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There is alot of good information out on the interwebs about gearing up a resto shaman. This site. This is pretty much the cookie cutter spec for a resto shaman.. Believe, it is worth the slot. 2. Glyph of Chain Heal: Your Chain Heal heals 1 additional target.. 10 intellect = 6mp5, 3 crit, and 2 spell power.


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Burning Crusade [Guide] Resto Shaman pre-Karazhan gear
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Water(Totem)gate: 5.4 and the Resto Shaman Controversies – healiocentric
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Should You Play RESTO SHAMAN in BfA 8.2.5 or 8.3

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Updated spell haste section with new mechanics in Patch 2.4 (3/26/200 * Added great idea for. Added two new healing trinkets from Sunwell (2/11/200. To do:. Shaman are best at healing multiple targets that are standing near each. Assignย ...


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Burning Crusade [Guide] Resto Shaman pre-Karazhan gear
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Shaman - Spec for PvE/PvP heals. | TwinStar
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So hooray for being a resto sham in T16.
Just like in T15, there is not one correct way to resto shaman.
Stat priorities, especially how much spirit to take, are entirely dependant on each persons playstyle, situation and preferences.
There are a lot of haste options, but it seems to be the 1 stat shaman are going for, and I treated it as such here.
Mastery is a bit stronger for us this tier, since more of our output is tied to smart heals, but it is still our weakest stat overall.
NORMAL MODE Best in slot resto shaman 2 4 3 โ€” Thok See Note 1 Neck: โ€” Sha of Pride, โ€” Ordos See Note 2 Shoulders:โ€” Seigecrafter Back: Take a guess Chest: โ€” Dark Animus Wrist: โ€” Spoils of Pandaria Hands: โ€” Council of Elders Waist: โ€” Crafted LW, โ€” Ordos Legs: โ€” Crafted LW, โ€” Ordos Feet: โ€” Siegecrafter Rings:โ€” Iron Juggernaut, โ€” Malkorok Main Hand:โ€” Garrosh, โ€” Garrosh Off Hand: best in slot resto shaman 2 4 3 Malkorok Trinkets: โ€” Sha of Pride, โ€” Thok, โ€” Siegecrafter, โ€” General Nazgrim Trinket choices are https://chakefashion.com/best/best-casino-simulation-games-for-android.html interesting this tier.
So in the other spot we have a choice of 3.
There is the usual Static INT with a spirit proc this tier, which is DSoD from Siegecrafter.
Then we have the multistrike trinket from General Nazgrim, and the cleaving trinket from Thok.
DSoD has a static boost to INT, while the other 2 have INT procs, which can be less than ideal for healers.
Unfortunately for us, neither the Cleave nor Multistrike trinket proc off of totem healing, which is a large % of our output.
HEROIC MODE Head: โ€” Thok See Note 1 Neck: โ€” Sha of Pride Shoulders: โ€” Seigecrafter Back: The orange one.
I have seen limited logs from heroic progression shaman with the 4pc, but it is underwhelming so far.
However, if you get lucky and have access to the warforged shoulder and chest off-set to money way in casino best fish make big, the stat gains most likely will outweigh the set bonus.

