automatically in OpenScrape.
The file version for.
Thanks to Skyzzo for finding it.
This will allow the code to recover quickly if it happens to mis-scrape a name when originally connecting to a table.
Thanks to Booster for the patch.
Thanks, flounderhead, for the find AND the fix!
Thanks to papa05 for finding the problem.
Thanks to Nick Coldhand for identifying the issue.
Thanks Maverick, for the fix.
Thanks to Pete for the find and the fix.
We now take the OpenHoldem-installation-directory to search for versus.
Thanks to Want2Learn for reporting it.
Thanks to pokerweeny and gman for reporting.
Thanks to Oskar for reporting the bug.
The settings that might be saved in the registry from previous OpenHoldem versions are deprecated and are now ignored for these methods.
SWAG timings are still set in OpenHoldem preferences, as usual.
Opening a version 1.
If these methods are not specified in the.
This is a bitmapped integer; only one of the selected scrape changes needs to occur in order for the scrape to be considered a "hand reset".
The values below are in hexadecimal format, but the value assigned to the "handresetmethod" symbol must be specified in decimal base-10 format.
As an example, if you want to instruct OpenHoldem to treat a change in dealer button OR a change in player cards as a "hand reset", then "handresetmethod" should be set to 5.
If you want to instruct OpenHoldem to treat only a change in dealer button as a "hand reset", then "handresetmethod" should be set to 1.
If, for example, pXdealer does not match, then the scraper engine will check uXdealer for a match.
Thanks to ZeuZDK for the patch.
Reference implementations of these files are provided in the source code and with the binary distribution.
Anyone can now modify these DLLs to add extra functionality queueing of requests?
Included in these implementations is Arkayn's suggestion to use the windows API function "AttachThreadInput" to ensure the correct target window receives the input.
This external DLL can be used to override the results of the internal scraper engine.
This DLL is called immediately after the internal scraper engine finishes its pass every heartbeat, and the current state of the internal scraper is passed to the DLL for inspection and modification.
A reference scraper DLL is provided in the source code as a starting point.
An obvious use of this would be to hook or inject the target casino client to retrieve better state information than that which could be collected using the built-in pixel scraper.
The DLL to load is specified by the 'scraperdll' symbol in the.
Setting this string to "True" or "Yes" will enable balance cleansing, any other value or the absence of this string will result in no balance cleansing.
Thanks to Nick Coldhand for the patch.
More can be added as it becomes clear that it is needed.
The default behavior is to stop checking a given stack when there is no match, and to stop checking all stacks when the base chip for that stack does not match.
This is only valid when a region specifies the 00, 01, and 10 locations only.
This will bypass OH's automatic detection of the user's chair, and set it to whatever you specify.
Spew - Corrected error in ICM::GetChairFromDealPos method introduced in 1.
Champ OpenHoldem - Eliminated artificial limitations on the number of font or hash records that can be present in any given tablemap.
Previously this was set to 512 for each.
Identification by ZooBoy, patch by Elvis.
The rename and new operations did not check for uniqueness Spew - Added range check in CTransform::DoPlainFontScan to correct out-of-range error with large fields more than 169 pixels wide.
This bounds violation can and will cause sporadic access violation crashes.
Thanks to Nick for finding the problem and providing the.
Identification of problem and submission of patch by elvis.
Matrix - Fixed problem of seeding of RNG.
Spawned threads were not seeding the RNG pseudo-randomly.
This has been replaced by minidumps.
Unique session IDs are in the range 0.
N, as small as possible.
TheHighFish - Some preferences setting got not saved correctly.
MAINTENANCE: - Complete reworking of thread model to make use of critical sections more intuitive, and to improve reliability of code.
Current thinking is that thread concurrency issues are a source of the current spate of crashes, this reworking addresses those concurrency issues.
Specifically, the following classes are now fully encapsulated with access to member variables being provided via accessor and mutator functions.
Access to class members is strictly limited to the published interface, and is enforced at compile time via private class sections and const-ness checks.
Critical section handling is also now within the class and is used to serve the relevant mutator functions.
Classes that are not included in the list below will be fully encapsulated at a later date.
This feature requires dbghelp.
This file should be placed in the same directory where OpenHoldem.
Update of main window best action, especially is much more timely.
Locks and unlocks all now use this single mutex instance.
Thanks, pokerbandit Matrix - Don't clobber the hand number for the first frame of a new hand - Make the i86 button work.
Thanks Eesahe Matrix - Corrected opening of formula to not require exclusive file access Thanks Spud OpenHoldem - Associated the OpenHoldemDoc class with both ohf and whf file types.
TheHighFish - Perl: Loading interpreter now without restart, when enabled in the preferences dialog.
TheHighFish - The infamous "random crash bug" fixed.
This is due to the fix being based on a substring search of the state, rather than on the first X characters.
Thank you to many people for identifying the effects of this bug, and to quiqsilver for identifying the root cause OpenHoldem v1.
Symbols that are not valid, but syntactically correct, will now be flagged appropriately.
垄ckm", but must 1.
If a decimal point is present, then there must be exactly 2 numbers following it.
ZooBoy - Fix assertion failures in ICMCalculator.
ZooBoy - Added recalc of symbols upon press of a flag button OpenHoldem - Changed button states to not require a perfect match on returned values, but rather a substring match.
Thus a button state returning "true1", "true2", etc will work properly now OpenHoldem - Checking headers of OH formulas for missing trailing string " ", which caused incorrect array indices and crashes.
Trying to continue gracefully.
TheHighFish - Possible buffer overflow with reading of window title text has been corrected in scraper.
Thanks, Winngy quiqsilver - Erratic problems with attempting to retrieve Poker Tracker data when using Manual Mode are now fixed.
Thanks, eesahe quiqsilver - Correcting possible issue that can cause a crash.
The WinHoldem format is still recognized, but gets converted automatically when saved.
Slightly modified default bot to reflect this change.
TheHighFish - Added parameter validity checking on all functions in scraper.
When enabled you will see the results of all functions and all the symbols and their values that were accessed by those functions in oh?.
If log symbol are enabled in OH preferences, the information box will be enlarge to allow for 4 log symbols to be displayed while OH is running Spew - Added image transform capability with perceptual difference algorithm OpenHoldem - Added support for jamming the slider handle, but only when both an i3handle and an i3slider are defined in the TM.
TheHighFish - prw1326, Facility for a dll to activate and control individual chair handlists which are then used in the OH prwin calculation.
Unless explicitly activated from the dll normal prwin logic is applied.
Matrix BUG FIXES: - Perl menu: "Reload" command was active, even when no formula was loaded Thank you, JumpingFences.
Same for "Edit" and "Check syntax".
TheHighFish - Formula gets saved under wrong file name jumpingfences - OH opens not on top and not in focus jumpingfences - uXactive fix in 1.
OpenHoldem - New variable originaldealposition added which remembers dealposition even when the user has folded a hand.
Thanks ZooBoy OpenHoldem - A simplification to the pseudo-RNG was made several releases ago, which consolidated the seeding of the RNG into the COpenHoldemApp class.
This has not had the desired effect, and in fact, the pRNG was not being seeded for things such as random button clicking location, and prwin shuffling.
A great deal of code was touched more than I anticipatedso please test carefully.
OpenHoldem - When pressing the green button, a 15 file limit in the scraper directory existed OH would only search the first 15 table maps.
This limitation has been removed.
When executed, they add your specified text to the log.
You can use this to track which part of your formula is best poker rooms uk blame for the action taken by OH.
Strom - Removed "scrapes to name change" and "scrapes to zero balance" from scraper preferences.
For names, if a good name is scraped, the name is set.
For balances, if a good number is scraped, the balance is set, or if "allin" or its variants are scraped, balance is set to zero.
OpenHoldem - Userchair identification now requires 2 action buttons to be present previously, only one needed to be present.
OpenHoldem - Added sanity checks around the SWAG action stream - if focus is stolen from the target window during the four SWAG steps, then the final step confirmation will not be executed.
Thanks, AndreL OpenHoldem MAINTENANCE: - Removed code-clones in registry.
TheHighFish - Replaced exception handling code clones by macros.
Looking for an easier solution.
This is used to determine how OH treats information from the pXactive and uXactive regions.
There is no valid Texas Holdem game state where only one button is visible.
OpenHoldem - For scraper preferences, the number of "Scrapes to change name" and the number of "Scrapes to zero balance" defaults to "1", if not already stored in the registry.
Thanks, Nick Coldhand OpenHoldem BUG FIXES: - Incorrect initialization of new hand and new betting round jumpingfences - The correct blind size will now be inferred in a heads up situation.
Thanks, PhunkNugget quiqsilver - ntraightfill family calculation corrected to give correct result when straight present Matrix - Formula Editor dialog changed to prevent higher than list999 being referenced Matrix - Autoplayer will not act if user not playing no cards in hand Matrix - Fixed inconsistent Window Title after disconnecting from table Spew - All "MessageBox NULL.
Was casting resultant component expressions to an unsigned long prior to doing logical evaluation.
Now comparing resultant component expressions to zero prior to doing logical evaluation.
This is used to determine the appropriate site interpretation for the contents of c0pot0.
Note that the X's and x's are not case sensitive.
The purpose of the hand multiplexor is to transfer control to a specific named formula based on your actual 2 card hand.
The X's in the three symbols will be substituted with your actual hand values at time of evaluation.
The first "X" will contain the the rank of your highest hole card, the second "X" will contain the rank of your lowest hole card, and the third "x" will contain either a "s" or "o" depending if your hole cards have the same suit or not.
OpenHoldem will then evaluate the corresponding user defined function and return that value for the hand multiplexor symbol.
If there is not a corresponding UDF defined for a given set of hole cards, then the return result is zero, not an error.
OpenHoldem, thanks to Spud for fix.
The filter shows now correctly Perl scripts and modules.
TheHighFish - Passing pointer to the callback function now everytime to Perl, when a new file gets loaded, instead of only once when the interface is initilaized.
TheHighFish - Assertion failure in CFontDialog jumpingfences - Autopost will now work if the autopost button is not present while sitting out.
OpenHoldem - Fixed code that ensures OH window is brought to top on start.
It now waits for any formula loading and parsing to complete before doing so, which was the behavior prior to the 1.
OpenHoldem - Hand resets are now triggered not only by a change in dealer button, but by a change in handnumber or by a change in the userchair's cards from the previous hand.
OpenHoldem - TheHighFish Fixed bug with floating point division introduced by this change in 1.
TheHighFish - Automatic poker chat for formula and DLL level.
TheHighFish - Warnings have been added when you click the Connect button for common configuration issues.
Font Smoothing, 24+ Bit color, and a check for Title size to catch XP Themes and Font Size settings Spew - Added a check for a card string of "10" instead of "T", to be converted to a "T", in both common and player card rank fuzzy scrapes e.
Toolbar button sometimes stays pressed after Formula Dialog gets closed.
Uncoupled symbols from PokerPro.
This does not include hands of a different rank, such as royal flushes and straight flushes.
Thanks, PokerBandit1 and Winngy quiqsilver - Side pots c0pot1-4 not added to 'pot' and 'potcommon' - fixed Spew - Source code: CTransform class transform.
OpenHoldem - Article source main window will now appear on top at launch.
Look at the formula tree, select the "Symbols" tab, and hover your mouse pointer over the symbol that you are looking for help on.
This may help in dealing with those sites that have buttons that are "hard" to push.

JK644W564
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

If you open something like Holdem Manager 2 or PokerTracker 4, you'll see that there's a stat we can use, which is known as c-bet success聽...


Enjoy!
Fold to Cbet when defending the Big Blind Out of Position
Valid for casinos
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This could affect symbols like HaveNutFlush.
Thanks to Diku for reporting and for suggesting a fix.
Thanks to Paranoid for reporting and suggesting a fix.
This could also affect HaveNutStraightDraw.
Thanks to ChuckNeverMuck and Paranoid for reporting and suggesting the fix.
Thanks to Johnny for reporting.
DLL incorrectly returned the title of Openholdem instead of the title of the table.
Thanks to Plutus for reporting.
Thanks to Lick for reporting.
Thanks to Raise81, Eddo and Toto for reporting specual characters.
Thanks to Diku for a patch.
This has now been fixed.
If you use the symbol HaveBestKickerOrBetter that mentions better hands than best kicker in its name OpenHoldem will switch all kicker-functions to Shanky-style behaviour.
Thanks to Johnny for reporting.
This has now been fixed.
Special thanks to Johnny, Termitapalahermita, ChuckNeverMuck, Guysmo, Salem, Gunfadoso and Masky007 for contributing database-queriesm helping and testing.
This could affect history-symbols if we were seeing only unique frames, This could affect history-symbols if we were seeing only unique frames, i.
Thanks to Stars83 for reporting the bug and to Toto, Salem, Cold12Zera, Qwerty, ChuckNeverMuck and Nik0 for helping.
This caused problems headsup.
Thanks to Relhby for reporting and to Gunfadoso for helping with the fix.
This has now been fixed.
Thanks to Eden for reporting, Cold12Zera, Stars83 and ChuckNeverMuck for helping.
For details please refer to the manual.
For details please refer to the manual and the description in the formula-editor.
If no button can be found Openholdem searches for the small-blind; if no small blind can be found it takes the last known value.
Thanks to Anon for reporting problems with unknown dealerchair in case of bad tablemap.
This has now been fixed.
This problem gets click to see more prevented.
Thanks to DonkeyKong for reporting.
This has now been fixed by the introduction of new built-in symbols nopponentsallin, nplayersallin, opponentsallinbits, playersallinbitzs.
Thanks to Bob and Lucky8 for reporting problems with OponentIsAllin.
DLL because we need smaller, manageable software-modules with clean interfaces.
General setup-instructions for the casinos can be found in the manual and every TM comes with one or two replay-frames for illustration.
The tablemap-loader and scraper-directory-monitor have been adapted to work with a deeply nested scraper-directory to keep the maps organized.
Special thanks to Darkmund and Jesus for the first "official" tablemaps.
This functionality could be used to load botlogic depending on game-type or to maintain several small bots for different stages of a game.
The "bot" will show some helpful messages on startup.
Special thanks to Ares for the idea and for the first version of this tool.
Thanks to RISA for the suggestion.
The sitename or network in the tablemap is expected to be "Peoples".
Thanks to Stars83 for the information and the code-snippet.
Thanks to Jesus who found this bug with Validator and replay-frames.
This has now been fixed by functions like IsEqual that accept some tolerance.
Thanks to Jesus for reporting false positives of the validator and for providing replay-frames.
Thanks to Stars83 for reporting.
Special thanks to Salem for the fruitful discussions.
Now they also work when it is not our turn e.
Thanks to Stars83 for reporting.
Thanks to Mib92 for reporting.
It is now well-defined 0 and only increases on handreset if the userchair is known.
Thanks to ChuckNeverMuck for reporting.
This has now been fixed as the handreset-detector now takes the replayframe-number into consideration as a 10th handreset-indicator.
Special thanks to ZeeZooLaa for reporting and for providing replay-frames.
Thanks to Stars83 for reporting.
DLL contained two half-made functions.
Special thanks to LonelyBoy for finding the bug.
Special thanks to Eden for reporting and for providing the fix.
DLL We need smaller, manageable software-modules with clean interfaces.
Thanks to ElKid for the suggestion.
These symbols can also be used as multiplexer-postfixes of course.
Thanks to Salem who did all the work.
Thanks to Gtwhat for providing hand-histories and logs.
It calculated the number of additional heartbeats required, but due to flexible heartbeats OpenHoldem acted too fast.
Thanks to Barthens for reporting.
This has now been addressed with another improvement.
Thanks to Stars83 for reporting.
MAINTENANCE: - Adapted the OpenPPL-symbols NoNettingOnFlop and NoBettingOnTurn to consider also autoplayer-action-counters in addition to nbetsroundX.
This has now been fixed.
Thanks to Barthens and Salem for reporting.
This old, now incorrect code has now been removed, so pokerTracker works now with the chair-symbols of the multiplexer-engine as it should.
Thanks to Noobwithquestions and Stars83 for reporting.
This has now be done.
Thanks to JPHol123 for reporting.
This could lead to ugly situations, for example turn-card already painted, but bets of the flop still visible, as a consequence affectibg other symbols like NoBettingOnTurn.
We now try to avoid this situation and calculated history-symbols preferably it is our turn.
Thanks to RISA and Guysmo for reporting and providing log-files.
DPI-awareness is a Windows-feature that makes applications believe that they run at a different screen-resolution as they actually do.
This feature could affect connection to the tables client-size.
Thanks to WetOphelia for reporting and for the excellent explanations.
best free poker games to Salem for testing.
Replaced some allins by potsized bets to avoid potential overbetting if our stack is really deep.
Thanks to Barthens and DoyBrungSong for reporting and to SingSongSally for testing.
Thanks to Cold12zera for reporting and providing replay-frames.
Thanks to DonkeyKong101 for reporting.
Thanks to JPHol for reporting and to Trish for helping to hunt the bug.
Thanks to Gunfadoso for reporting.
Thanks to Trish for reporting.
Thanks to Jabsacyomama for reporting.
It can be used as a starting-point for tweaking or as a fall-back-logic.
Special thanks to Gecko who contributed his legendary bot-logic that made him a fortune in the past.
For the full story about the Gecko-bot please see the sticky post in the OpenPPL-forum soon.
Special thanks to Trish, OpenHoldemAli, R2D2 and PastorPoker for testing and feedback.
Special thanks to Salem who contributed an important part of the on-the-fly-converter and to Trish, OpenHoldemAli, R2D2 and PastorPoker for testing and feedback.
Introduced for compatibility with Shanky-PPL.
Thanks to Eden and Lucky8 for reporting.
Thanks to Nik0 for reporting.
Thanks to JohnNash for asking.
This caused random number to look "reproducible" when only using the debug-tab without being connected to the table.
Thanks to Guysmo for reporting.
This has now been fixed.
It does no longer work on files, but on function-collections.
Thanks to Stout-man for reporting and to Mike for finding the bug.
Thanks to Stout-man for reporting.
After handreset new handresets were blocked for 3 seconds and old seen handresetmehods got deleted, but OpenHoldem remembered new seen handresetmethods during a potential animation-phase.
This could cause a potential 2nd handreset on laggy casinos some seconds later.
Thanks to Sloboz, EezyMoney123 and RISA for reporting, ChuckNeverMuck for helping and Guysmo for providing log-files.
The multiplexer also works with OpenPPl and user-defined functions.
Some PokerTracker symbols got renamed slightly, as Pokertracker gets now also served by the multiplexer.
For more details please refer to the updated manual.
Thanks to ChuckneverMuck for the suggestion.
Also "new" is missingsmallblind that is necessary e.
Thanks to ChuckNeverMuck for reporting.