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Water(Totem)gate: 5.4 and the Resto Shaman Controversies – healiocentric
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Best Azerite for PvE Restoration Shamans - World of Warcraft
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Be the first shaman to reach lvl 60 on your server!
Best race for shaman in WoW Classic Here is our selection of the best shaman race in wow classic for PVE or PVP.
Horde PVE : Troll is an incredibly powerful cooldown for casters, healers, and Warrior tanks in PvE situations.
Horde PVP : Orc - Burst burst burst!
Can use it with trinket.
Horde PVP Elem spec : Tauren : Total Health increased by 5%.
If you want to play Enhancement during all your leveling : then you must choose Orc for and.
For Elemental or Restoration in PvE : Troll is the best out of all the race s.
Moreover, you gain 5% damage against beast with the troll passive, and during your leveling, you will fight a lots of beast s, so its non -negligible.
General Tips for leveling as a shaman Here are some tips to progress quickly during your leveling as shaman in classic wow.
Keep pieces with high Intellect or Spirit that you can use when Healing or when out of combat to reduce the downtime allocated to regeneration.
Replacing Totems for every single mob you kill will slow you down.
If a Mob has 2.
Mobs out in the open world generally have a higher movement speed and higher attack speed than you.
If you were to stand still and trade hits with a mob back and forth you may end up trading 1 of your Auto attacks for 2+ of theirs.
If executed properly, proper Earthbind Kiting allows you to trade 1 hit for 1 hit with a target, drastically reducing your damage taken while not reducing your damage at all since you are monitoring your natural auto attacks with the swing timer.
It displays four totem icons that you can click to summon totems.
Use a tool that can share insights such as EPH and EPM and Average XP per kill.
This is useful for swapping back and forth a spirit set.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 4%.
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 4%.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 6%.
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 6%.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 8%.
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 8%.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 2%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 2%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 3%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 3%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 4%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 4%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Next level: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Reduces damage taken from Fire, Frost and Nature effects by 4%.
Next level: Reduces damage taken from Fire, Frost and Nature effects by 7%.
Reduces damage taken from Fire, Frost and Nature effects by 7%.
Next level: Reduces damage taken from Fire, Frost and Nature effects by 10%.
Increases the damage done by your Fire Totems by 5% Next level: Increases the damage done by your Fire Totems by 10% Increases the damage done by your Fire Totems by 10% Next level: Increases the damage done by your Fire Totems by 15% Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell.
The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell.
The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 0.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 0.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 0.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 1 sec.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Next level: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 2% Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 2% Next level: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%.
Next level: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%.
Next level: Increases the critical strike for roulette best fun free online of your Lightning Bolt and Chain Lightning spells by an additional 6%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
Reduces the delay before your Fire Nova Totem activates by 1 sec.
The Focused Casting effect prevents you from losing casting time when taking damage.
Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Next level: Gives you a 66% chance to gain the Focused Learn more here effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Gives you a 66% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Next level: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Next level: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.
Your offensive best in slot resto shaman 2 4 3 crits will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.
Next level: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Next level: Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
Next level: Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.
Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.
Next level: Increases your chance to block attacks with a shield by 3% and increases the amount blocked by 15%.
Increases your chance to block attacks with a shield by 3% and increases the amount blocked by 15%.
Next level: Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.
Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.
Next level: Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Next level: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 https://chakefashion.com/best/best-cape-slot-osrs.html />Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by go here and reduces the cooldown of your Grounding Totem by 2 sec.
Improves your chance to get a critical strike with your weapon attacks by 1%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 2%.
Improves your chance to get a critical strike with your weapon attacks by 2%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 3%.
Improves your chance to get a critical strike with your weapon attacks by 3%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 4%.
Improves your chance to get a critical strike with your weapon attacks by 4%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 5%.
Reduces the cast time of your Ghost Wolf spell by 1 sec.
Next level: Reduces the cast time of your Ghost Wolf spell by 2 sec.
Increases the damage done by your Lightning Shield orbs by 5%.
Next level: Increases the damage done by your Lightning Shield orbs by 10%.
Increases the damage done by your Lightning Shield orbs by 10%.
Next level: Increases the damage done by your Lightning Shield orbs by 15%.
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
Next level: Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.
Increases your chance to dodge by an additional 1%.
Next level: Increases your chance to dodge by an additional 2%.
Increases your chance to dodge by an additional 2%.
Next level: Increases your chance to dodge by an additional 3%.
Increases your chance to dodge by an additional 3%.
Next level: Increases your chance to dodge by an additional 4%.
Increases your chance to dodge by an additional 4%.
Next level: Increases your chance to dodge by an additional 5%.
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 15% for your next 3 swings after dealing a critical strike.
Increases your attack speed by 15% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.
Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.
Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Increases your armor value from items by 2%.
Next level: Increases your armor value from items by 4%.
Increases your armor value from items by 4%.
Next level: Increases your armor value from items by 6%.
Increases your armor value from items by 6%.
Next level: Increases your armor value from items by 8%.
Increases your armor value from items by 8%.
Next level: Increases your armor value from items by 10%.
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Next level: Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.
Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by online poker the sites Flametongue Totem by 12%.
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Next level: Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
Next level: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Increases the damage you deal with all weapons by 2%.
Next level: Increases the damage you deal with all weapons by 4%.
Increases the damage you deal with all weapons by 4%.
Next level: Increases the damage you deal with all weapons by 6%.
Increases the damage you deal with all weapons by 6%.
Next level: Increases the damage you deal with all weapons by 8%.
Increases the damage you deal with all weapons by 8%.
Next level: Increases the damage you deal with all weapons by 10%.
Gives you an extra attack.
In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%.
Gives you an extra attack.
In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the Mana cost of your healing spells by 1%.
Next pokerstars us money Reduces the Mana cost of your healing spells by 2%.
Reduces the Mana cost of your healing spells by 2%.
Next level: Reduces the Mana cost of your healing spells by 3%.
Reduces the Mana cost of your healing spells by 3%.
Next level: Reduces the Mana cost of your healing spells by 4%.
Reduces the Mana cost of your healing spells by 4%.
Next here Reduces the Mana cost of your healing spells by 5%.
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Next level: Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Next level: Increases your target's armor value by 16% for 15 sec after getting a critical effect from one of your healing spells.
Increases your target's armor value by 16% for 15 sec after getting a critical effect from one of your healing spells.
Next level: Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Reduces the Mana cost of your totems by 10%.
Next level: Reduces the Mana cost of your totems by 15%.
Reduces the Mana cost of your totems by 15%.
Next level: Reduces the Mana cost of your totems by 20%.
Reduces the Mana cost of your totems by 20%.
Next level: Reduces the Mana cost of your totems by 25%.
Increases your chance to hit with melee attacks and spells by 1%.
Next level: Increases your chance to hit with melee attacks and spells by 2%.
Increases your chance to hit with melee attacks and spells by 2%.
Next level: Increases your chance to hit with melee attacks and spells by 3%.
Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 28% chance to avoid interruption caused by damage while casting any healing spell.
Gives you a 28% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.
Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 56% chance to avoid interruption caused by damage while casting any healing spell.
Gives you a 56% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Reduces the threat generated by your healing spells by 5%.
Next level: Reduces the threat generated by your healing spells by 10%.
Reduces the threat generated by your healing spells by 10%.
Next level: Reduces the threat generated by your healing spells by 15%.
Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 10%.
Increases the effect of your Mana Spring and Healing Stream Totems by 10%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 15%.
Increases the effect of your Mana Spring and Healing Stream Totems by 15%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 20%.
Increases the effect of your Mana Spring and Healing Stream Totems by 20%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
Increases the critical effect chance of your healing and lightning spells by 1%.
Next level: Increases the critical effect chance of your healing and lightning spells by 2%.
Increases the critical effect chance of your healing and lightning spells by 2%.
Next level: Increases the critical effect chance of your healing and lightning spells by 3%.
Increases the critical effect chance of your healing and lightning spells by 3%.
Next level: Increases the critical effect chance of your healing and lightning spells by 4%.
Increases the critical effect chance of your healing and lightning spells by 4%.
Next level: Increases the critical effect chance of your healing and lightning spells by 5%.
Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Next level: Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Next level: Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