Thanks to Brass Knuckles for reporting, Darkmund, Relhby and ChuckNeverMuck for helping, Likeheadsup for providing replay-frames and testing and to AlexTheKing88 for providing the fix.
Thanks to Relhby for the patch.
Thanks to Bitsy and Wetophelia for reporting.
Thanks to Stout-man for reporting.
Thanks to ChuckNeverMuck for testing.
Thanks to Relhby for reporting.
Thanks to Stars83 and Smuroff for reporting several buggy cases.
Special thanks to ChuckNeverMuck who did all the review, fixing, testing.
Thanks to Gunfadoso for reporting and for suggesting the fix.
Thanks to ChuckNeverMuck and Eden for reporting.
Thanks to Mike for reporting, debugging and providing the fix.
We now try to get the process ID later and turn the auto-starter off if the process ID fails completely.
Thanks to Mike for reporting and providing log-files.
The displayed information in the statusbar got reduced, as most info is visible in the table display.
Thanks to Relhby for reporting.
Thanks to Stars83 and Smuroff for reporting several buggy cases.
Special thanks to ChuckNeverMuck who did all the review, fixing, testing.
Thanks to Gunfadoso for reporting and for suggesting the fix.
Thanks to ChuckNeverMuck and Eden for reporting.
Thanks to Mike for reporting, debugging and providing the fix.
We now try to get the process ID later and turn the auto-starter off if the process ID fails completely.
Thanks to Mike for reporting and providing log-files.
The displayed information in the statusbar got reduced, as most info is visible in the table display.
Thanks to JPhol123 for reporting.
This didn't affect any symbols, but the player-info in the log.
Thanks to Micro111 for reporting.
This has now been fixed; OpenHoldem requires a perfect match now and if multiple ttlimits match perfectly then data gets aggregated.
For developers with a debug-build this sometimes happened in some string-function called thanks best casino in miami oklahoma city area have GetTablemapSymbol called by nchairs because of invalid memory-access.
It could hardly have been a race-condition, because the symbol nchairs is de facto read-only.
It didn't look like heap-corruption either, because always the same symbol was affected.
To prevent this from happening we rewrote the nchairs-function, that now always returns an integer initialized on connection instead of looking up the value again and again.
Let's hope that the problem is fixed.
As this window-managing library originally designed for Windows 98 turned out to be superfluous we removed it.
And voila, the bug was gone.
Thanks to NickPerry for reporeting.
As it turned out some worker-threads got stopped at the wrong time, indirectly causing an object being deleted twice, thus leading to a memory-access-error very late at termination.
Then it became possible to care about OpenHoldems memory leaks, i.
The unfixed 5 leaks that couldn't get diagnozed exactly are leaa than 1 KB large altogether according to VLD.
Thanks to Aintnosunshine for reminding us of the memory leaks.
Openholdem will now connect either never by hopper-messages or always.
It also shuts down superfluis bots if they are unused for a certain time.
This feature became necessary, because OH sometimes crashes at termination.
The code could be simplified significantly and seems to work fine now.
Some timer-functions were still alive and sometimes accessing data that already got deleted when OH was shutting down, thus leading to an invalid memory access.
Thanks to ChuckNeverMuck and Salem for reporting and sugegsting improvements.
This requires an empty titletext in the tablemap and also at least one additional tablepoint to make sure that we don't randomly connect to crappy ghost-windows.
Thanks to 2235xtb for reporting this former limitation of Just click for source />Thanks to JohnNash for reporting.
Thanks to ChuckNeverMuck for reporting.
So OpenHoldem is back to good old screen-scraping.
Thanks to Gratiszzzz, Pobar, Micro111 and Joe1111 for reporting some more special characters.
It scrapes up to four cards for every player if the loaded tablemap contains additional card symbols pXcardfaceY, pXcardfaceYrank, pXcardfaceYsuit, pXcardfaceYnocard.
BUG FIXES: - Empty functions got ignored on parsing, but they are meaningful.
Thanks to ChuckNeverMuck for reporting.
Thanks to SweetPork and WantPlayPoker for reporting and to ChuckNeverMuck who did all the work.
Thanks to WantPlayPoker and ChuckNeverMuck for reporting.
The fixed library is in the sticky thread for OpenHoldem 9.
Thanks to Blacktie for the suggestion.
Thanks to JohnNash for reporting.
Now PrWin waits for a reasonable number of opponents.
Thanks tzo Bitsy for reporting and to Reirei for the patch.
Thanks to ChillIt for reporting.
Thanks to Guysmo, KindBot, WantPlayPoker and Stars83 for reporting.
Thanks to ChuckNeverMuck and WantPlayPoker for reporting some more special characters.
The buttons, states and labels are named i0button.
Thanks to AlexTheKing88 for reporting.
Thanks to SweetPork for reporting.
Thanks to LikeHeadsup for reporting.
Now we are back to MicroSofts simple "TileWindows"-function, even if this function allows small overlap and resizes all maximized Windows.
This seems to be acceptable for our users.
Thanks to OpenGeek for reporting.
Therefore these tablemap regions get now officially removed.
Thanks to JohnNash for reporting.
Thanks to KindBot for reporting yet another Euro-sign in one of the many country-specific versions of extended ASCII.
Escpecially Https://chakefashion.com/best/best-free-slot-machines-with-bonus-rounds.html and Calls could be improved with the use of the reimplented symbols nopponentstruelyraising and nopponentscalling.
The symbols get now updated differently, e.
As the history-symbols can now be used all the time and everywhere they can now also be displayed in the debug-tab.
Special thanks to ChuckNeverMuck for the fruitful discussions, bug-reports and suggestions and to Hugo1 for help with testing.
Thanks to ChuckNeverMuck for reporting.
Thanks to Hugo1 for the suggestion.
Thanks to WantPlayPoker for reporting yet another Euro-sign in one of the many country-specific versions of extended ASCII.
Thanks to Likeheadsup for reporting.
Thanks to Smuroff for reporting and to ChuckNeverMuck for the fix.
Thanks to WantPlayPoker, Chillit and Guysmo for reporeting.
Thanks to LikeHeadsup for reporting and for providing replay-frames.
This special case gets now handled by the title-preprocessing.
Thanks to Terminatoros for reporting and for the replay-frame.
Special thanks to AlexTheKing88 who contributed the code.
This has now been corrected.
Thanks to Guysmo for reporting.
Thanks to SmartBet for reporting.
Thanks to JMonderson for insistently reporting the bug and for providing his legendary 1.
Some ttlimits might needs small changes, please revisit your tablemaps.
Thanks to Johnny and JohnNash for reporting.
Therefore they got removed.
Thanks to KaeKruse, Lavezzi, Guysmo and Sloboz for their code and opinions.
Thanks To NewBot and Salem for participating in the discussion.
Thanks to ChuckneverMuck for reporting and to Darkmund, Fifer, Johnny and BillW for perticipating in the discussion.
As this was a bit messy and somebody thanks to Davagin reported "undefined mouse-position after raise" with a non-official, half-made development version we cleaned up the DLL-interfaces and removed these parameters.
Now openholdem cares about restoration of mouse-position and input-focus once at the end of an action-sequence.
It will do so for Manualmode, OHReplay and other offline-simulators for convenience, but keep the idea pokerstars travel final position at real casinos for stalth reasons.
Thanks to ZeeZooLaa for reporting.
Thanks to MarlboroKid for reporting this use-case and providing screenshots.
Thanks to Narfal for reporting and for providing replay-frames and TM.
Thanks to Fk1 for reporting.
This has now been fixed.
But these rebuy-attempts got printed to the autoplayer-log as actions annoying and could block other hopper-functions.
This has now been fixed.
Thanks to Chillit for reporting.
Now we verify that the GUI exists and wait if needed.
This has now been fixed.
Thanks to Johnny and Hugo1 for reporting.
This has now been prevented.
Thanks to MustBeatIt for reporting.
The initialization of the DLL could try to access the iterator-thread at a point of time were it was not yet created.
Thanks to ChuckNeverMuck for the discussion.
Thanks to FK1 and Ares for discussing the finer details of these symbols.
Thanks to MustBeatIp for bringing up the problem.
Open-ended when-conditions are usually reachable on two paths: a from the OEWC above, if this OEWC was false b from the sequence of when-conditions with actions above if none of these actions could be taken.
However when deleting a parse-tree each node must be deleted exactly once.
Care has been taken for OEWCs, but the identification of OEWCs failed on a half-way destructed parse-tree.
So some OEWCs could be deleted twice which caused an access violation.
Thanks to JohnNash, Kkfc, Dolar and Salem for reporting the problem and to Sagan, Gezs, BadHabit and Darkmund for providing log-files and crashing formulas.
Thanks to Johnny for reporting.
This has now been fixed and a warning added.
Thanks to Chucknevermuck for reporting.
Thanks to ChuckNeverMuck for helping.
Thanks to FK1 for reporting.
Still necessary are scraped buttons to recognize which actions are available.
Valid options are a.
To be called with list-name and complete list-body as parameters.
This function replaces the old "hlset" that got broken and "temporary" removed when we replaced the numbered lists by arbitrary many named lists in OpenHoldem 4.
As a consequence the function "getplh1k" get pointer to 1000 handlists got also removed.
Thanks to Guysmo for asking about that feature.
Thanks to Davagin for providing the patch.
Thanks to ZeeZooLaa for reporting.
This problem has now been fixed.
Thanks to Termitapalahermita and Davagin for reporting.
Thanks to ZeeZooLaa for reporting this race-condition.
As a consequence some tablemaps connected to nearly every window not even table.
To solve this problem we now detect if a table could be served by more than one tablemap.
For performance reasons we do this exactly once per table at connection.
Thanks to Johnny for reporting oversized replay-frames and to Ares for finding the problem.
This has now been fixed.
Thanks to Sagan for reporting.
This has now been fixed.
Thanks to Johnny and MustBeatIt for reporting.
Now we made it an OpenHoldem symbol and added some code to prevent the caching.
Thanks to MustBeatIt for reminding me of this issue.
This has now been fixed.
Thanks to Ares for confirming the problem.
Now according to our tests 99.
Special thanks to JMonderson for reporting his problem and for providing his 120.
Windows XP is no longer supported out of the box https://chakefashion.com/best/best-free-poker-download-full-version.html our new development platform MicroSoft Visual Studio 2015, so it required some extra compiler switches.
Existing tablemaps link without any changes.
Thanks to chuckNeverMuck for reporting.
Thanks to Salem for reporting.
This has now been fixed and test-cases have been added to the self-test-module.
Thanks to MustBeatIt, ChuckNeverMuck, RISA and Salem for reporting.
The former restriction to 25 TMs is gone.
Thanks to Yep for reporting and to Salem for finding the bug.
This has now been fixed.
read more to Micro111 for reporting.
This behaviour is more convenient in ANDed conditions.
Thanks to Cidertime for asking.
As a little bonus this reduced the memory-usage by about 25%.
Thanks to Yep for reporting and to Salem for finding the bug.
Thanks to Kiddpoker, Thisv8guy and Johnny for reporting.
This has now been fixed.
This has now been fixed.
Thanks to Fl1 for reporting.
This has now been fixed.
Thanks to Ppbcon for reporting.
This has now been fixed.
Thanks to AgEmAniaC for reporting and to Fqfq for helping with the fix.
Thanks to OpenGeek for reporting and to FqFq for helping with the fix.
Thanks to ChuckNeverMuck for reporting and providing the improved code.
Thanks to Plutus for reporting.
So we are back to simplicity.
Thanks to ZeeZooLaa for asking.
Thanks to ZeeZooLaa for reporting.
Thanks to ZeeZooLaa for reporting.
This has now been fixed.
Thanks to Mossel for reporting.
Thanks to ZeeZooLaa for asking about that code.
To fix this there is now some special betsize adjustment only for DDPoker.
This has now been fixed.
Thanks to ChuckNeverMuck for reporting the problem and providing the patch and to FqFq for verification.
Thanks to ChuckNeverMuck for reporting.
Thanks to Trisem for reporting.
Existing tablemaps might need some slight adaptions.
The new stealth method is based on a rootkit that installs itself into a ninjad ramdrive.
It hides the OpenHodem-GUI, the file-system, processes, window-titles, everything.
In addition OpenHoldem executes now human-like mouse-movements based on the Alpher鈥擝ethe鈥擥amow-theorem.
The finer details will be explain in the forum if needed.
Finally we would like to thank our stealth experts Here and Gecko for the help.
We detect this situation the reliable way with button-states exactly "F.
A" and not with easily mis-scraped bets and balances.
Thanks to FpTrader for reporting and for suggesting a solution.
Thanks to OpenGeek for reporting.
Thanks to Gratiszzzz and Vladus for reporting, Jockel for some replay-frames and Devbot for the help.
Thanks to FpTrader for the suggestion and his patch.
Thanks to Ngels for reporting.
Thanks to OpenGeek for reporting.
This has now been fixed.
Thanks to Ngels for reporting.
Thanks to NewBot for reporting.
Thanks to DevBot for reporting and for finding the source of the problem.
Thanks to OpenGeek for reporting.
Thanks to Ngels and Salem for reporting.
Thanks to Fqfq for reporting and helping with the fix.
Thanks to Relhby for the patch.
Thanks to Nik0 for the suggestion.
The symbols nopponentstruelyraising, call, nbetstocall, ncallbets, nbetstorais, nraisbets and all derived symbols Raises, AmountTocall.
Thanks to Chillit for reporting.
Now we do simple calculations first.
Thanks to BadHabit for the patch, Termitapalahermita an Relhby for help and advice.
Thanks to Ares for reporting and for providing a new all-in-one-map for PokerAcademy.
Thanks to Goran123 for reporeting and providing lots of screenshots.
Thanks to OpenGeek for reporting.
Thanks to Chillit delayed cbet pokertracker reporting.
Thanks to Djoca for showing us some validator errors.
The parser used the line of the following function.
Thanks to OpenGeek for reporting.
Thanks to BadHabit for reporting.
Thanks to Relhby for reporting.
Thanks to Lavezzi for reporting and providing such a formula file.
Thanks to Johhny for asking and to Ares for helping to solve the issue.
This race-condition has now been fixed.
These parameters have been forgotten when poker ipad app best timer rewrote blind-detection, but now they are supported again.
Thanks to Lavezzi and Ares for helping to fix it.
To make use of these symbols they must be displayed at the table.
Can also be used for easy adaption against regulars and other friends.
All colourcodes will be transformed to the closest web-safe-colour 216 values.
This avoids problems with fuzzy casino-displays and 216 values are more easy to be handled by the end-user.
Thanks to Johnny for reporting.
Thanks to Relhby for reporting.
Thanks to Azure for reporting.
Thanks to Ares for the suggestion.
Especially meant to decide if we have the shared nuts Ace or if we can beat the board.
A table will be considered a match if all optional tablepoints tablepoint0.
Thanks to PokerDog for providing the info.
Due to flexible heartbeat delays it could have taken a bit too long otherwise.
If anybody really needs Perl he could put the interpreter into a user-DLL.
It could lead to unrecognized lost focus.
This has now been fixed and changed to one symbol only.
This has now been fixed.
This has now been fixed.
To fix this problem the scraper-output-dialog can now only be opened if OpenHoldem is connected to a table and it will automatically close on disconnect.
Thanks to NickPerry for reporting.
Thanks to Lavezzi and Relhby for providing replay-frames and TM to reproduce the problem.
The alternative nchairs is only partially suitable for that, as it only depends on the tablemap, which might fit multiple game-types.
Same for raise too.
OpenHoldem will try to click betpot-buttons if supported by tablemap and casino, but if this fails it will swag.
They are usually only special characters in a comment and can be ignored.
Thanks to BillW for the suggestion.
Secondary formulas get handled before the main autoplayer functions, because of i86 popup-handling, and therefore a secondary formula that was always true could block all other autoplayer actions.
This has now been fixed.
Thanks to Johnny and FqFq for reporting.
OpenHoldem prevents now "checking" if the user mis-scrapes the call-button as "check" and then decides to "check" if there is a positive amount to call.
Restoring the window focus and mouse position now only for offline simulations like ManualMode, OHReplay, PokerAcademy, PokerTH and PokerSnowie convenient for the userbut no longer for real casinos, as regularly jumping back to the same position was an easy and reliable bot-flag.
Thanks to N4rk0 for the suggestion nearly 6 zears ago.
OpenHoldem will now automatically choose an appropriate method 1 try to click allin or maxoptionally followed by clicking raise if allinconfirmationmethod is non-zero.
This new behaviour tries the most fail-safe and most human-like methods first and in addition reacts flexibly to the options available.
Thanks to Fqfq for telling us about a casino where he usually had to "swag", but to use a button when the raiser had him covered.
This has now been fixed.
Thanks to Plutus for reporting.
Thanks to Moby for finding and explaining the problem.
Assume you have handlists numbered from list0 to list100 or anything else each one containing a N-percent-range.
Now we also sleep longer when we have no cards folded or if we are not seated at all to optimize CPU-usage.
Inspired by an old suggestion of Zippy.
This affected the results a bit very very little for small NITs.
Thanks to FqFq for reporting.
just click for source to Winlo for reporting.
Thanks to OpenGeek for providing replay-frames.
But during the sit-down-phase of a tournament, this improved behaviour could break tournament-detection with the consequence of incorrect blind-locking later-on.
To fix this problem we do now wait for a game going on before considering the blinds.
Special thanks to OpenGeek again for his replay-frames.
Thanks to Beutel for reporting.
We have ttlimits for the titlec0limits for a region at the tablec0bigblind etc.
No 10 extra regions needed.
This has now been fixed.
Thanks to Beutel for providing replay-frames, TM and log and helping to test.
Thanks to Pawko for his detailed explanations and replay-frames.
This has now been fixed.
Thanks to OpenGeek for reporting.
This was probably the memory-leaking and slowness some users experienced.
Also added a counter for GDI-objects to detect problems like that automatically in the future.
This buffer-overflow has now been fixed.
Special thanks to Want2Learn for his blind-guessing logic and to OpenGeek for a complete list of PokerStars blind-levels.
In case of ManualMode now by title-string only and no longer by high blinds.
Now a player will be considered active if pXactive or uXactive or both are true.
Thanks to Ares for the suggestion and the explanations.
Thanks to Moby for the help.
In the past we had 3 different ways to detect handreset combined with a tablemap-symbol "handresetmethod".
As soon as one of the chosen handresetmethods fired a handreset got detected.
This lead to lots of incorrect handresets by occluded tables especially for beginners and as a consequence to a reset of game-history.
The old tablemap-symbol "handresetmethod" is article source depricated.
Thanks to FqFq for reporting.
Thanks to OpenGeek for reporting.
This has now been fixed, Thanks to Ferfran for reminding us.