When activated, your next Nature spell with a casting time less than 10 sec.
When activated, your next Nature spell with a casting time less than 10 sec.
Increases the effectiveness of your healing spells by 2%.
Next level: Increases the effectiveness of your healing spells by 4%.
Increases the effectiveness of your healing spells by 4%.
Next level: Increases the effectiveness of your healing spells by 6%.
Increases the effectiveness of your healing spells by 6%.
Next level: Increases the effectiveness of your healing spells by 8%.
Increases the effectiveness of your healing spells by 8%.
Next level: Increases the effectiveness of your healing spells by 10%.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 4%.
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 4%.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 6%.
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 6%.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 8%.
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 8%.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 2%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 2%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 3%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 3%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 4%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 4%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Next level: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Reduces damage taken from Fire, Frost and Nature effects by 4%.
Next level: Reduces damage taken from Fire, Frost and Nature effects by 7%.
Reduces damage taken from Fire, Frost and Nature effects by 7%.
Next level: Reduces damage taken from Fire, Frost and Nature effects by 10%.
Increases the damage done by your Fire Totems by 5% Next level: Increases the damage done by your Fire Totems by 10% Increases the damage done by your Fire Totems by 10% Next level: Increases the damage done by your Fire Totems by 15% Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell.
The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell.
The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Reduces the cooldown of are best new casinos apologise Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 0.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 0.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 0.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 1 sec.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Next level: Increases the critical click the following article chance of your Lightning Bolt and Chain Lightning spells by an additional 2% Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 2% Next level: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%.
Next level: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%.
Next level: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
Reduces the delay before your Fire Nova Totem activates by 1 sec.
The Focused Casting effect prevents you from losing casting time when taking damage.
Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Next level: Gives you a 66% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Gives you a 66% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Next level: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Next level: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.
Next level: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Next level: Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt click the following article Chain Lightning spells by 0.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
Next level: Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.
Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.
Next level: Increases your chance to block attacks with a shield by 3% and increases the amount blocked by 15%.
Increases your chance to block attacks link a shield by 3% and increases the amount blocked by 15%.
Next level: Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.
Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.
Next level: Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Next level: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Improves your chance to get a critical strike with your weapon attacks by 1%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 2%.
Improves your chance to get a critical strike with your weapon attacks by 2%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 3%.
Improves your chance to get a critical strike with your weapon attacks by 3%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 4%.
Improves your chance to get a critical strike with your weapon attacks by 4%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 5%.
Reduces the cast time of your Ghost Wolf spell by 1 sec.
Next level: Reduces the cast time of your Ghost Wolf spell by 2 sec.
Increases the damage done by your Lightning Shield orbs by 5%.
Next level: Increases the damage done by your Lightning Shield orbs by 10%.
Increases the damage done by your Lightning Shield orbs by 10%.
Next level: Increases the damage done by your Lightning Shield orbs by 15%.
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
Next level: Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.
Increases your chance to dodge by an additional 1%.
Next level: Increases your chance to dodge by an additional 2%.
Increases your chance to dodge by an additional 2%.
Next level: Increases your chance to dodge by an additional 3%.
Increases your chance to dodge by an additional 3%.
Next level: Increases your chance to dodge by an additional 4%.
Increases your chance to dodge by an additional 4%.
Next level: Increases your chance to dodge by an additional 5%.
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 15% for your next 3 swings after dealing a critical strike.
Increases your attack speed by 15% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.
Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.
Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Increases your armor value from items by 2%.
Next level: Increases your armor value from items by 4%.
Increases your armor value from items by 4%.
Next level: Increases your armor value from items by 6%.
Increases your armor value from items by 6%.
Next level: Increases your armor value from items by 8%.
Increases your armor value from items by 8%.
Next level: Increases your armor value from items by 10%.
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Next level: Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.
Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Next level: Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
Next level: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Increases the damage you deal with all weapons by 2%.
Next level: Increases learn more here damage you deal with all weapons by 4%.
Increases the damage you deal with all weapons by 4%.
Next level: Increases the damage you deal with all weapons by 6%.
Increases the damage you deal with all weapons by 6%.
Next level: Increases the damage you deal with all weapons by 8%.
Increases the damage you deal with all weapons by 8%.
Next level: Increases click at this page damage you deal with all weapons by 10%.
Gives you an extra attack.
In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%.
Gives you an extra attack.
In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the Mana cost of your healing spells by 1%.
Next level: Reduces the Mana cost of your healing spells by 2%.
Reduces the Mana cost of your healing spells by 2%.
Next level: Reduces the Mana cost of your healing spells by 3%.
Reduces the Mana cost of your healing spells by 3%.
Next level: Reduces the Mana cost of your healing spells by 4%.
Reduces the Mana cost of your healing spells by 4%.
Next level: Reduces the Mana cost of your healing spells by 5%.
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Next level: Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Next level: Increases your target's armor value by 16% for 15 sec after getting a critical effect from one of your healing spells.
Increases your target's armor value by 16% for 15 sec after getting a critical effect from one of your healing spells.
Next level: Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Reduces the Mana cost of your totems by 10%.
Next level: Reduces the Mana cost of your totems by 15%.
Reduces the Mana cost of your totems by 15%.
Next level: Reduces the Mana cost of your totems by 20%.
Reduces the Mana cost of your totems by 20%.
Next level: Reduces the Mana cost of your totems by 25%.
Increases your chance to hit with melee attacks and spells by 1%.
Next level: Increases your chance to hit with melee attacks and spells by 2%.
Increases your chance to hit with melee attacks and spells by 2%.
Next level: Increases your chance to hit with melee attacks and spells by 3%.
Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 28% chance to avoid interruption caused by damage while casting any healing spell.
Gives you a 28% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.
Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 56% chance to avoid interruption caused by damage while casting any healing spell.
Gives you a 56% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Reduces the threat generated by your healing spells by 5%.
Next level: Reduces the threat generated by your healing spells by 10%.
Reduces the threat generated by your healing spells by 10%.
Next level: Reduces the threat generated by your healing spells by 15%.
Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 10%.
Increases the effect of your Mana Spring and Healing Stream Totems by 10%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 15%.
Increases the effect of your Mana Spring and Healing Stream Totems by 15%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 20%.
Increases the effect of your Mana Spring and Healing Stream Totems by 20%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
Increases the critical effect chance of your healing and lightning spells by 1%.
Next level: Increases the critical effect chance of your healing and lightning spells by 2%.
Increases the critical effect chance of your healing and lightning spells by 2%.
Next level: Increases the critical effect chance of your healing and lightning spells by 3%.
Increases the critical effect chance of your healing and lightning spells by 3%.
Next level: Increases the critical effect chance of your healing and lightning spells by 4%.
Increases the critical effect chance of your healing and lightning spells by 4%.
Next level: Increases the critical effect chance of your healing and lightning spells by 5%.
Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Next level: Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Next level: Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
When activated, your next Nature spell with a casting time less than 10 sec.
When activated, your next Nature spell with a casting time less than 10 sec.
Increases the effectiveness of your healing spells by 2%.
Next level: Increases the effectiveness of your healing spells by 4%.
Increases the effectiveness of your healing spells by 4%.
Next level: Increases the effectiveness of your healing spells by 6%.
Increases the effectiveness of please click for source healing spells by 6%.
Next level: Increases the effectiveness of your healing spells by 8%.
Increases the effectiveness of your healing spells by 8%.
Next level: Increases the effectiveness of your healing spells by 10%.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 4%.
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 4%.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 6%.
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 6%.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 8%.
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 8%.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 2%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 2%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 3%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 3%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 4%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 4%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Next level: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Reduces damage taken from Fire, Frost and Nature effects by 4%.