This has now be changed.
Thanks to Winlo for reporting.
Thanks to AndreGoose for reporting.
Thanks To AndreGoose for reporting.
Thanks to Qwerty for providing several log-files and to Invader11 for helpful replay-frames.
DLL and all symbols will now work with PT4 out of the box.
Future development wil concentrate on PT4, as PT3 is outdated and no longer officially supported.
This has now been fixed.
Thanks to PyBotter666 for reporting.
Thanks to Pawko for reporting.
Thanks to BillyJohn12 for reporting and to Beutel for helping us to reproduce this bug.
This is a debugging-feature for developers only.
Now the file-size is back to 2.
Thanks to Ferfran for reminding us that this part of the heavily rewritten editor still did not work.
Thanks to Invader11 and BillyJohn for reminding us.
Thanks to AndreGoose for reporting.
These symbols are especially meant for opponent-modelling with PokerTracker, etc.
Also dealer and user and we already had raischair, headsup and chair-numbers 0.
Thanks to SamFisher for reporing.
This affected especially the symbols Raises and Calls.
Thanks to Moby for reporting this bug.
Thanks to Fasenderos for reporting.
This has now been fixed.
This has now been fixed.
Thanks to R2D2 and Lavezzi for providing large formulas to reproduce this problem.
Thanks to Pippo21 for reporting.
This has now been fixed.
Thanks to Fasenderos for reporting.
Thanks to Ryuk33 for reporting.
Thanks to goodmood for reporting.
Thanks to BruceLee, Fasenderos, Lavezzi and OpenGeek for reporting.
This was our main problem left and has now been fixed.
Improved logging : add a log warning when the slider's handle couldn't be found.
Thanks to opengeek for reporting.
This has now been fixed.
The OpenPPL-library will be loaded in the background and all symbols are automatically available both for OpenPPL and OH-script-users.
For details please have a look at the OpenPPL-manual.
Thanks to PkrBot and Triple for providing some new stats.
Now you can adapt the payout-structure at run-time, depending on casino, game-type, number of players.
Thanks to Querty for the suggestion.
Thanks to SuperBlak and Saireks for reporting, to OpenGeek for some replay-frames and especially to Maniaco for having a good idea that put us in the right direction.
Thanks to Maniaco for finding the bug and explaining the proper way.
Thanks to SuperBlak for reporting.
Thanks to PyBotter666 for reporting and suggesting the changes.
Therefore we reset the counter of stable frames to https://chakefashion.com/best/poker-best-game-ever.html after actions to avoid multiple clicks within a short frame of time if the casino does not update its GUI fast enough.
We had this safety-measure in the past, but somehow it got lost when we rewrote large poker bot software of the autoplayer.
Thanks to PkrBot for finding this problem.
Having OpenHoldem and its scraper-directory at such pseudo-drives could lead to crashes.
We do now use PathIsNetworkPath to check that and turn the fiel-system-monitor off.
Thanks to PyBotter666 for reporting that problem.
Thanks to Ryuk33 for reporting.
Thanks to Ryuk33 for reporting the assertion.
This take into account the windows task bar.
If the task bar is set to "hide", you still get the full size of the screen.
Thanks to Nik0 for reporting.
Please use nopponentstruelyraising instead.
Thanks to Nik0 for reporting.
Also showing a warning on incomplete PT-config when clicking the "Test"-button.
Thanks to Nahman for helping with mono-spaced fonts.
Thanks to BruceLee for reporting.
Thanks to Nik0 who showed us a screenshot with the error-message.
Special thanks to Nahman for providing the patch.
Thanks to PkrBot for reporting an assertion.
Thanks to Nik0 for reporting.
Same for the validator.
Thanks to BruceLee and R2D2 for reporting problems.
Thanks to Kake118 for reporting and to R2D2 for providing a tablemap and a replay-frame to reproduce the problem.
Thanks to Lavezzi for reporting.
Thanks to BruceLee for pointing out some inconsistencies.
Thanks to Andrewex who reported that hand-lists got affected.
This has now been fixed.
Also removed the option for max number of log-symbols in the white box.
This was a very rarely used feature and too much log-symbols caused an occlusion of the community cards.
The unchangeable default is now 3.
Thanks to Lavezzi for providing a replay-frame and tablemap.
This work has now been completed.
Thanks to SuperBlak for reporting and for providing replay-frames and TM.
However didchec can only be 0 or 1 poker-logically.
We changed that now.
Thanks to Lavezzi for reporting this deficit.
They had been forgotten when we reimplemented the parser and evaluator for OpenHoldem 5.
Thanks to Lavezzi for reporting.
Thanks to Mariano268 for reporting.
Thanks to Papa05 for reporting.
Previously we needed to see both cards and buttons to make sure that it is our turn and not opponents cards at showdown.
Now we only need to see cards when it is clearly not showdown.
This change does not affect real casinos, but is meant for confused newbies that simulate with ManualMode.
These regions should return true if no card is present, but false for card-faces and cardbacks.
Recommended usage: single pixel, colour-transform, background-colour, positive radius.
Special thanks to Ares who updated the "official" maps.
Thanks to R2D2 for reporting.
Thanks to Ares and Nik0 for reporting and providing replay-frames.
This will affect the DLL-interface.
Having multiple constants for the same purpose is simply bad.
Thanks to Fqfq for providing the code.
Thanks to Fqfq for providing the code.
In the past the scraper took 95%-98% of CPU-usage according to our measurments with VerySleepy a profiler and especially text-scraping was very costly ~80%.
To improve things we tried to reduce scraping without missing any info.
Similar for bets and balances after our first action only for dealt playersfor betpot-buttons and slider only when it is our turnetc.
Thanks to Fqfq for reporting.
OpenHoldem will now sorry, best numbers to go for on roulette right! the last recently used file on startup again.
Now OpenHoldem will disconnect, reload the tablemaps and connect again if there are updates in the scraper-directory.
Thanks to SuperBlak for reporting.
This way OpenHoldem will still behave in a stable way in case of occluded tables, but will also react flexibly on changing userchairs table-changes in MTTs and simulations at ManualMode.
You will need one extra-instance for popup-blocking and a minimalistic tablemap for every window that shall stay alive.
The old and still implemented symbol "nopponentsraising" also counted "blind-raisers" according to Ray E.
This regulary caused confusion and problems e.
Thanks to Spew for finding this problem.
Thanks to MrEquity for reporting this race-condition and providing the fix.
Thanks to OpenGeek for reporting and to MrEquity for providing a screenshot of the call-stack.
Thanks to Fqfq for reporting.
Thanks to Marquitos for reporting.
This rare case affected especially simulation-software like ManualMode and has now been fixed.
Thanks to Fqfq for reporting.
Thanks to CiderTime for reporting.
Thanks to Fqfq for delayed cbet pokertracker />Thanks to Angelus for reporting.
Thanks to Mariano268 for reporting.
Formerly Meaning Now AK AK suited AKs KA AK offsuited AKo AK + AK both AKs + AKo This change became necessary because the old format was non-standard and counterintuitive and we needed to unify the formats of OpenHoldem and OpenPPL handlists.
Thanks to FpTrader who reminded us about incompatibilities between these two formats.
This symbol got mainly developed for OpenPPl to support more easy and more readable translations and more readable log-files, but it can also be used at OH-script-level of course.
This has now been fixed.
Thanks to R2D3 and Pawko for reporting and providing screenshots.
This has now been fixed.
Thanks to R2D2 for reporting.
This problem has now been fixed.
This has now been fixed.
This makes hoppers more reliable, as we don't have to worry if the lobby is active or if any casino-table pops up randomly and steals the mouse-focus.
The positions of the regular tables will then start at bottom-right of the screen.
We prevented this by a sanity-check, but unfortunately this safety-check did also depend on some potentially uninitialized data depending on multiple threads.
This has now been fixed and the crashes on startup can no longer get reproduced.
This has now been fixed.
This has now been fixed.
Thanks to Fqfq for reporting.
OpenHoldem used a default-value instead.
This has now been fixed.
This has now been changed and we check for old features very early.
This feature is also available via the exclamation-mark-button in the toolbar.
Thanks https://chakefashion.com/best/what-is-the-best-betting-strategy-for-blackjack.html Triple for finding it and suggesting a fix.
Version-1-tablemaps outdated for about 4 years always caused mis-scrapes and needed to get fix before getting used.
Even worse: corrupted tablemaps could incorrectly get detected as version 1 and then get auto-corrected.
This could lead to crashes.
To avoid problems like these we do now terminate after a warning.
We do now show an explanatory message-box if enabled and make sure that the critical code won't get executed.
Getting rid of WinHoldems one-line-summary and printing the info in a far more verbose format.
Special thanks to Marchigno who did a large portion of the coding.
This has now been fixed.
Thanks to Papa05 for reporting.
Thanks to WaveLen for finding this bug.
This did affect PT-stats-updates and has now been fixed.
Thanks to WaveLen for finding this bug and providing a patch.
If enabled the position will be checked and if necessary corrected once per heartbeat.
Thank you to Ares who provided us exact steps to reproduce the problem.
OpenHoldem could also incorrectly go allin in some cases.
Thanks to Postenjak for finding both problems.
This has now been fixed.
Thanks to Triple for reporting.
Depending on thread-scheduling it could happen, that this reset was out of order and got executed after "minor" resets handreset maybe.
This issue has now been fixed.
Thanks to Papa04 for reporting.
Others used to decide to "call" if it was free to call check.