Next level: Reduces damage taken from Fire, Frost and Nature effects by 7%.
Reduces damage taken from Fire, Frost and Nature effects by 7%.
Next level: Reduces damage taken from Fire, Frost and Nature effects by 10%.
Increases the damage done by your Fire Totems by 5% Next level: Increases the damage done by your Fire Totems by 10% Increases the damage done by your Fire Totems by 10% Next level: Increases the damage done by your Fire Totems by 15% Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell.
The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell.
The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 0.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 0.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 0.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 1 sec.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Next level: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 2% Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 2% Next level: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%.
Next level: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%.
Next level: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
Reduces the delay before your Fire Nova Totem activates by 1 sec.
best free casinos Focused Casting effect prevents you from losing casting time when taking damage.
Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Next level: Gives you a 66% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Gives you a 66% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Next level: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you continue reading losing casting time when taking damage.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Next level: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.
Next level: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Next level: Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Best live promotions, Frost, and Nature spells by 100%.
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Increases your chance to block attacks with a shield best in slot resto shaman 2 4 3 1% and increases the amount blocked by 5%.
Next level: Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.
Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.
Next level: Increases your chance to block attacks with a shield https://chakefashion.com/best/best-slots-in-pokemon-leaf-green-to-catch.html 3% and increases the amount blocked by 15%.
Increases your chance to block attacks with a shield by 3% and increases the amount blocked by 15%.
Next level: Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.
Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.
Next level: Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Next level: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Improves your chance to get a critical strike with your weapon attacks by 1%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 2%.
Improves your chance to get a critical strike with your weapon attacks by 2%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 3%.
Improves your chance to get a critical strike with your weapon attacks by 3%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 4%.
Improves your chance to get a critical strike with your weapon attacks by 4%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 5%.
Reduces the cast time of your Ghost Wolf spell by 1 sec.
Next level: Reduces the cast time of your Ghost Wolf spell by 2 sec.
Increases the damage done by your Lightning Shield orbs by 5%.
Next level: Increases the damage done by your Lightning Shield orbs by 10%.
Increases the damage done by your Lightning Shield orbs by 10%.
Next level: Increases the damage done by your Lightning Shield orbs by 15%.
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
Next level: Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.
Increases your chance to dodge by an additional 1%.
Next level: Increases your chance to dodge by an additional 2%.
Increases your chance to dodge by an additional 2%.
Next level: Increases your chance to dodge by an additional 3%.
Increases your chance to dodge by an additional 3%.
Next level: Increases your chance to dodge by an additional 4%.
Increases your chance to dodge by an additional 4%.
Next level: Increases your chance to dodge by an additional 5%.
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 15% for your next 3 swings after dealing a critical strike.
Increases your attack speed by 15% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.
Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.
Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Increases your armor value from items by 2%.
Next level: Increases your armor click to see more from items by 4%.
Increases your armor value from items by 4%.
Next level: Increases your armor value from items by 6%.
Increases your armor value from items by 6%.
Next level: Increases your armor value from items by 8%.
Increases your armor value from items by 8%.
Next level: Increases your armor value from items by 10%.
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Next level: Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.
Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Next level: Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
Next level: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Increases the damage you deal with all weapons best in slot resto shaman 2 4 3 2%.
Next level: Increases the damage you deal with all weapons by 4%.
Increases the damage you deal with all weapons by 4%.
Next level: Increases the damage you deal with all weapons by 6%.
Increases the damage you deal with all weapons by 6%.
Next level: Increases the damage you deal with all weapons by 8%.
Increases the damage you deal with all weapons by 8%.
Next level: Increases the damage you deal with all weapons by 10%.
Gives you an extra attack.
In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%.
Gives you an extra attack.
In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the Mana cost of your healing spells by 1%.
Next level: Reduces the Mana cost of your healing spells by 2%.
Reduces the Mana cost of your healing spells by 2%.
Next level: Reduces the Mana cost of your healing spells by 3%.
Reduces the Mana cost of your healing spells by 3%.
Next level: Reduces the Mana cost of your healing spells by 4%.
Reduces the Mana cost of your healing spells by 4%.
Next level: Reduces the Mana cost of your healing spells by 5%.
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Next level: Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Next level: Increases best casino sites uk target's armor value by 16% for 15 sec after getting a critical effect from one of your healing spells.
Increases your target's armor value by 16% for 15 sec after getting a critical effect from one of your healing spells.
Next level: Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Reduces the Mana cost of your totems by 10%.
Next level: Reduces the Mana cost of your totems by 15%.
Reduces the Mana cost of your totems by 15%.
Next level: Reduces the Mana cost of your totems by 20%.
Reduces the Mana cost of your totems by 20%.
Next level: Reduces the Mana cost of your totems by 25%.
Increases your chance to hit with melee attacks and spells by 1%.
Next level: Increases your chance to hit with melee attacks and spells by 2%.
Increases your chance to hit with melee attacks and spells by 2%.
Next level: Increases your chance to hit with melee attacks and spells by 3%.
Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 28% chance to avoid interruption caused by damage while casting any healing spell.
Gives you a 28% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.
Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 56% chance to avoid interruption caused by damage while casting any healing spell.
Gives you a 56% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Reduces the threat generated by your healing spells by 5%.
Next level: Reduces the threat generated by your healing spells by 10%.
Reduces the threat generated by your healing spells by 10%.
Next level: Reduces the threat generated by your healing spells by 15%.
Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 10%.
Increases the effect of your Mana Spring and Healing Stream Totems by 10%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 15%.
Increases the effect of your Mana Spring and Healing Stream Totems by 15%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 20%.
Increases the effect of your Mana Spring and Healing Stream Totems by 20%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
Increases the critical effect chance of your healing and lightning spells by 1%.
Next level: Increases the critical effect chance of your healing and lightning spells by 2%.
Increases the critical effect chance of your healing and lightning spells by 2%.
Next level: Increases the critical effect chance of your healing and lightning spells by 3%.
Increases the critical effect chance of your healing and lightning spells by 3%.
Next level: Increases the critical effect chance of your healing and lightning spells by 4%.
Increases the critical effect chance of your healing and lightning spells by 4%.
Next level: Increases the critical effect chance of your healing and lightning spells by 5%.
Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Your Healing Please click for source spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Next level: Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Next level: Your Healing Wave spells have a 100% machine slot 2 borderlands best to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
When activated, your next Nature spell with a casting time less than 10 sec.
When activated, your next Nature spell with a casting time less than 10 sec.
Increases the effectiveness of your healing spells by 2%.
Next level: Increases the effectiveness of your healing spells by 4%.
Increases the effectiveness of your healing spells by 4%.
Next level: Increases the effectiveness of your healing spells by 6%.
Increases the effectiveness of your healing spells by please click for source />Next level: Increases the effectiveness of your healing spells by 8%.
Increases the effectiveness of your healing spells by 8%.
Next level: Increases the effectiveness of your healing spells by 10%.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 4%.
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 4%.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 6%.
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 6%.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 8%.
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 8%.
Next level: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 2%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 2%.
Next level: Increases the damage go here by your Lightning Bolt, Chain Lightning and Shock spells by 3%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 3%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells read more 4%.
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 4%.
Next level: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Next level: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Reduces damage taken from Fire, Frost and Nature effects by 4%.
Next level: Reduces damage taken from Fire, Frost and Nature effects by 7%.
Reduces damage taken from Fire, Frost and Nature effects by 7%.
Next level: Reduces damage taken from Fire, Frost and Nature effects by 10%.
Increases the usa best online casino list done by your Fire Totems by 5% Next level: Increases the damage done by your Fire Totems by 10% Increases the damage done by your Fire Totems by 10% Next level: Increases the damage done by your Fire Totems by 15% Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell.
The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell.
The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 0.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 0.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 0.
Reduces the cooldown of your Shock spells by 0.
Next level: Reduces the cooldown of your Shock spells by 1 sec.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Next level: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 2% Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 2% Next level: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%.
Next level: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%.