This caused problems with the action history-symbols didchec, didcall, prevaction.
Therefore we do now consider the amount to call when modifying these symbols.
Thanks to Mesta for bringing this problem to our attention again.
This affected the PokerTracker-thread.
Thanks to WaveLen for providing us a strange log-file that pointed us to the error.
This has now been fixed.
Thanks to AlCapowned for providing a replay-frame and to Daniel for also reporting this problem.
Thanks to Karamba1 for reporting.
Therefore we wrote some table-positioning functions that arrange the tables without overlap and work for different-sized "tables" lobby too.
A big thank you to Ares who found a very ugly bug that got temporary introduced.
This avoids superfluous validator-warnings.
Thanks to FpTrader for reporting.
Thanks to Marchigno for reporting.
This lead to a popup on start-up "Unable to load DLL.
This has now been fixed.
Thanks to Lavezzi and Daniel for reporting.
The very few use-cases for it can better be handled by OpenHoldem directly.
To be done in one of the next versions.
This has now been fixed.
Thanks to Tobag for reporting and for suggesting a fix.
Thanks to Tobag for reporting.
This has now been fixed.
Therefore PT-symbols did not work.
Thanks to JokeDoke for reporting, Hapil for helping us to find the bug.
This has now been fixed.
Thanks to Daniel for reporting.
Therefore rankhi, ranklo, etc.
This has now been fixed.
Thanks to Daniel for reporting.
This has now been fixed.
Protect I86 region clicking with the mutex.
This way the users can now extend the queries pretty easily without depending on the update-cycle of OpenHoldem or having to rebuild everything.
This has now been fixed.
Thanks to AlCapown3d for reporting.
We do no longer calculate it directly but combine the values of rankbitsplayer and rankbitscommon.
However we confused bitwise AND and OR.
This bug did also affect the values of srankbits, s rankhi and s ranklo.
Thanks to FpTrader for reporting.
This has now been improved.
Thanks to Rehlby for reporting.
This optimization was no big-deal for production mode, but it confused lots of beginners in development mode.
Therefore we do now always query stats if we are connected to a table.
Removed these useless options rather than adding even more code for consistency.
The complete list of text-selection-methods: 'Sgl Click', 'Dbl Click', 'Triple Click', 'Click Drag' and 'Nothing'.
Thanks to Mesta for providing the patch.
Thanks to Danutzz for finding this bug and suggesting the fix.
This has now been fixed.
Thanks to FpTrader for reporting.
Now it always starts when OpenHoldem connects to a table.
Thanks to AleX-YaR for reporting and to SteveMoore and Querty for helping to locate the problem.
This has now been fixed.
Thanks to Daniel for reporting and to Pingvvino for helping to locate the problem.
This became necessary to support fast-fold-games like "Rush".
Thanks to Relhby for reporting and to Querty and Pingvvino for helping to fix it.
It analyzes a sequence of game-states and then saves handhistories in IPoker-format to the "handhistory"-subdirectory.
Unfortunatelly the developer who was responsible for that feature declared it "finished" about three years ago and then mysteriously disappeared from the project.
As it turned out there were some problems left and the click at this page was a complete mess.
We finally managed to fix a good portion of obvious problems, but our main aim was to clean-up the continue reading a bit, so that everybody who is interested in this feature can help to improve it.
This has now been fixed.
Thanks to Querty for reporting.
This has now been fixed.
Thanks to PyBotter666 for reporting.
Thanks to ZooBoy for finding these bugs.
As a consequence it worked only for one decision but did no restart.
This problem has now been fixed.
Thanks to Nik0 for reporting.
This has now been fixed.
This has now been fixed, so that OpenHoldem created at least empty default functions.
Thanks to Ess5 for reporting.
However when it found more then one it could even create yet another one.
This has now been fixed.
Thanks to Ess5 for reporting.
This dependency has been removed for people with other development tools.
Thanks to Ess5 for suggesting this change.
Thanks to AlCapown3d for finding the problem.
However go here was duplicate data, so we could simply fix the problem by cleaning up the data-structure.
Thanks to R2D2 for reporting the problem and providing us some helpful screenshots.
This change affects the interface to custom scraper-preprocessor-DLLs.
Thanks to SuperBlak for reporting.
Thanks to Nik0 for reporting.
This behaviour was not desired and has now been fixed.
Thanks to Krishot for finding that problem.
This improves especially automatic blind-locking, be it for the current hand tournament or for the entire session cash-game.
A nice side-effect: most if not all tablemaps should now work for both cash-games and tournaments without any special measures.
A big thank you to Rominus, Qwerty, Nik0, R2D2 and GUI, who provided lots of helpful title-strings of real casinos.
Only the autoplayer has to be turned off, as that is critical.
This should now have been fixed.
Thanks to Topic7 and Brass Knuckles for reporting.
Note: This solution might lose some game-history resetbut that is perfectly acceptable for development and hot-plugging of TMs won't happen in production.
Thanks to R2D2 for reporting that problem.
It detects common PEBKACs, like not being connected, an unknown user-chair or no opponents.
Furthermore we removed the option to load tablemaps manually, because there no longer is any need to do so.
Just put them into the scraper-folder and OH will load them automagically.
There will be a warning on old formulae and the user will need to make some small changes to his formula set.
Is is now possible to set the flags of the flags-toolbar by sending window-messages to OpenHoldem.
This works like connecting to a poker-table see USB-Freaks tutorialbut with 0x8005 as message-ID for setting a flag and 0x8006 for resetting a flag and with the flags number as parameter.
The autoplayer won't act if one mandatory board-card is missing e.
The ini-file has to be placed in the OpenHoldem-directory.
The filename does not matter, but there must be only one such file.
Therefore they won't get updated during a session.
Basic stats get loaded at the beginning.
They won't get updated for people with lots of hands, because we don't expect any real changes.
However basic stats will update during a session once every 15 minutes for players with few hands, so that we become reasonable basic stats for unknown opponents as soon as possible.
This behavious does also lead to a significantly improved performance of the PokerTracker-thread.
A big thank you to KaeKruse, Bo858585, termitapalahermita and Rumburak for providing some lots!
All the other work done by.
Thanks to CakeWalk, BotForSale and Postenjak for reporting the inaccuracies.
This could lead to ugly misscrapes and bogus data.
Therefore we do now check if the user is still playing before updating nbetsround and nbetsroundX.
Thanks to Relhby for reporting.
This could lead to funny mouse-jumps if another application moved the mouse inbetween.
Thanks to Pingvvino for finding the problem and providing a fix.
This has now been fixed.
Stopping the thread won't happen that often in production mode and this optimization is not needed for development-mode, but only confused beginners in the past.
We don't want that shit, not even for backward-compatibility to WinHoldem.
Thanks to JumpingFences for pointing this out.
There is no need to disable it, as all functions are paramater-less, so the result will always be the same Disabled symbol-caching just caused slow evaluations and confusingly large log-files we have seen 5 MB for a single action.
Who uses WinScrape nowadays?
PokerPro didn't get used at all, but did complicate the code autoplayer, scraper, symbols.
Besides of that the server is closed source owned by Ray E.
Bornert, the protocol is undocumented, and PokerPro did no longer work for SNGs due to changes in the protocol.
So we got rid of it.
People who need them can create a UDF for them, but they clearly are not necessary for the majority of users and don't deserve an extra settings dialog.
There is no need to disable them.
We do now lookup the Windows directory for that.
Thanks to Ukawtf for providing the patch.
It is unusable for SNGs and for cash-games OH already provides the ability to auto-lock-blinds for the current hand, and after N hands for the entire session.
A good bot should do this automatically, there is no need for an option like that.
If all necessary options are specified the DB will be loaded automatically.
This did only work on some casinos where you can select your chair and is superfluous, as OH knows the chair as soon as cards and buttons are seen.
The only reason for this functionality: without user-chair OH didn't click the auto-post-button.
But as we change the autoplayer anyway it is IMO better to improve the autoplayer and get rid of "Force Chair".
There simply is no need for that.
The options to control it simply are superfluos.
But we keep them for internal use only.
Always loading formula and interpreter, if a formula is specified.
Removed the superfluous extra check-boxes.
Always load it, if name is specified.
As a consequence the symbol nopponentsmax became superfluous too and we removed it.
This is a reasonable default, so the option is not needed.
These features make OH more reliable, so there is no need to turn them off.
It has to be included in your OH-script-code if you want to use it and OpenPPL will automatically append that file.
Previously it could happen that people used these functions very early before the pointers got initialized e.
This simplified the code and looks more clean.
Better use a function to estimate future pot-sizes.
But there is a better way to achieve the same behaviour: we do no longer reset dealposition, so that symbol became superfluous.
Just start OH and a casino and OH will connect.
However OpenHoldem still supports the ability to connect by Window-messages as described in the manual for the people whos hopper cares about connections.
This delayed cbet pokertracker to a dead-lock.
But during the sleeping-time it is possible that another table pops up and the foxus gets lost.
We reversed now the execution and do first sleep, then check the focus and then immediatelly enter the betsize.
Thanks to Postenjak for reporting.
This has now been fixes.
This way the evaluation doesn't terminate and we can continue with a "reasonable" value.
This is especially important for the first use of a symbol or for debugging of complex formulas, where the initialization can not be guaranteed.
This way is more robust for OpenPPL-users, especially for OpenPPL-symbols in memory-expressions.
Full implementation OpenScrape + TM in OH 2.
Thanks to Nik0 and Humanista for finding the problems.
Thanks to Rominus for reporting.