Next level: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
Reduces the delay before your Fire Nova Totem activates by 1 sec.
The Focused Casting effect prevents you from losing casting time when taking damage.
Gives you a 33% chance to gain the Focused Casting effect that lasts best in slot resto shaman 2 4 3 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Next level: Gives you a 66% chance to gain more info Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Gives you a 66% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Next level: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike.
The Focused Casting effect prevents you from losing casting time when taking damage.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Next level: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.
Next level: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Next level: Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next click Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.
Next level: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
Next level: Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.
Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.
Next level: Increases your chance to block attacks with a shield by 3% and increases the amount blocked by 15%.
Increases your chance to block attacks with a shield by 3% and increases the amount blocked by 15%.
Next level: Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.
Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.
Next level: Increases your chance to block attacks with a shield by 5% and increases the amount https://chakefashion.com/best/best-pocket-cards-in-poker.html by 25%.
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Next level: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Improves your chance to get a critical strike with your weapon attacks by 1%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 2%.
Improves your chance to get a critical strike with your weapon attacks by 2%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 3%.
Improves your chance to get a critical strike with your weapon attacks by 3%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 4%.
Improves your chance to get a critical strike with your weapon attacks by 4%.
Next level: Improves your chance to get a critical strike with your weapon attacks by 5%.
Reduces the cast time of your Ghost Wolf spell by 1 sec.
Next level: Reduces the cast time of your Ghost Wolf spell by 2 sec.
Increases the damage done by your Lightning Shield orbs by 5%.
Next level: Increases the damage done by your Lightning Shield orbs by 10%.
Increases the damage done by your Lightning Shield orbs by 10%.
Next level: Increases the damage done by your Lightning Shield orbs by 15%.
Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
Next level: Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.
Increases your chance to dodge by an additional 1%.
Next level: Increases your chance to dodge by an additional best in slot resto shaman 2 4 3 />Increases your chance to dodge by an additional 2%.
Next level: Increases your chance to dodge by an additional 3%.
Increases your chance to dodge by an additional 3%.
Next level: Increases your chance to dodge by an additional 4%.
Increases your chance to dodge by an additional 4%.
Next level: Increases your chance to dodge by an additional 5%.
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 15% for your next 3 swings after dealing a critical strike.
Increases your attack speed by 15% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.
Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.
Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.
Next level: Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Increases your armor value from items by 2%.
Next level: Increases your armor value from items by 4%.
Increases your armor value from items by 4%.
Next level: Increases your armor value from items by 6%.
Increases your armor value from items by 6%.
Next level: Increases your armor value from items by 8%.
Increases your armor value from items by 8%.
Next level: Increases your armor value from items by 10%.
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Next level: Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.
Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Next level: Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
Next level: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Increases the damage you deal with all weapons by 2%.
Next level: Increases the damage you deal with all weapons by 4%.
Increases the damage you deal with all weapons by 4%.
Next level: Increases the damage you deal with all weapons by 6%.
Increases the damage you deal with all weapons by 6%.
Next level: Increases the damage you deal with all weapons by 8%.
Increases the damage you deal with all weapons by 8%.
Next level: Increases the damage you deal with all weapons by 10%.
Gives you an extra attack.
In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%.
Gives you an extra attack.
In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the casting time of your Healing Wave spell by 0.
Next level: Reduces the casting time of your Healing Wave spell by 0.
Reduces the Mana cost of your healing spells by 1%.
Next level: Reduces the Mana cost of your healing spells by 2%.
free slots best classic the Mana cost of your healing spells by 2%.
Next level: Reduces the Mana cost of your healing spells by 3%.
Reduces the Mana cost of your healing spells by 3%.
Next level: Reduces the Mana cost of your healing spells by 4%.
Reduces the Mana cost of your healing spells by 4%.
Next level: Reduces the Mana cost of your healing spells by 5%.
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Next level: Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Next level: Increases your target's armor value by 16% for 15 sec after getting a critical effect from one of your healing spells.
Increases your target's armor value by 16% for 15 sec after best in slot resto shaman 2 4 3 a critical effect from one of your healing spells.
Next level: Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Reduces the Mana cost of your totems by 10%.
Next level: Reduces the Here cost of your totems by 15%.
Reduces the Mana cost of your totems by 15%.
Next level: Reduces the Mana cost of your totems by 20%.
Reduces the Mana cost of your totems by 20%.
Next level: Reduces the Mana cost of your totems by 25%.
Increases your chance to hit with melee attacks and spells by 1%.
Next level: Increases your chance to hit with melee attacks and spells by 2%.
Increases your chance to hit with melee attacks and spells by 2%.
Next level: Increases your chance to hit with melee attacks and spells by 3%.
Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 28% chance to avoid interruption caused by damage while casting any healing spell.
Gives you a 28% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.
Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 56% chance to avoid interruption caused by damage while casting any healing spell.
Gives you a 56% chance to avoid interruption caused by damage while casting any healing spell.
Next level: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Reduces the threat generated by your healing spells by 5%.
Next level: Reduces the threat generated by your healing spells by 10%.
Reduces the threat generated by your healing spells by 10%.
Next level: Reduces the threat generated by your healing spells by 15%.
Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 10%.
Increases the effect of your Mana Spring and Healing Stream Totems by 10%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 15%.
Increases the effect of your Mana Spring and Healing Stream Totems by 15%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 20%.
Increases the effect of your Mana Spring and Healing Stream Totems by 20%.
Next level: Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
Increases the critical effect chance of your healing and lightning spells by 1%.
Next level: Increases the critical effect chance of your healing and lightning spells by 2%.
Increases the critical effect chance of your healing and lightning spells by 2%.
Next level: Increases the critical effect chance of your healing and lightning spells by 3%.
Increases the critical effect chance of your healing and lightning spells by 3%.
Next level: Increases the critical effect chance of your healing and lightning spells by 4%.
Increases the critical effect chance of your healing and lightning spells by 4%.
Next level: Increases the critical effect chance of your healing and lightning spells by 5%.
Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Next level: Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Next level: Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec.
This effect will stack up to 3 times.
When activated, your next Nature spell with a casting time less than 10 sec.
When activated, your next Nature spell with a casting time less than 10 sec.
Increases the effectiveness of your healing spells by 2%.
Next level: Increases the effectiveness of your healing spells by 4%.
Increases the effectiveness of your healing spells by 4%.
Next level: Increases the effectiveness of your healing spells by 6%.
Increases the effectiveness of your healing spells by 6%.
Next level: Increases the effectiveness of your healing spells by 8%.
Increases the effectiveness of your healing spells by 8%.
Next level: Increases the effectiveness of your healing spells by 10%.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
DPS Cycle for leveling as a shaman Here is the best rotation for leveling, remember to use "Earthbind Kiting" technique as much as you can.
Level 1 - 10 Level 10 - 40 Level 40 - 60 Enhancement Level 40 - 60 Elemental Choose the best buff for your weapon As a Shaman, during your leveling phase, you will learn several spells that will allow you to buff your weapons.
Here are the 2 best for leveling and the conditions to use them: 8.
Agility will allow you to critically strike and to dodge enemy attacks more often, so if you are lucky you will be able to quickly kill the monsters.
If you need a little more health, focus stamina to be more tanky.
Once you reach level 40, you'll have enough mana to fight a lot of mobs without having to regen your mana, so you have to focus first on spell damage, then intellect to get a lot of mana and finally the critical rates.
Best 2-handed weapons for Enhancement Here are the best weapons for Enhancement during your leveling, be sure to pick only 2H weapons.
Best staves for Elemental spec Here are the best staves for Elemental spec during your leveling.
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Classic WoW - Shaman Leveling Guide (1-60) - Best Tips
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Classic WoW - Shaman Leveling Guide (1-60) - Best Tips
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Click the links for further info on items.
The numbers do not indicate how good an item is compared to another, these are all viable options to go for.
Leveling a Resto shammy myself.
The list looks solid.
Take a look at this for some ideas: I still can't find the Essence Focuser on the AH.
Crystal Pulse Shield is there, but it sells for 500g.
Got Pauldrons of Surging Mana for best in slot resto shaman 2 4 3 40g, thanks to whoever put it for best in slot resto shaman 2 4 3 low :D I'd also recommend the Ring of Blood mace since it's just so easy to get.
It's definitely NOT better than the Essence Focuser but hey, better that than hoping for a world drop to get placed for a bargain on a fresh realm, amirite?
I recommend that you add the source of the casually best reno casinos for blackjack quite in the thread yes, I know we can research it if we want as well as adding additional pieces so that people can choose where to invest best in slot resto shaman 2 4 3 time.
Thank you for not making a stupid BiS list pre-kara but an actually achievable relatively "easy-to-get" list.
I found some googling but the only say the bis or maybe 2 options for each slot.
I would like a list with more options, easier stuff to get.
Egregious It is without a doubt mate!
The numbers here are more the order in which i thought of items, not how good they are.
All are viable options, after all.
I inferred it was by best possible item.
I would recommend arranging them as such to avoid confusion similar to mine.

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3. 19 Spell Shaman. Shaman. by clunimatic - 6 months ago. BiS 19 shaman. spec for leveling and beyond. Best p. leveling. pvp. pve. 2. Resto + Healing god.


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Restoration Shaman Guide - Ask Mr. Robot
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best in slot resto shaman 2 4 3

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TBC Shaman guide - The Resto shaman is an integral part of any healing team.. Adds [Hammer of Sanctification] to best in slot; Includes nerf to Tier 2 in Patch 2.4.2.. Chain Heal 4 (3 jumps) 4pc T6, 372, 5187, 13.9, 2075.


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Water(Totem)gate: 5.4 and the Resto Shaman Controversies – healiocentric
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Restoration Shaman Guide - Ask Mr. Robot
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WANT MASSIVE HEALS? 8.2.5 Resto Shaman GUIDE

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Welcome to our WoW Classic PvE guide for restoration shamans!. Best in Slot ยท Instance Loot. The only thing you'd want to switch on this build is swapping 2 points out of Improved Reincarnation and 1 out of Totemic Mastery to put 3 into Healing. Here are the four best choices of professions as a restoration shaman:.


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[WotLK] Resto Shaman Healing guide - World of Warcraft | DSLReports Forums
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Shaman - Spec for PvE/PvP heals. | TwinStar
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Find the best gear and best in slot items for your Restoration Shaman Healer. This guide currently contains information relevant to Phase 2 โ€” the PvP Patch. 3.


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Tauri-Veins - Restoration Shaman Healing Gear and Best in Slot (WoW 4.3.4)
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WoW Classic PvE Restoration Shaman Guide - Warcraft Tavern
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Restoration Shaman and Essences for the Heart of Azeroth Essences are a new system coming in 8.
These can be changed like Talents, and are meant to be changed with the content you are doing to make the most use out of them.
This is NOT a BIS list.
Consider the pros and cons of each essence to determine which to use for now.
Major : 3 minute CD Creates a time vortex around a player absorbing 331,288 damage and healing for 6 seconds.
When this expires, the absorbed damage and healing is delivered over 10 seconds and the damage is reduced by 20%.
Minor : Your heals have a very high chance to grant the target 281 Haste and 281 Speed for 8 seconds.
This will probably be a nice pick in some M+ dungeons or in some niche situations in raid when you need to save a person that will be taking a lot of damage in a short period of time.
If you do not heal into this, whoever you use it on may die from the damage caused when expires.
Dispelling, interrupting, or applying cc also grants a stack of Strife.
Minor : 10 ppm, 3sec ICD Your spells and abilities have a chance to increase your Versatility for 14 seconds, stacking up to 8 times.
The Minor is decent, learn more here may be good enough to fill up a minor slot, but there are also some other decent minors.
It has a high ppm, which means you should in theory be able to reliably maintain high-ish stacks of the Versatility buff.
Seeds that expire unused reduce the cooldown of this ability by 2 seconds.
Minor : 15 ppm Your heals have a very high chance to implant a in the target for 15 seconds.
Pro : This is a fairly weak 2.
The HoT portion of the Seeds are quite low so the power of this essence comes with raidwide aoe damage so that the seeds burst, doing more healing.
Pro : The on-use gives 800 mana every second and with that and animal funny use of the minor can restore quite a large amount of mana over the course of a fight.
If you use this but end the fight best in slot resto shaman 2 4 3 50% mana then you could have easily taken another Essence that does healing and been more beneficial to the group.
For best in slot resto shaman 2 4 3 seconds after teleporting you take 10% reduced damage.
Minor : Your movement speed is increased by 5% and when you move more than 25 yards within 4 seconds, you gain best in slot resto shaman 2 4 3 Intellect for 20 seconds can only occur every 30 seconds Pro : This can be best in slot resto shaman 2 4 3 useful if you need to dodge boss abilities.
As an example, you could use this just before the Mekkatorque ability that knocks you in the air, and will be able to dodge the mechanic without being a Goblin.
Con : This obviously does no healing, and for the most part the damage portion of this essence is negligible.
The minor is okay, but this Essence will probably only be used to give us extra movement on a relatively short CD if we need it.
Each cast of Concentrated Flame deals 100% increased damage or healing.
This bonus resets after every third cast.
Pro : It has a short CD and the initial healing of it feeds.
The minor also is okay, however there are better ones out there.
online casinos best payout overcharged, your mana regeneration is halted, and you gain 10% haste.
Chance of receiving mana increases with your missing mana.
Pro : The cooldown of this essence fits perfectly withand although our cast times are longer than many of the other healers, we are able to reach a decent amount of stacks by mainly using instant casts, totems and buffed s.
It is also worth noting that you can precast heals into the on-use effect to start with 2 stacks instead of just 1.
Con : Your mana regen is halted during the 8sec windows, so this will probably be the most mana-intensive Essence there is, but if used correctly could create a very fun playstyle.
The maximum duration of the healing increase is 16 seconds.
Major : 15 second CD Release all healing stored https://chakefashion.com/best/bets-poker-online.html the Well of Existence into an ally.
This healing is amplified by 50%.
The Well will not release more healing than needed to fully heal the target.
Minor : 15% of your overhealing is stored in the Well of Existence.
When you heal a target under 50% health, the Well releases up to 5,184 of its stored healing into them.
When the Well contains less than 13,252 healing, it absorbs healing twice as quickly.
Pro : The Major does do very little, best in slot resto shaman 2 4 3 any overhealing to targets, meaning this is quite literally best payout casinos in shreveport healing you can put out on players.
The Minor power was known to be doing really well in the PTR raid testings.
Crates and Galvanic Oscillators Major : Your spells and abilities have a chance to activate Healing Tide Totem for 35% of its base duration.
When the Blackjack in southern california of Perfection activates, you and up to 2 other nearby allies gain 107 Haste for 10 seconds.
Minor : Reduces the cooldown of Healing Tide Totem by 13% and increases your Versatility by 45.
When you activate Healing Tide Totem, immediately heal for 5% of maximum health.
The minor power could be quite nice to have, especially if you can fit in an extra HTT during a fight.
If the target reaches full health, it jumps to the lowest-health nearby target for the remaining duration.
Minor : 12 ppm + Haste Targets of your heals have a very high chance to transfer 9,482 health from https://chakefashion.com/best/best-casino-downloads-slots-diwip.html highest-health ally within 30 yards.
Health transfers leave 3,951 damage absorb shield on the target for 5 seconds.
Pro : This will do a decent amount of healing to a target, on a relatively short CD.
This could be decent in M+, especially with how much we can struggle to keep tanks up on some weeks.
The Minor power could be nice, it was hard to test this on the PTR because you can only test Essences in the Proving Grounds solo.
Con : This is a life-steal, and especially during progression that is something to always be wary of.
Major : 1 minute CD Concentrate energy into the Heart of Azeroth, immediately causing 3 Lifeblood Shards Grants you and any other ally using this Essence 154 primary stat while within 12 yards of the Lifeblood Shard.
You can benefit from a maximum of 4 Lifeblood Shards at a time to erupt from the nearby ground for 18 seconds.
Minor : 13sec avg spawn Every 1-25 seconds, a Lifeblood Shard erupts from the nearby ground for 18 seconds.
I can definitely see groups having Worldvein stack areas, similar to Sliver stack groups like we saw in BoD and CoS.
Also, if you have to move away from a certain area, you will not gain the benefit of this Essence until more shards spawn.
All other Essences can be worked towards once 8.
By continuing to use this website, best in slot resto shaman 2 4 3 consent to the use of cookies in accordance with our Cookie Policy.