There is now click the following article extra tab in preferences that enables the user to specify what exactly to log.
This way we can play all cards face-up at PokerAcademy.
Thanks to NoDBerrHyPn0 for suggesting this change.
We added now a warning for missing sitenames.
Thanks to Folder for reporting the issue and to Strikles for finding the bug.
Thanky to VitaliKK2005 for providing the patch.
This work gets now done in a new class CHandResetDetector.
Thanks to Nik0 for identifying some critical ones.
This took some time to get detected, as they get rarely used.
Thanks to Vasyatko for reporting the bug and for providing replay-frames to reproduce the problem.
Thanks to Qwerty for submitting the patch.
This has now been fixed.
Additionally a symbol "randomheartbeat" got introduced.
Thanks to StangelNator for reporting.
This has now been fixed.
There also is a new auto-player-option "click-delay" to configure the timing.
Thanks to Querty who submitted the patch.
We fixed it by completely disallowing empty expressions inside other expressions.
Only standard formulas, that don't get used are allowed to stay empty.
Thanks to BrassKnuckles for reporting the problem.
This has now been changed.
Thanks to Ljmj for submitting the patch.
We do now prevent this, throw an error and stop the autoplayer.
Thanks to Stangelnator for reporting the bug and providing useful info.
This got now fixed.
Thanks to Gonhilda and CrumbleSunday for reporting.
Thanks to Vasyatko and Want2Learn for reporting.
Thanks to Qwerty for reporting.
This has now been fixed.
This caused a buffer oberflow in case of large delayed cbet pokertracker />Thanks to KaeKruse for reporting the bug and providing a formula to reproduce it.
This caused false positives.
Thanks to MasterNet for reporting.
This caused a warning in debug-mode and got now fixed.
Without it clicking max, then raise didn't work at some casinos.
This is a bug, current bets should not be splitted, but only the common pot.
The bets of folded players should be given back.
Setting the string to "user.
Thanks to JumpingFences for fixing the bug and to BillW for testing and more info the fix.
This has now been fixed.
This caused problems with the code to detect blinds and with the ICM symbols.
Thanks to JumpingFences for reporting the problem and fixing the bug.
Thanks to kTrader for reporting.
Thanks to BadHabit for reporting.
This has now been corrected.
Special care has been taken for situations that are headsup or become headsup.
Thanks to Mjoe2 for reporting this old problem again and providing a good screenshot that motivated us to do the fix.
This has now been fixed.
Thanks to Mad4IT for reporting.
This was pretty harmless, but threw an assertion in debug-mode.
Thanks to Gecko for motivating me to fix it.
Thanks to Ljmj for reporting the problem and for providing the fix.
Trying to fix this issue stupid user with improved warning messages.
Nothing more we can do.
However some other symbols like nbetsroundX get now adapted for heros action, assuming that his action gets executed correctly.
Thanks to Gecko for "motivating" me to fix this "bug".
This has now been changed.
Thanks to Trom for reporting.
This has now been fixed.
Thanks to CrumbleSunday for reporting.
Thanks to Bibi34 for reporting.
Thanks to Vlad2048 for reporting.
Thanks to Mad4it for reporting and helping to find the bug.
Thanks to Sturmzealot for reporting.
Thanks to BillW for pointing out the problem and for doing some research on Rays original design.
Thanks to Gabber2k for providing the fix.
Thanks to Nomade, Skyzzo and Winngy for their help with testing and replay-frames.
This was mistakenly removed in the 2.
That has now been fixed.
This has now been fixed.
Calling the rebuy-function has now been moved from auto-player to the heartbeat-cycle.
To avoid this we do now reset the counter for stable frames after autoplayer-actions, as we expect some changes to appear.
Thanks to Nomade for finding the bug and providing the fix.
There could be cases, where somebody raises and SB folds and the blinds do suddenly double-up.
Still needs further work, as the input from the scraper-engine seems to be quite dissatisfactory, at least when testing at PokerAcademy, but that may be related to missing stable frames.
Thanks to Nomade for providing replay-frames to reproduce the problem.
As a default the checks are enabled for newbies, but the not so critical ones can be disabled by experienced users.
Replaced it with Playbot by Matrix.
Please refer to the docu for more information.
Please refer to the docu for more information.
This is primarily useful for automation in hoppers.
Sample code in the docu.
The scraper engine will scrape all of c0pot0-c0pot9 and set the "pot" symbol to the highest scraped value.
Kind thanks to spud from Lab 1.
Some casinos have started displaying unusual information in various regions that do not have an obvious way to be handled with the current OH design, other than scraper override.
One casino, for example, displays pots like this "150 + 300 ".
Scraper override is intended to be used with DLL injection or chat box parsing techniques, and what is needed here is a way to massage the transform engine's output before it gets converted internally into consumable numbers.
It is different from scraper override, in that the string types that come out of the transform engine are passed to the DLL, rather than the final resultant types doubles.
This makes the interface very straightforward.
The scraper engine will pass transformed strings to a user-coded DLL, the DLL can do whatever massaging is necessary, and then the engine will continue with what the DLL passes back for further processing.
In the above example, the scraperpre DLL could be used to simply strip everything off of the scraped pot string after + or.
The engine would then get "150" back, which would then be processed into the correct double type.
Thanks to Skyzzo and Ganadai for reporting.
That code has now been moved from CGamestate to CSymbols and the info gets calculated as part of the "playersraising"-info, which is known to be working and pretty robust.
Got fixed, but the code is a bit messy.
We hope, that improves the swag-problems.
This usually crashed the evaluator-engine, which had to operate on invalid data.
So it could be smaller than "elapsedhand" and"elapsedauto", which both got only initialized once, when OH connected to a table, which caused validator-errors.
We removed that second reset of "elapsed" to avoid that issue.
This modification doesn't really change the nature of "elapsed", which measures the session-length, as in practise the userchair gets detected very soon after the connection to a table.
This feature did also detect some typos in rules for the validator, which have been fixed now.
This was the source of an ugly race-condition; for low NITs the iteratorthread could already be finished when it got marked as running.
This killed the iterator in future heartbeat-cycles.
We swapped now the two instructions.
Thanks to SuperTramp for finding the problem and suggesting the fix.
DLL: Callback-pointer for custom chat-messages was missing.
We do now consider players as dealt, if they are active e.
Strictly speaking this is not really correct e.
Thanks to SamFisher for reporting it.
The old behaviour was not really a bug, but caused some confusions for PokerTracker-users.
This has now been fixed.
Thanks to Serax for reporting the new sites and providing the code.
Thanks to epo for finding and fixing the bug.
We do now start at the first player with non-zero balance after the last known aggressor, take him as the "oldest" bettor and then do a circular search for callers.
Thanks to Brdhse1 for providing the fix.
Thanks to Brdhse1 and Tompalainen for reporting it.
Some mystrious 44-byte-blocks remain.
Thanks to PoundSand for reporting it.
Thanks to PoundSand for reporting it.
Tournament-players will need to use the old Poker-Pro-server 2007.
Messagebox will give a hint.
Thanks to Epo for reporting.
OH does now search for the highest bet starting from the last known raiser instead of the SB.
DLL- and Perl-programmers have to take care about that rounding-problem themselves.
Thanks to epo for reporting it.
Bounds click at this page added to prevent this occurrence.
Previously, the right and bottom edges of the rectangle were ignored, both when being drawn in OpenScrape, and when being used in transforms in OpenHoldem.
The implications of this is that v1 regions require updating, and will be handled automatically in OpenScrape.
The file version for.
Thanks to Skyzzo for finding it.
This will allow the code to recover quickly if it happens to mis-scrape a name when originally connecting to a table.
Thanks to Booster for the patch.
Thanks, flounderhead, for the find AND the fix!
Thanks to papa05 for finding the problem.
Thanks to Nick Coldhand for identifying the issue.
Thanks Maverick, for the fix.
Thanks to Pete for the find and the fix.
We now take the OpenHoldem-installation-directory to search for versus.
Thanks to Want2Learn visit web page reporting it.
Thanks to pokerweeny and gman for reporting.
Thanks to Oskar for reporting the bug.
The settings that might be saved in the registry from previous OpenHoldem versions are deprecated and are now ignored for these methods.
SWAG timings are still set in OpenHoldem preferences, as usual.
Opening a version 1.
If these methods are not specified in the.
This is a bitmapped integer; only one of the selected scrape changes needs to occur in order for the scrape to be considered a "hand reset".
The values below are in hexadecimal format, but the value assigned to the "handresetmethod" symbol must be specified in decimal base-10 format.
As an example, if you want to instruct OpenHoldem to treat a change in dealer button OR a change in player cards as a "hand reset", then "handresetmethod" should be set to 5.
If you want to instruct OpenHoldem to treat only a change in dealer button as a "hand reset", then "handresetmethod" should be set to 1.
If, for example, pXdealer does not match, then the scraper engine will check uXdealer for a match.
Thanks to ZeuZDK for the patch.
Reference implementations of these files are provided in the source code and with the binary distribution.
Anyone can now modify these DLLs to add extra functionality queueing of requests?
Included in these implementations is Arkayn's suggestion delayed cbet pokertracker use the windows API function "AttachThreadInput" to ensure the correct target window receives the input.
This external DLL can be used to override the results of the internal scraper engine.
This DLL is called immediately after the internal scraper engine finishes its pass every heartbeat, and the current state of the internal scraper is passed to the DLL for inspection and modification.
A reference scraper DLL is provided in the source code as a starting point.