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Contribute to agentmerlin/vanilla-shaman-guide development by creating an account on GitHub.. Pre-Raid BIS; Pre-BWL BIS; Pre-AQ BIS; Pre-Naxx BIS; Totem Relic; Trinkets. With the Healing Way talent, Shamans could be good tank healers, but for the most part, you'll be.. You'll definitely want the 3/8 Tier 2 bonus.


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T16: Restoration Shaman Best in Slot List – Healcraft
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Classic WoW - Shaman Leveling Guide (1-60) - Best Tips
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Restoration Shaman and Essences for the Heart of Azeroth Essences are a new system coming in 8.
These can be changed like Talents, and are meant to be changed with the content you are doing to make the most use out of them.
This is NOT a BIS list.
Consider the pros and cons of each essence to determine which to use for now.
Major : 3 minute CD Creates a time vortex around a player absorbing 331,288 damage and healing for 6 seconds.
When this expires, the absorbed damage and healing is delivered over 10 seconds and the damage is reduced by 20%.
Minor : Your heals have a very high chance to grant the target 281 Haste and 281 Speed for 8 seconds.
This will probably be a nice pick in some M+ dungeons or in some niche situations in raid when you need to save a person that will be taking a lot of damage in a short period of time.
If you do not heal into this, whoever you use it on may die from the damage caused when expires.
Dispelling, interrupting, or applying cc also grants a stack of Strife.
Minor : 10 ppm, 3sec ICD Your spells and abilities have a chance to increase your Versatility for 14 seconds, stacking up to 8 times.
The Minor is decent, and may be good enough to fill up a minor slot, but there are also some other decent minors.
It has a high ppm, which means you should in theory be able to reliably maintain high-ish stacks of the Versatility buff.
Seeds that expire unused reduce the cooldown of this ability by 2 seconds.
Minor : 15 ppm Your heals have a very high chance to implant a in the target for 15 seconds.
Pro : This is a fairly weak 2.
The HoT portion of the Seeds are quite low so the power of this essence comes with raidwide aoe damage so that the seeds burst, doing more healing.
Pro : The on-use gives 800 mana every second and with that and the use of the minor can restore quite a large amount of mana over the course of a fight.
If you use this but end the fight at 50% mana then you could have easily taken another Essence that fallout new vegas best casino healing and been more beneficial to the group.
For 10 seconds after teleporting you take 10% reduced damage.
Minor : Your movement speed is increased by 5% and when you move more than 25 yards within 4 seconds, you gain 540 Intellect for 20 seconds can only occur every 30 seconds Pro : This can best in slot resto shaman 2 4 3 very useful if you need to dodge boss abilities.
As an example, you could use this just before the Mekkatorque ability that knocks you in the air, and will be able to dodge the best in slot resto shaman 2 4 3 without being a Goblin.
Con : This obviously does no healing, and for the most part the damage portion of this essence is negligible.
The minor is okay, but this Essence will probably only be used to best in slot resto shaman 2 4 3 us extra movement on a relatively short CD if we need it.
Each cast of Concentrated Flame deals 100% increased damage or healing.
This bonus resets after every third cast.
Pro : It has a short CD and the initial healing of it feeds.
The minor also is okay, however there are better ones out there.
While overcharged, your mana regeneration is halted, and you gain 10% haste.
Chance of receiving mana increases with your missing mana.
Pro : The cooldown of this essence fits perfectly withand although our cast times are longer than many of the other healers, we are able to reach a decent amount of stacks https://chakefashion.com/best/whats-the-best-australian-online-casino.html mainly using instant casts, totems and buffed s.
It is also worth noting that you can superpoker noticias heals answer, online casino best roulette are the on-use effect to start with 2 stacks instead of just 1.
Con : Your mana regen is halted during the 8sec windows, so this will probably be the most mana-intensive Essence there is, but if used correctly could create a very fun playstyle.
The maximum duration of the healing increase is 16 seconds.
Major : 15 second CD Release all healing stored in best in slot resto shaman 2 4 3 Well of Existence into an ally.
This healing is amplified by 50%.
The Well will not release more healing than needed to fully heal the target.
Minor : 15% of your overhealing is stored in the Well of Existence.
When you heal a target under 50% health, the Well releases up to 5,184 of its stored healing into them.
When the Well contains less than 13,252 healing, it absorbs healing twice as quickly.
Pro : The Major does do very little, if any overhealing to targets, meaning this is quite literally free healing you can put out on players.
The Minor power was known to be doing really well in the PTR raid testings.
Crates and Galvanic Oscillators Major : Your spells and abilities have a chance to activate Healing Tide Totem for 35% of its base duration.
When the Vision of Perfection activates, you and up to 2 other nearby allies gain 107 Haste for 10 seconds.
Minor : Reduces the cooldown of Healing Tide Totem by 13% and increases your Versatility by 45.
When you activate Healing Tide Totem, immediately heal for 5% of maximum health.
The minor power could be quite nice to have, especially if you can fit in an extra HTT during a fight.
If the target reaches full health, it jumps to the lowest-health nearby target for the remaining duration.
Minor : 12 ppm + Haste Targets of your heals have a very high chance to transfer 9,482 health from the highest-health ally within 30 yards.
Health transfers leave 3,951 damage absorb shield on the target for 5 seconds.
Pro : This will do a decent amount of healing to a target, on a relatively short CD.
This could be decent in M+, especially with how much we can struggle to keep tanks up on some weeks.
The Minor power could be nice, it was hard to test this on the PTR because you can only test Essences in the Proving Grounds solo.
Con : This is a life-steal, and especially during progression that is something to always be wary of.
Major : 1 minute CD Concentrate energy into the Heart of Azeroth, immediately causing 3 Lifeblood Shards Grants you and any other ally using this Essence 154 primary stat while within 12 yards of the Lifeblood Shard.
You can benefit from a maximum of 4 Lifeblood Shards at a time to erupt from the nearby ground for 18 seconds.
Minor : 13sec avg spawn Every 1-25 seconds, a Lifeblood Shard erupts from the nearby ground for 18 seconds.
I can definitely see groups having Worldvein stack areas, similar to Sliver stack groups like we saw in BoD and CoS.
Also, if you have to move away from a certain area, source will not gain the benefit of this Essence until more shards spawn.
All other Essences can be worked towards once 8.
By continuing to use this website, you consent to the use of cookies in accordance with our Cookie Policy.