An obvious use of this would be to hook or inject the target casino client to retrieve better state information than that which could be collected using the built-in pixel scraper.
The DLL to load is specified by the 'scraperdll' symbol in the.
Setting this string to "True" or "Yes" will enable balance cleansing, any other value or the absence of this string will result in no balance cleansing.
Thanks to Nick Coldhand for the patch.
More can be added as it becomes clear that it is needed.
The default behavior is to stop checking a given stack when there is no match, and to stop checking all stacks when the base chip for that stack does not match.
This is only valid when a region specifies the 00, 01, and 10 locations only.
This will bypass OH's automatic detection of the user's chair, and set it to whatever you specify.
Spew - Corrected error in ICM::GetChairFromDealPos method introduced in 1.
Champ OpenHoldem - Eliminated artificial limitations on the number of font or hash records that can be present in any given tablemap.
Previously this was set to 512 for each.
Identification by ZooBoy, patch by Elvis.
The rename and new operations did not check for uniqueness Spew - Added range check in CTransform::DoPlainFontScan to correct out-of-range error with large fields more than 169 pixels wide.
This bounds violation can and will cause sporadic access violation crashes.
Thanks to Nick for finding the problem and providing the.
Identification of problem and submission of patch by elvis.
Matrix - Fixed problem of seeding of RNG.
Spawned threads were not seeding the RNG pseudo-randomly.
This has been replaced by minidumps.
Unique session IDs are in the range 0.
N, as small as possible.
TheHighFish - Some preferences setting got not saved correctly.
MAINTENANCE: - Complete reworking of thread model to make use of critical sections more intuitive, and to improve reliability of code.
Current thinking is that thread concurrency issues are a source of the current spate of crashes, this reworking addresses those concurrency issues.
Specifically, the following classes are now fully encapsulated with access to member variables being provided via accessor and mutator functions.
Access to class members is strictly limited to the published interface, and is enforced at compile time via private class sections and const-ness checks.
Critical section handling is also now within the class and is used to serve the relevant mutator functions.
Classes that are not included in the list below will be fully encapsulated at a later date.
This feature requires dbghelp.
This file should be placed in the same directory where OpenHoldem.
Update of main window best action, especially is much more timely.
Locks and unlocks all now use this single mutex instance.
Thanks, pokerbandit Matrix - Don't clobber the hand number for the first frame of a new hand - Make the i86 button work.
Thanks Eesahe Matrix - Corrected opening of formula to not require exclusive file access Thanks Spud OpenHoldem - Associated the OpenHoldemDoc class with both ohf and whf file types.
TheHighFish - Perl: Loading interpreter now without restart, when enabled in the preferences dialog.
TheHighFish - The infamous "random crash bug" fixed.
This is due to the fix being based on a substring search of the state, rather than on the first X characters.
Thank you to many people for identifying the effects of this bug, and to quiqsilver for identifying the root cause OpenHoldem v1.
Symbols that are not valid, but syntactically correct, will now be flagged appropriately.
垄ckm", but must 1.
If a decimal point is present, then best poker chip values must be exactly 2 numbers following it.
ZooBoy - Fix assertion failures in ICMCalculator.
ZooBoy - Added recalc of symbols upon press of a flag button OpenHoldem - Changed button states to not require a perfect match on returned values, but rather a substring match.
Thus a button state returning "true1", "true2", etc will work properly now OpenHoldem - Checking headers of OH formulas for missing trailing string " ", which caused incorrect array indices and crashes.
Trying to continue gracefully.
TheHighFish - Possible buffer overflow with reading of window title text has been corrected in scraper.
Thanks, Winngy quiqsilver - Erratic problems with attempting to retrieve Poker Tracker data when using Manual Mode are now fixed.
Thanks, eesahe quiqsilver - Correcting possible issue that can cause a crash.
The WinHoldem format is still recognized, but gets converted automatically when saved.
Slightly modified default bot to reflect this change.
TheHighFish - Added parameter validity checking on all functions in scraper.
When enabled you will see the results of all functions and all the symbols and their values that were accessed by those functions in oh?.
If log symbol are enabled in OH preferences, the information box will be enlarge to allow for 4 log symbols to be displayed while OH is running Spew - Added image transform capability with perceptual difference algorithm OpenHoldem - Added support for jamming the slider handle, but only when both an i3handle and an i3slider are defined in the TM.
TheHighFish - prw1326, Facility for a dll to activate and control individual chair handlists which are then used in the OH prwin calculation.
Unless explicitly activated from the dll normal prwin logic is applied.
Matrix BUG FIXES: - Perl menu: "Reload" command was active, even when no formula was loaded Thank you, JumpingFences.
Same for "Edit" and "Check syntax".
TheHighFish - Formula gets saved under wrong file name jumpingfences - OH opens not on top and not in focus jumpingfences - uXactive fix in 1.
OpenHoldem - New variable originaldealposition added which remembers dealposition even when the user has folded a hand.
Thanks ZooBoy OpenHoldem - A simplification to the pseudo-RNG was made several releases ago, which consolidated the seeding of the RNG into the COpenHoldemApp class.
This has not had the desired effect, and in fact, the pRNG was not being seeded for things such as random button clicking location, and prwin shuffling.
A great deal of code was touched more than I anticipatedso please test carefully.
OpenHoldem - When pressing the green button, a 15 file limit in the scraper directory existed OH would only search the first 15 table maps.
This limitation has been removed.
real casino online best executed, they add your specified text to the log.
You can use this to track which part of your formula is to blame for the action taken by OH.
Strom - Removed "scrapes to name change" and "scrapes to zero balance" from scraper preferences.
For names, if a good name is scraped, the name is set.
For balances, if a good number is scraped, the balance is set, or if "allin" or its variants are scraped, balance is set to zero.
OpenHoldem - Userchair identification now requires 2 action buttons to be present previously, only one needed to be present.
OpenHoldem - Added sanity checks around the SWAG action stream - if focus is stolen from the target window during the four SWAG steps, then the final step confirmation will not be executed.
Thanks, AndreL OpenHoldem MAINTENANCE: - Removed code-clones in registry.
TheHighFish - Replaced exception handling code clones by macros.
Looking for an easier solution.
This is used to determine how OH treats information from the pXactive and uXactive regions.
There is no valid Texas Holdem game state where only one button is visible.
OpenHoldem - For scraper preferences, the number of "Scrapes to change name" and the number of "Scrapes to zero balance" defaults best online slot payout percentage "1", if not already stored in the registry.
Thanks, Nick Coldhand OpenHoldem BUG FIXES: - Incorrect initialization of new hand and new betting round jumpingfences - The correct blind size will now be inferred in a heads up situation.
Thanks, PhunkNugget quiqsilver - ntraightfill family calculation corrected to give correct result when straight present Matrix - Formula Editor dialog changed to prevent higher than list999 being referenced Matrix - Autoplayer will not act if user not playing no cards in hand Matrix - Fixed inconsistent Window Title after disconnecting from table Spew - All "MessageBox NULL.
Was casting resultant component expressions to an unsigned long prior to doing logical evaluation.
Now comparing resultant component expressions to zero prior to doing logical evaluation.
This is used to determine the appropriate site interpretation for the contents of c0pot0.
Note that the X's and x's are not case sensitive.
The purpose of the hand multiplexor is to transfer control to a specific named formula based on your actual 2 card hand.
The X's in the three symbols will be substituted with your actual hand values at time of evaluation.
The first "X" will contain the the rank of your highest hole card, the second "X" will contain the rank of your lowest hole card, and the third "x" will contain either a "s" or "o" more info if your hole cards have the same suit or not.
OpenHoldem will then evaluate the corresponding user defined function and return that value for the hand multiplexor symbol.
If there is not a corresponding UDF defined for a given set of hole cards, then the return result is zero, not an error.
OpenHoldem, thanks to Spud for fix.
The filter shows now correctly Perl scripts and modules.
TheHighFish - Passing pointer to the callback function now everytime to Perl, when a new file gets loaded, instead of only once when the interface is initilaized.
TheHighFish - Assertion failure in CFontDialog jumpingfences - Autopost will now work if the autopost button is not present while sitting out.
OpenHoldem - Fixed code that ensures OH window is brought to top on start.
It now waits for any formula loading and parsing to complete before doing so, which was the behavior prior to the 1.
OpenHoldem - Hand resets are now triggered not only by a change in dealer button, but by a change in handnumber or by a change in the userchair's cards from the previous hand.
OpenHoldem - TheHighFish Fixed bug with floating point division introduced by this change in 1.
TheHighFish - Automatic poker chat for formula and DLL level.
TheHighFish - Warnings have been added when you click the Connect button for common configuration issues.
Font Smoothing, 24+ Bit color, and a check for Title size to catch XP Themes and Font Size settings Spew - Added a check for a card string of "10" instead of "T", to be converted to a "T", in both common and player card rank fuzzy scrapes e.
Toolbar button sometimes stays pressed after Formula Dialog gets closed.
Uncoupled symbols from PokerPro.
This does not include hands of a different rank, such as royal flushes and straight flushes.
Thanks, PokerBandit1 and Winngy quiqsilver - Side pots c0pot1-4 not added to 'pot' and 'potcommon' - fixed Spew - Source code: CTransform class transform.
OpenHoldem - OpenHoldem's main window will now appear on top at launch.
Look at the formula tree, select the "Symbols" tab, and hover your mouse pointer over the symbol that you are looking for help on.
This may help in dealing with those sites that have buttons that are "hard" to push.