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A Restoration Shaman has one key resource โ€“ Mana.... The best choice in this tier for raiding and mythic+ because it grants second charge of a.. Preferably to have 2 -3 of such trait, it is a very good trait that restores raid hp quickly.. questing) is a good choice, if you are not using it in major slot already.


Enjoy!
Water(Totem)gate: 5.4 and the Resto Shaman Controversies – healiocentric
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Water(Totem)gate: 5.4 and the Resto Shaman Controversies – healiocentric
Visits
Dislikes
Comments
Restoration Shaman and Essences for the Heart of Azeroth Essences are a new system coming in 8.
These can be changed like Talents, and are meant to be changed with the content https://chakefashion.com/best/best-slots-forum.html are doing to make the most use out of them.
This is NOT a BIS list.
Consider the pros and cons of each essence to determine which to use for now.
Major : 3 minute CD Creates a time vortex around a player absorbing 331,288 damage and healing for 6 seconds.
When this expires, the absorbed damage and healing is delivered over 10 seconds and the damage is reduced by 20%.
Minor : Your heals have a very high article source to grant the target 281 Haste and 281 Speed for 8 seconds.
This will probably be a nice pick in some M+ dungeons or in some niche situations in raid when you need to save a person that will be taking a lot of damage in a short period of time.
If you do not heal into this, whoever you use it on may die from the damage caused when expires.
Dispelling, interrupting, or applying cc best in slot resto shaman 2 4 3 grants a stack of Strife.
Minor : 10 ppm, 3sec ICD Your spells and abilities have a chance to increase your Versatility for 14 seconds, stacking up to 8 times.
The Minor is decent, and may be good enough to fill up a minor slot, but there are also some other decent minors.
It has a high ppm, which means you should in theory be able to reliably maintain high-ish stacks of the Versatility buff.
Seeds that expire unused reduce the cooldown of this ability by 2 seconds.
Minor : 15 ppm Your heals have a very high chance to implant a in the target for 15 seconds.
Pro : This is a fairly weak 2.
The HoT portion of the Seeds are quite low so the power of this essence comes with raidwide aoe damage so that the seeds burst, doing more healing.
Pro : The on-use gives 800 mana every second and with that and the use of the minor can restore quite a large amount of mana over the course of a fight.
If you use this but end the fight at 50% mana then you best in slot resto shaman 2 4 3 have easily taken another Essence that does healing and been more beneficial to the group.
For 10 seconds after teleporting you take 10% reduced damage.
Minor : Your movement speed is increased by 5% and when you move more than 25 yards within 4 seconds, you gain 540 Intellect for 20 seconds can only occur every 30 seconds Pro : This can be very useful if you need to dodge boss abilities.
As an example, you could use this just before the Mekkatorque ability that knocks you in the air, and will be able to dodge the mechanic without being a Goblin.
Con : This obviously does no healing, and for click to see more most part the damage portion of this essence is negligible.
The minor is okay, but this Essence will probably only be used to give us extra movement on a relatively short CD if we need it.
Each cast of Concentrated Flame deals 100% increased damage or healing.
This bonus resets after every third cast.
Pro : It has a short CD and the initial healing of it feeds.
The minor also is okay, however there are better ones out there.
While overcharged, your mana regeneration is halted, and you gain 10% haste.
Chance of receiving mana increases with your missing mana.
Pro : The cooldown of this essence fits perfectly withand although our cast times are longer than many of the other healers, we are able to reach a decent amount of stacks by mainly best in slot resto shaman 2 4 3 instant casts, totems and buffed s.
It is also best in slot resto shaman 2 4 3 noting that you can precast heals into the on-use effect to start with 2 stacks instead of just 1.
Con : Your mana regen is halted during the 8sec windows, casino player best this will probably be the most mana-intensive Essence there is, but if used correctly could create a very fun playstyle.
The maximum duration of the healing increase is 16 seconds.
Major : 15 second CD Release all healing stored in the Well of Existence into an ally.
This healing is amplified by 50%.
The Well will not release more healing than needed to fully best in slot resto shaman 2 4 3 the target.
Minor : 15% of your overhealing is stored in the Well of Existence.
When you heal a target under 50% health, the Well releases up to 5,184 of its stored healing into them.
When the Well contains less than 13,252 healing, it absorbs healing continue reading as quickly.
Pro : The Major does do very little, if any overhealing to targets, meaning this is quite literally free healing you can put out on players.
The Minor power was known to be doing really well in the PTR raid testings.
Crates and Galvanic Oscillators Major : Your spells and abilities have a chance to activate Healing Tide Totem for 35% of its base duration.
When the Vision of Perfection activates, you and up to 2 other nearby allies gain 107 Haste for 10 seconds.
Minor : Reduces the cooldown of Healing Tide Totem by 13% and increases your Versatility by 45.
When you activate Healing Tide Totem, immediately heal for 5% of maximum health.
The minor power could be quite nice to have, especially if you can fit in an extra HTT during a fight.
If the target reaches full health, it jumps to the lowest-health nearby target for the remaining duration.
Minor : 12 ppm + Haste Targets of your heals have a very high chance to transfer 9,482 health from the highest-health ally within 30 yards.
Health transfers leave 3,951 damage absorb shield on the target for 5 seconds.
Pro : This will do a decent amount of healing to a target, on a relatively short CD.
This could be decent in M+, especially with how much we can struggle to keep tanks up on some weeks.
The Minor power could be nice, it was hard to test this on the PTR because you can only test Essences in the Proving Grounds solo.
Con : This is a life-steal, and especially during progression that is something to always be wary of.
Major : 1 minute CD Concentrate energy into the Heart of Azeroth, immediately causing 3 Lifeblood Shards Grants you and any other ally using this Essence 154 primary stat while within 12 yards of the Lifeblood Shard.
You can benefit from a maximum of 4 Lifeblood Shards best in slot resto shaman 2 4 3 a time to erupt from the nearby ground for 18 seconds.
Minor : 13sec avg spawn Every 1-25 seconds, a Lifeblood Shard erupts from the nearby ground for 18 seconds.
I can definitely see groups having Worldvein stack areas, similar to Sliver best in slot resto shaman 2 4 3 groups like we saw in BoD and CoS.
Also, if you have to move away from a certain area, you will not gain the benefit of this Essence until more shards spawn.
All other Essences can be worked towards once 8.
By continuing to use this website, you consent to the use of cookies in accordance with our Cookie Policy.